The Science Museum of Minnesota (SMM) carried out a feasibility study to gauge the interest of local educators in a traveling theater program. An online survey was sent to 190 educators who had previously participated in a SMM educational outreach activity. A total of 73 educators responded, for a 38% response rate. Educators commented on their level of interest in bringing such a program to their school, specific features of a program (age level, audience size, cost), and the likelihood they would use such a program. The survey instrument used in this study is included in the report.
User Experience Research Consulting (UXR) conducted a summative evaluation of the NSF-ISE funded project, STEPS (Science Theater Education Programming System). The STEPS project brought together a network of informal science educators and contractors to create an interactive museum theater authoring and presentation system to increase educational capacity for small and large museums across the country. The software package includes an authoring tool for the creation of multimedia science theater productions; a presentation player for displaying the shows to audiences in museum theaters
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Jes A. KoepflerUniversity of Colorado, Denver
This study was conducted to document how members of the Design Challenges team currently assist visitors as they engage in engineering design activities as a way of informing the practices of informal technology education at the Museum of Science about the types of scaffolds and supports visitors need when engaging in future engineering design labs in exhibitions. To collect data for this study, educators from the Design Challenges team were observed as they helped visitors complete the Solar Cars activity in Investigate! The Solar Cars activity was not designed as an engineering design lab
Goodman Research Group, Inc. conducted a comprehensive multi-method external evaluation of the first season of the Design Squad TV series and outreach initiative. The broad evaluation goals were to: assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, document the implementation of community events resulting form the November 2006 Engineering Summit, and assess the effectiveness of the Afterschool Educators Guide with leaders and students.
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Peggy VaughanEmilee PressmanIrene GoodmanWGBH
Design Squad, produced by WGBH-Boston (http://www.wgbh.org), premiered on the Public Broadcasting Service in October 2009. Design Squad is a reality television series that encourages kids ages 9-12 years to “show off their smarts as they design and build working solutions for real-world clients—people who are hungry for clever ideas from a new generation of innovators.” Each season, the series culminates in a final episode when the top two scorers compete for a $10,000 college scholarship from the Intel Foundation. The underlying educational goals of Design Squad are to: (1) Increase students'
KQED's QUEST is a multi-year, multiple-media project seeking to influence the Bay Area's discussions about and activities related to science, the environment, and nature, with a particularly local focus. Rockman et al (REA), a San Francisco-based research and evaluation organization, conducted an evaluation of QUEST programming and activities over the course of several years. The evaluation examined general QUEST audiences, formal and informal educators' use of QUEST, and KQED's development and maintenance of a partnership among a number of Bay Area science and environmental organizations. The
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Elizabeth BandyMonnette FungKQED Northern California Public Media
In Spring 2009, the Denver Museum of Nature & Science (Museum) contracted with JVA Consulting, LLC (JVA) to conduct a comprehensive process and outcome evaluation of the Passport to Health Program (P2H). The Museum designed P2H, a three-year program funded by the Colorado Health Foundation, to improve health outcomes for fifth-grade students as well as their families and teachers throughout the Denver metro area. This evaluation report offers the findings of the baseline process evaluation and climate assessment, which will serve as a foundation for future evaluation efforts. Using various
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JVA Consulting, LLCDenver Museum of Nature & Science
Although there is a significant literature documenting the strength of informal science experiences in controlled or specialized settings, such as museums and science-focused youth programs it is not yet clear how best to regularly provide such opportunities in typical after-school programs--ones not established or specifically supported to test or implement grant-funded curricula or STEM approaches under specialized conditions. What's more, the majority of the 6.5 million children enrolled in after-school programs participate in typical programs. This study addressed this gap in the
In summary, this Planning Grant has demonstrated that the Fusion Science Theater mode successfully uses the dramatic structure of a play to create an investigative, participatory theater event that conveys science information, concepts, and methodology in a way that is engaging to children and attractive to parents and educators. The model can be transferred to others both by teaching others to develop their own shows and by training undergraduates to perform FST shows that have already been created. Finally, significant achievements have occurred in publicizing the model and in recruiting
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Joanne CantorMadison Area Technical College
In late spring 2010, Goodman Research Group, Inc. (GRG) was contracted by the Museum of Science, Boston, to conduct an outcomes evaluation of their educational live performance, The Amazing Nano Brothers Juggling Show (ANB). The show presents scientific concepts about atoms and nano science in a highly entertaining and engaging performance. The evaluation focused on the learning outcomes of children, adults, and middle school students. The goal of this evaluation was to examine the effectiveness of the show in increasing audiences' knowledge of and interest in nano science and nanotechnology
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Rachel SchechterMuseum of ScienceMolly PriedemanIrene GoodmanCarol Lynn Alpert
SUMMARY The Peabody Museum at Yale University in New Haven, Connecticut contracted Randi Korn & Associates, Inc. (RK&A) to evaluate the Dinosaurs and More school tour. In the spring of 2004, RK&A surveyed second grade teacher and student samples, including: 27 pre-tour teacher questionnaires, 519 pre-tour student questionnaires, 24 post-tour teacher questionnaires, 412 post-tour student questionnaires. RK&A also conducted 21 teacher and 35 student interviews, and 3 classroom observations to document the impact and effectiveness of the Dinosaurs and More school tour.
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Randi Korn & Associates, Inc.Yale University
True to the design we formulated in our proposal, the Inverness Research evaluation studied the COSIA project on two levels: Partnerships and Contributions. The logic underlying these two layers of study is as follows: COSIA creates working and complex partnerships that serve as the engine for the development of new resources and programs. These resources and programs in turn make multiple contributions, ranging from increased institutional capacity, to more skilled delivery of programs by college students and ISEI staff, to benefits for research scientists, to an increased public
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Michelle PhillipsMark St. JohnUniversity of California, Berkeley