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resource research Media and Technology
Presentation slides provide an overview the Wise Guys and Gals project, DRL 1422436.
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TEAM MEMBERS: David Burghardt
resource project Public Programs
While there is increased interest in youth-centered maker programs in informal educational contexts, scarce research-informed professional development exist that focus on how informal educators do or should plan and handle ongoing, just-in-time support during moments of failure. Prior research supports the important role of failure in maker programming to increase learning, resilience and other noncognitive skills such as self-efficacy and independence. The objective of this project is to address this gap through adapting, implementing, and refining a professional development program for informal educators to productively attend, interpret, and respond to youths’ experiences with failure while engaged in maker programs in informal learning contexts. In the first two years of the project, the research team will work closely with six partners to implement and refine the professional development model: The Tech Museum of Innovation, The Bakken Museum, Montshire Museum of Science, The Minneapolis Institute of Art, Thinkery, and Amazeum Children’s Museum. In the last year of the project, the team will scale-up the professional development model through partnering with an additional nine institutions implementing maker programming for youth. The professional development consists of two models. In the first model, we support one to two lead facilitators at each partnering institution through an initial three-day workshop and ongoing support meetings. In the second model, the lead facilitators support other informal educators at their institution implementing making programs for youth. This project will enhance the infrastructure for research and education as collaborations and professional learning communities will be established among a variety of informal learning institutions. The project will also demonstrate a link between research and institutional and societal benefits through shifting the connotation and perceptions of failure to be valued for its educational potential and to empower informal educators to support discomfort and struggle throughout maker programs with youth.

The three goals of this collaborative project are to (a) advance the field of informal education through a research-based professional development program specific to youths’ failures during maker programs; (b) support shifts in informal educators’ facilitation practices and perspectives around youth’s failure experiences, and (c) investigate the effects of the professional development on youths’ resilience and failure mindset. The iterative nature of this project will be informed by the collection and analysis of video data of professional development sessions and informal educators facilitating maker programs, reflective journaling, surveys regarding the professional development, and pre-post surveys from youth engaged in the maker programs. Dissemination will address multiple stakeholders, including informal educators, program developers, evaluators, researchers, and public audiences.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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resource project Public Programs
The employment demands in STEM fields grew twice as fast as employment in non-STEM fields in the last decade, making it a matter of national importance to educate the next generation about science, engineering and the scientific process. The need to educate students about STEM is particularly pronounced in low-income, rural communities where: i) students may perceive that STEM learning has little relevance to their lives; ii) there are little, if any, STEM-related resources and infrastructure available at their schools or in their immediate areas; and iii) STEM teachers, usually one per school, often teach out of their area expertise, and lack a network from which they can learn and with which they can share experiences. Through the proposed project, middle school teachers in low-income, rural communities will partner with Dartmouth faculty and graduate students and professional science educators at the Montshire Museum of Science to develop sustainable STEM curricular units for their schools. These crosscutting units will include a series of hands-on, investigative, active learning, and standards-aligned lessons based in part on engineering design principles that may be used annually for the betterment of student learning. Once developed and tested in a classroom setting in our four pilot schools, the units will be made available to other partner schools in NH and VT and finally to any school wishing to adopt them. In addition, A STEM rural educator network, through which crosscutting units may be disseminated and teachers may share and support each other, will be created to enhance the teachers’ ability to network, seek advice, share information, etc.
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TEAM MEMBERS: Roger Sloboda
resource evaluation Media and Technology
The National Building Museum (NBM) contracted RK&A, Inc. to conduct a summative evaluation of the Why Engineering? distance learning program. The goal of the evaluation was to assess program operations and explore the extent to which the program achieved its intended outcomes for students and teachers. How did we approach this study? RK&A used three methodologies for the study: online program observations; student assessments administered immediately after the program; and telephone interviews with teachers. Observations were primarily used to gain a holistic understanding of how the
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TEAM MEMBERS: Stephanie Downey Katie Chandler Erin Wilcox
resource research Public Programs
This poster was presented at the 2019 AISL PI Meeting in Washington, DC. It provides an overview of a project designed to broaden participation of blind students in engineering fields through the development of spatial ability skills and the showcasing of nonvisually accessible teaching methods and techniques.
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TEAM MEMBERS: Seth Lamkin Anil Lewis Wade Goodridge Natalie Shaheen Mary Ann Wojton Ann Cunningham Peter Anderson
resource project Afterschool Programs
“Tinkering EU: Building Science Capital for All” aims to develop activities and resources that support a learner-centred culture, improve science education and develop 21st century skills - all of which are fundamental for active citizenship, employability, and social inclusion. To do this, it adopts ‘Tinkering’, an innovative pedagogy developed in the USA, which is used by museums, and has proven able to create a lifelong engagement with science for everyone. Tinkering works particularly well for people who argue that “they are not good at science” or are disaffected from any formal teaching and learning process. It can be a powerful tool to tackle disadvantage. The project integrates Tinkering into the school curriculum to develop the science capital of disadvantaged youth through the use of museums. It addresses students from 8 to 14 years old (primary and junior high schools).

Coordinator: National Museum of Science and Technology Leonardo da Vinci

Partners:
University of Cambridge – UK
NEMO Science Museum – The Netherlands
Science Gallery Dublin – Ireland
CosmoCaixa – Spain
Science Center Network – Austria
NOESIS – Greece
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TEAM MEMBERS: MARIA XANTHOUDAKI
resource research Public Programs
The Montana Girls STEM Collaborative brings together organizations and individuals throughout Montana who are committed to informing and motivating girls to pursue careers in STEM – Science, Technology, Engineering and Mathematics. The Collaborative offers professional development, networking and collaboration opportunities to adults who offer and/or support STEM programs for girls and other youth typically under-represented in STEM. The vision of Montana Girls STEM is that every young person in Montana has the opportunity to learn about STEM careers and feels welcome pursuing any dream they
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TEAM MEMBERS: Suzi Taylor Ray Callaway Cathy Witlock
resource research Games, Simulations, and Interactives
We describe a game and teachers’ experiences using it in their middle and high school science courses. The game, which is called “Luck of the Draw,” was designed to engage middle, high school, and college students in genetics and encourage critical thinking about issues, such as genetic engineering. We introduced the game to high school science teachers attending a summer workshop and asked them to describe their initial impressions of the game and how they might use it in their classes; later, during the academic year, we asked them whether they used the game in their classrooms and, if so
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TEAM MEMBERS: Alicia Bower Kami L. Tsai Carey S. Ryan Rebecca Anderson Andrew Jameton Maurice Godfrey
resource evaluation Public Programs
Designing Our World (DOW) was a four-year NSF-funded initiative in which the Oregon Museum of Science and Industry (OMSI) sought to promote girls’ pursuit of engineering careers through community-based programming, exhibition development, and identity research. The overarching aim of DOW was to engage girls ages 9–14 with experiences that illuminate the social, personally relevant, and altruistic nature of engineering. In addition to programming for girls, the project also included workshops for parents/caregivers, professional development for staff from community partners; and an exhibition
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TEAM MEMBERS: Cecilia Garibay
resource evaluation Public Programs
Designing Our World (DOW) was a four-year NSF-funded initiative in which the Oregon Museum of Science and Industry (OMSI) sought to promote girls’ pursuit of engineering careers through community-based programming, exhibition development, and identity research. The overarching aim of DOW was to engage girls ages 9–14 with experiences that illuminate the social, personally relevant, and altruistic nature of engineering. In addition to programming for girls, the project also included workshops for parents/caregivers, professional development for staff from community partners; and an exhibition
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TEAM MEMBERS: Cecilia Garibay
resource evaluation Summer and Extended Camps
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) developed, implemented, and evaluated the National Center for Blind Youth in Science (NCBYS), a three-year full-scale development project to increase informal learning opportunities for blind youth in STEM. Through this grant, the NCBYS extended opportunities for informal science learning for the direct benefit of blind students by conducting six NFB STEM2U regional programs included programs for blind youth, their parents/caregivers, blind teen mentors (apprentices), and museum educators.
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resource project Professional Development and Workshops
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. Blind youth are generally excluded from STEM learning and careers because materials for their education are often composed for sighted individuals. In this proposed Innovations in Development project, the PIs suggest that spatial acuity is an important element in order for blind persons to understand physical and mental structures. Thus, in this investigation, efforts will be made to educated blind youth in the discipline of engineering. A total of 200 blind students, ages 12-20 along with 30 informal STEM educators will participate in the program. This effort is shared with the National Federation of the Blind, Utah State University, the Science Museum of Minnesota, and the Lifelong Learning Group.

The National Federation of the Blind, in partnership with scholars from Utah State University and educators from the Science Museum of Minnesota will develop a five-year Innovations in Development project in order to broaden the participation of blind students in STEM fields through the development of instruction and accessible tools that assess and improve the spatial ability of blind youth. The partnership with the Science Museum will facilitate the creation of informal science content for students and professional development opportunities for informal educators. Evaluation will be conducted by Lifelong Learning Group of the Columbus Center of Science and Industry. Activities will begin in year one with a week-long, engineering design program for thirty blind high-school students at the Federation of the blind headquarters in Baltimore. Year two will feature two similarly sized programs, taking place at the Science Museum. While spatial ability is linked to performance in science, research has not been pursued as to how that ability can be assessed, developed, and improved in blind youth. Further, educators are often unaware of ways to deliver science concepts to blind students in a spatially enhanced manner, and students do not know how to advocate for these accommodations, leading blind youth to abandon science directions. Literature on the influences of a community of practice on youth with disabilities, as well as nonvisual tools for experiencing engineering, is lacking. This project will advance understanding of how blind people can participate in science, and how spatial ability can be developed and bolstered through informal engineering activities and an existing community of practice.
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TEAM MEMBERS: Anil Lewis Wade Goodridge