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resource research Professional Development, Conferences, and Networks
This document provides graphic representations from the NSF INCLUDES Workshop held on June 3, 2015 in Arlington, VA. The purpose of the workshop was to think about the broadening participation ecosystem through the lens of collective impact and catalytic innovation, in order to develop ideas, strategies, and actions that will alter the current landscape and result in scalable solutions for the inclusion of people from all sectors of American society to engage in STEM careers.
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TEAM MEMBERS: Bruce Van Patter
resource research Media and Technology
Today’s standardized testing methods are too narrow for measuring 21st-century learning that occurs across time and diverse social contexts, from formal to informal and embodied to virtual. This paper uses the concept of “connected learning” to illustrate what 21st-century education involves; it then describes research methods for documenting this learning.
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TEAM MEMBERS: Jean Ryoo
resource research Public Programs
To improve science education for culturally and linguistically diverse students, schools and communities can create “mutual benefit partnerships” to identify and address local problems. Through the example of the Chicago River Project, Bouillion and Gomez illustrate how such partnerships can connect formal learning contexts with the rich ways communities experience science outside of school.
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TEAM MEMBERS: Jean Ryoo
resource research Media and Technology
Mobile technology can be used to scaffold inquiry-based learning, enabling learners to work across settings and times, singly or in collaborative groups. It can expand learners’ opportunities to understand the nature of inquiry whilst they engage with the scientific content of a specific inquiry. This Sharples et al. paper reports on the use of the mobile computer-based inquiry toolkit nQuire. Teachers found the tool useful in helping students to make sense of data from varied settings.
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TEAM MEMBERS: Heather King
resource research Public Programs
The Dimensions of Success (DoS) observation tool defines and provides rubrics (with levels 1-4) for 12 dimensions that were developed to measure STEM program quality in out-of-school time. This technical report summarizes the development of the instrument and findings from our initial study that included 284 observations in the field across 58 STEM programs in two geographic regions (New England and the Midwest). Data were collected by 46 trained observers who observed in pairs. This report is the initial step in developing a validity argument for the instrument.
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TEAM MEMBERS: Ashima Mathur Shah Caroline Wylie Drew Gitomer
resource project Public Programs
The Dimensions of Success observation tool, or DoS, pinpoints twelve indicators of STEM program quality in out-of-school time. It was developed and studied with funding from the National Science Foundation (NSF) by the Program in Education, Afterschool and Resiliency (PEAR), along with partners at Educational Testing Service (ETS) and Project Liftoff. In 2014, a technical report was released, describing the tool and its psychometric properties (http://www.pearweb.org/research/pdfs/DoSTechReport_092314_final.pdf). The DoS observation tool focuses on understanding the quality of a STEM activity in an out-of-school time learning environment and includes an explanation of each dimension and its key indicators, as well as a 4-level rubric with descriptions of increasing quality. Today, over 700 people have been trained to use the DoS tool, and over 12 state networks have adopted DoS to measure the quality of their afterschool STEM programming.
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TEAM MEMBERS: Program in Education, Afterschool Dr. Ashima Shah Drew Gitomer
resource research Public Programs
The article focuses on children's makerspaces and the maker movement in Canada. Topics include the Nova Scotia government's idea to distribute 3D printers to libraries to create public makerspaces, which are collaborative meeting places that blend craft and high technology to foster do-it-yourself (DIY) solutions, the Maker Club in Kitchener, Ontario owned by entrepreneur Cam Turner and his son Owen, and the organization Scoperta, maker Jim Akeson's version of the organization Curiosity Hacked.
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TEAM MEMBERS: Katherine Barrett
resource research Public Programs
In this article the authors discuss the importance of the use of natural instincts in teaching and studying science, technology, engineering, and mathematics (STEM) courses in U.S. middle and high schools. They present information on the Maker Movement, a campaign associated with the Maker Faire festivals and "Make" magazine, which encourages the use of creativity in STEM fields. Other topics include the importance of natural curiosity, building, and inventions in science education.
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resource research Public Programs
The article discusses the Maker Faires, a hybrid of science fairs, craft shows, and county fairs where people come to display what they have created and talk about what they learned. The faires are designed for people who work in places such as shops, garages, kitchen tables, schools, or science clubs, while they invent and innovate with new technologies, science, engineering, art performance and various crafts. The events' impact on economic development and education is mentioned.
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TEAM MEMBERS: Sylvia Tiala
resource research Public Programs
The article focuses on the uTEC Maker Model, a maker education model that aims to help adults recognize behaviors they may only usually see in spurs. Topics discussed include using the item as intended by the inventor whose creative approach we trust, repurposing an item to use it in a different way than the inventor intended, and experimenting with an idea, invention, musical sound or video technique.
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TEAM MEMBERS: David Loertscher
resource research Public Programs
The article presents a brief overview of the Maker Movement and its connections to public libraries, focusing on the experiences of the Louisville Free Public Library of Louisville, Kentucky. Introductory details are given describing the movement, linking it to the expansion of community work spaces equipped with advanced machinery such as robotics tools and 3D printers. Several examples of maker-based organizations, subcultures, and resources are then given.
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TEAM MEMBERS: Nicole Dixon Michael Ward Eric Phetteplace
resource research Public Programs
Amusement parks offer rich possibilities for physics learning, through observations and experiments that illustrate important physical principles and often involve the whole body. Amusement parks are also among the most popular school excursions, but very often the learning possibilities are underused. In this work we have studied different teacher roles and discuss how universities, parks or event managers can encourage and support teachers and schools in their efforts to make amusement park visits true learning experiences for their students.
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TEAM MEMBERS: National Resource Center for Physics Education Ann-Marie Pendrill Cecilia Kozma Andreas Theve