The intent of this project is to use social network methods to study networks of afterschool and informal science stakeholders. It would attempt to create knowledge that improves afterschool programs access to informal science learning materials. This is an applied research study that applies research methods to improving access to and enactment of informal science education programs across a range of settings. The investigators plan to collect data from 600 community- and afterschool programs in California, conduct case studies of 10 of these programs, and conduct surveys of supporting intermediary organizations. The analysis of the data will provide descriptions of the duration, intensity, and nature of the networks among afterschool programs and intermediary agencies, and the diffusion patterns of science learning materials in afterschool programs. The project will yield actionable knowledge that will be disseminated among afterschool programs, intermediary organizations, funding agencies, and policymakers to improve the dissemination and support of afterschool science learning opportunities. The project is focused on free-choice settings where every day the largest numbers of children attend afterschool programs at schools and in other community settings. It seeks information about what conditions are necessary for informal science programs to significantly impact the largest possible number of children in these settings.
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TEAM MEMBERS:
Barbara MeansAnn HouseCarlin LlorenteRaymond McGhee
The goal of this evaluation was to assess issues of user friendliness, appeal and comprehension related to the Cyberchase website’s homepage, web adventures, weekly polls and games. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase’s mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS
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TEAM MEMBERS:
Barbara FlaggSandra SheppardCarey BolsterMichael TempletonThirteen/WNET
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the study is to examine how this cultural context affects the learning opportunities with games. Third, the authors examine how differences in game play are
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TEAM MEMBERS:
Betsy James DiSalvoKevin CrowleyRoy Norwood
The goal of the SISCOM program is to improve science achievement of economically disadvantaged middle school students in science, through the development, implementation, and dissemination of a replicable, model program for use with underserved youth, especially girls, in informal educational settings. A number of programs and interventions geared toward bolstering the STEM interest and achievement of urban youth have been implemented across the country. Key elements that have proven to be successful have been incorporated into the SISCOM program include the longevity of intervention
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TEAM MEMBERS:
Penny L. Hammrich, Ph.D.Kathy Fadigan, Ed.D.Judy Stull, Ph.D.
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To inform the design of a planned major study of children's learning from multiple media (using materials from the mathematics series Cyberchase), a small-scale, quasi-experimental pilot study was conducted with 47 children in the third and fourth
Produced by Thirteen/WNET New York and Nelvana International, the Award-winning series CYBERCHASE is the only mathematics series for children on American television. Designed for kids ages 8 to 12 and packed with mystery, humor, and action, each episode delivers positive messages about math by teaching concepts in a fun way that kids can understand. To assess the impact of Cyberchase on children's mathematical problem solving, MediaKidz Research & Consulting conducted summative research using an experimental/control, pretest/posttest design. Participants were 108 third- and fourth-grade
The 2010 Cyberchase Summer Challenge Outreach initiative was designed to allow local public television stations to develop community-appropriate outreach plans as part of a unique summer launch of a new season of shows for a PBS children's television program. The Cyberchase Summer Challenge was a national initiative; eight stations were selected for a pilot study of best practices related to summer programming. Grantee stations were provided modest funding and material support. RMC's evaluation focused on understanding how public television stations and their outreach partners can build
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TEAM MEMBERS:
Alice ApleyWendy GrahamElizabeth GoldmanThirteen/WNET New York
Many ISE educators design opportunities for children to collaborate in learning activities. This study's findings show that, when collaborations are designed to let children take responsibility for each other's understanding, the development of positive dispositions toward mathematics increases.
In August 2009, The Ohio State University at Lima (OSU) received a three-year award from the NSF Division of Research on Learning Innovative Technology Experiences for Students and Teachers (ITEST) Program for It's About Discovery (IAD). IAD was a partnership between OSU Lima, the University of North Carolina Greensboro, and regional rural schools in Northwest Ohio and North Carolina that equipped teachers to teach new Ford Partnership for Advanced Study (PAS) science curriculum, focused on the theme of Working Towards Sustainability. Ford PAS is focused on transforming teaching and learning
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TEAM MEMBERS:
Rucha LondheOhio State UniversityUniversity of North Carolina GreensboroMarkeisha GrantColleen ManningIrene F Goodman
This formative evaluation gathered feedback from fourth graders in response to characters and stories proposed for further development. The general goals for the formative evaluation were To determine appeal of the proposed animated characters, given drawings and verbal descriptions, To assess reactions to the cast and storylines, given two short audiotapes with black and white illustrations, To evaluate comprehension of the storylines, To estimate viewers' interest in participating in the problem solving activity, To compare appeal of the two stories, To explore viewers' impressions of what
This formative evaluation gathered feedback from third and fourth graders in response to the Cyberchase pilot episode, The Poddleville Case, which focused on pattern problem solving. The general goals for the research were To evaluate appeal of the program as a whole as well as specific program elements like the team of kids; To establish age appropriateness; To estimate motivational impact by looking at student interest in trying to solve similar pattern problems and interest in seeing another show in the series; To explore comprehension of the main plot events; To determine what viewers felt
This formative evaluation gathered feedback from third and fourth graders in response to two stories proposed for further development. The general goals for the formative evaluation were To assess reactions to the storylines, given two short audiotapes with color illustrations; To evaluate difficulty level and comprehension of the problem solving activities. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor