The Science Museum of Minnesota conducted a study to find out how many visitors stopped at the Science on a Sphere (SOS) exhibit during their visit to the museum, visitors' prior knowledge of SOS, and why a visitor might chose not to visit SOS. A total of 189 visitors were interviewed. Findings included: - Groups of adults and children were more likely to visit SOS than groups composed of adults only. - Most visitors just happened across the exhibit during their visit rather than sought it out. - Of the visitors who did not stop at SOS, few were familiar with the exhibit. - Both visitors who
Goodman Research Group, Inc. (GRG) conducted summative evaluation of Origins of the Universe, the 4-part NOVA miniseries. The Origins series chronicled the history of the earth's formation, how the universe evolved to permit the emergence of life on earth, the likelihood that there is life beyond earth, and the tools and techniques scientists use to study the universe. In June 2007, Thomas Levenson, MIT professor and Executive Producer of the series, won the inaugural Walter P. Kistler Science Documentary Film Award for his work on Origins. An extensive outreach campaign accompanied the series
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TEAM MEMBERS:
Jennifer BeckJennie MurackUnicorn Projects, Inc.Irene F Goodman
This study can be used by ISE professionals as a source of ideas to guide thinking about the use of a learning progression framework for astronomy education. It is evident from the results that target instruction is necessary as it encourages students toward developing more sophisticated understandings of topics. As students can articulate their learning progressions, they can be useful in measuring students’ understanding relative to a conceptual goal. In addition, this approach connects informal learning to formal learning.
The authors of this paper address the question of what it looks like when scientific ideas are collectively shared and developed in a classroom and how student discourse actions contribute to that dynamic using a case study of one sixth-grade student’s explanation of seasonal variation in the number of daylight hours. The goal is to help educators better recognize, assess, and promote these ideas in their everyday class interactions. ISE educators seeking to expand conversation as meaning-making will find this paper of interest.
PlanetMania is an iOS and Android mobile app game produced by Maryland Science Center and Eduweb, Inc. in 2012 to accompany the Center's latest permanent exhibit, entitled Life Beyond Earth. Multimedia Research carried out a summative evaluation of the PlanetMania app, focusing on the app's usage in the exhibit, appeal, value and learning outcomes. The evaluation is a pre-post quasi-experimental study in which a sample of 24 9-11 year olds were interviewed prior to and after experiencing the app and exhibit as well as observed during their exposure to the app and exhibit. The app game combines
PERG conducted the formative and summative evaluations of Windows on Earth, a project led by the Center for Earth and Space Science Education (CESSE) at TERC. The project included numerous partners and contributors who focused on the development of the Windows on Earth software, exhibit and website, as well as four museums who participated in the development and evaluation process: Boston's Museum of Science, (MOS), the Smithsonian Air and Space Museum, (A&S), the St. Louis Science Center (SLSC), and the Montshire Museum of Science (MM) in Vermont. The project also coordinated some programming
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TEAM MEMBERS:
Judah LeblangJoan KarpTERC IncJodi Sandler
Ice Planet Earth (IPE) was a three-year NSF-Funded grant, with a focus on building awareness and understanding of polar processes and designed to coincide with the International Polar Year, which took place from March 2007-March 2009. A key feature of the IPE project was the development of 'Ice Worlds', a planetarium style film designed for both general audiences and for students/youth. IPE was a collaboration between the University of New Hampshire, and the following institutions: The Carnegie Museum of Natural History in Pittsburgh; the Houston Museum of Natural Sciences; the Louisiana Art
This report presents an evaluation study of Soundprint Media's project, Out of This World (#0741737), which was funded by the National Science Foundation's Informal Science Education Program. The mission of the project was to introduce adult radio listeners and youth participants in museum events to the historical context and challenges faced by African-Americans and women who were involved as professionals in the United States' space program in the 1960's. The project website, capecosmos.com, included an interactive menu of activities set within the context of a NASA mission control center
This report is the second annual report summarizing data collected about the overall impact of the Saint Louis Science Center's educational programs on participants. Data was collected between September 2007 to August 2008. Four programs, Challenger Learning Center Student Missions, MySci(TM), Nanofuture Forums, and Travel Programs, are spotlighted.
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TEAM MEMBERS:
Jennifer HeimElisa IsraelStaci WillisKaty LoftonYing LiuSaint Louis Science Center
The purpose of this front-end evaluation study was to inform design decisions about the development of an interactive learning system focusing on Earth and planetary science. The design team was led by the Institute for Scientific Research (ISR), and the project was funded by the National Science Foundation (NSF). The aim of the Advancing Content Through Interactive Virtual Environments (ACTIVE) Project is to create an interactive learning environment that allows exploration of the solar system through several senses including touch, sound, and sight. Developers will incorporate NASA Earth and
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TEAM MEMBERS:
Carey TisdalThe West Virginia High Technology Consortium Foundation
Goodman Research Group completed the summative evaluation report of the Black Holes Experiment Gallery (BHEG), a traveling exhibit by the Harvard Smithsonian Center for Astrophysics, which aimed at engaging museum visitors in the topic of black holes. One of the innovations of the project included the inclusion of significant input from youth collaborators in the exhibit's design and development phase in order to achieve improved audience impact and the other innovation was a Black Holes Explorer's Card which visitors used to collect digital artifacts at the museum and could access the
The Space Science Institute (SSI) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate its traveling exhibition Giant Worlds. The evaluation documents the scope of Giant Worlds' impact and effectiveness for its target audience, children 8 to 13 years. Other specific objectives were to investigate how children interact with visitors and staff, to understand whether children felt like scientists or explorers, and to understand the extent to which children learned the exhibition's big ideas, such as giant planets were instrumental in the formation of Earth. Data were collected from
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Randi Korn & Associates, Inc.Space Science Institute