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resource evaluation Public Programs
What motivates kids to take multiple programs at the Minnesota Zoo? What makes Minnesota Zoo programs so comfortable and engaging that some kids just keep coming back? How do these experiences support kids’ interest in animals and wildlife conservation? The Minnesota Zoo (MN Zoo) offers over a dozen educational programs for youth tailored to encourage exploration of “what makes the MN Zoo tick.” After 10 years of programming for hundreds of youth, a cluster of youth return again and again to learn more about animal care, wild wildlife conservation, zoo work, and volunteer opportunities
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TEAM MEMBERS: Minnesota Zoo Cheryl Kessler
resource project Media and Technology
I-CLEEN, a project led by the Museum of Science of Trento (Italy), has developed and currently manages an information gateway of Earth system science educational resources. The aim of the project is to support Italian science teachers in setting up Earth science student-centred lessons. To do so effectively, the gateway exhibits the following key features: it adopts a bottom – up approach to resource development that relies on strong cooperation between science teachers and professional researchers (who also act as resource referees); it is subject–oriented and enhances the multi- and interdisciplinary traits that characterize geosciences; it embraces the concept of open source, through the technological tools (LifeRay) used and copyright policies adopted. A service usability study was performed after the first launch of the gateway and the results were used to develop the second release, which is currently online. During the preliminary phase of the project, as well as the development and set-up of the gateway, valuable insight was gained in various different fields: On the current situation in geoscience education in Italy – where teachers are encouraged to take up a student-centred approach, experiential education and learning initiatives, but currently opt for academic teaching methods because they lack the support and the tools needed. On the educational resource gateways currently available online, on the materials they provide and on the role of ICT in Earth science education. On the results achieved and the tools developed during previous science communication activities that involved teachers and students in research projects.
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TEAM MEMBERS: Matteo Cattadori
resource research Museum and Science Center Programs
The Australian Museum, Sydney, has been working with students aged 5–18 from a coalition of around 20 schools to gain advice on the development of exhibitions, programs, and the design of learning experiences, particularly regarding the use of digital environment. This paper discusses some of the results of this working relationship.
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TEAM MEMBERS: Heather King
resource research Media and Technology
This study utilized digital media in the form of still photographs and video-clips of students’ visits to a science centre to stimulate recall of the visit and to explore the extent to which students were cognitively engaged, specifically looking at the meaning they constructed. Students were asked what was happening in the clip or photo, how the exhibit “worked” what they thought the exhibit was trying to show them, and whether or not they enjoyed the exhibit. The study found that the visits to science centres were highly memorable experiences for students and that students were highly
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TEAM MEMBERS: Elaine Regan
resource research
This study can be used by ISE professionals as a source of ideas to guide thinking about the use of a learning progression framework for astronomy education. It is evident from the results that target instruction is necessary as it encourages students toward developing more sophisticated understandings of topics. As students can articulate their learning progressions, they can be useful in measuring students’ understanding relative to a conceptual goal. In addition, this approach connects informal learning to formal learning.
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TEAM MEMBERS: Giovanna Scalone
resource research Games, Simulations, and Interactives
Do video games have positive impacts on the academic K–12 curriculum? The authors of this paper conducted a literature review of more than 300 research articles on the use of video games in the classroom. Their analysis found minimal evidence that video games have positive effects on mathematics and science learning.
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TEAM MEMBERS: Fan Kong
resource research
If student interest in science is a predictor of careers in science, how can we characterize student interest across ages? Analyzing 6,000 questions from students gathered from informal science settings such as questions submitted to TV shows or Ask-a-Scientist websites, this study classifies student interest in science into six clusters. Younger students (K-9) showed interest in zoology, technology, and astrophysics while older students (10–12) showed interest in physics, chemistry, and biology. This shift of interest to science topics covered in school is relevant to informal science
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TEAM MEMBERS: Katie Van Horne
resource research
What are the core ideas of learning genetics? How can we build coherent learning experiences to support these ideas? Learning progressions are an approach to outline how learners come to understand abstract concepts over time. This article describes a learning progression that promotes understanding of genetics from late elementary school into high school.
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TEAM MEMBERS: Katie Van Horne
resource research Museum and Science Center Exhibits
In teacher-student interactions during pre-visit, in-museum, and post–field trip interactions, open-ended styles of questions tended to happen more often during the in-museum part of the field trip, although closed-ended questions were still more frequent overall.
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TEAM MEMBERS: Suzanne Perin
resource research
Observation is a key skill in science. It is also an important initial skill in early learning. In this paper, Johnston examines the skill of observation in 56 children (4–11 years), asks how it influences other skills in science, and considers how it may be supported. The paper draws attention to that fact that in recent years primary science education has been about the acquisition of conceptual knowledge rather than key skills, and that this balance may not be justified. Of further interest to ISE practitioners is Johnston’s comments that contexts where children can observe natural
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TEAM MEMBERS: Heather King
resource research Park, Outdoor, and Garden Programs
The authors of this article advocate for broad opportunities for young children to engage with the natural environment. In one out-of-school time (OST) program, called Animal Rescuers, children aged 10–12 participated in zoo visits, environmental education activities, and the creation of an online space. This project can give ISE educators insight into how zoos might connect children’s development with issues such as animal and environmental justice.
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TEAM MEMBERS: Fan Kong
resource evaluation Exhibitions
Professionals from the New York Hall of Science (NYSCI), New Knowledge Organization, and faculty from Hunter College developed Wild Minds: What Animals Really Think (WM) as a traveling exhibition with ancillary programs about animal cognition to be presented in both science centers and zoos. The project primary goal is to develop public understanding of the complex concept of animal cognition. Its secondary objective is to encourage sustainable science center-zoo partnership in the communities that host Wild Minds. The Wild Minds science center exhibition consists of discreet stand-alone
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TEAM MEMBERS: Ellen Giusti New York Hall of Science John Fraser