Ideas from social justice can help us understand how equity issues are woven through out-of-school science learning practices. In this paper, I outline how social justice theories, in combination with the concepts of infrastructure access, literacies and community acceptance, can be used to think about equity in out-of-school science learning. I apply these ideas to out-of-school science learning via television, science clubs and maker spaces, looking at research as well as illustrative examples to see how equity challenges are being addressed in practice. I argue that out-of-school science
As part of an overall strategy to enhance learning within informal environments, the Innovations at the Nexus of Food, Energy, and Water Systems (INFEWS) and Advancing Informal STEM Learning (AISL) programs partnered to support innovative models poised to catalyze well-integrated interdisciplinary research and development efforts within informal contexts that transform scientific understanding of the food, energy, and water systems (FEWS) nexus in order to improve system function and management, address system stress, increase resilience, and ensure sustainability. This project addresses this aim by using systems thinking and interdisciplinary integration approaches to develop a novel immersive educational simulation game and associated materials designed to highlight the role and importance of corn-water-ethanol-beef (CWEB) systems in supporting the ever increasing demands for food, energy, and water in the United States. The focus on FEWS and sustainable energy aligns well with both the INFEWS program and the sizable sustainability-related projects in the AISL program portfolio. The development and broad dissemination of a multiuser game specific to CWEB systems are particularly innovative contributions and advance for both program portfolios and their requisite fields of study. An additional unique feature of the game is the embedding of varying degrees of economic principles and decision-making along with the nuisances of cultural context as salient variables that influence systems thinking. Of note, a team of computer science, management and engineering undergraduate students at the University of Nebraska - Lincoln will be responsible for the engineering, development, and deployment of the game as their university capstone projects. If successful, this game will have a significant reach and impact on youth in informal programs (i.e., 4-H clubs), high school teachers and students in agriculture vocational education courses, college students, and the public. The impact could extend well beyond Nebraska and the targeted Midwestern region. In conjunction with the game development, mixed-methods formative and summative evaluations will be conducted by an external evaluator. The formative evaluation of the game will focus on usability testing, interest and engagement with a select sample of youth at local 4-H clubs and youth day camps. Data will be collected from embedded in-game survey questionnaires, rating scales, observations and focus groups conducted with evaluation sample. These data and feedback will be used to inform the design and refinement of the game. The summative evaluation will focus on the overall impacts of the game. Changes in agricultural systems knowledge, attitudes toward agricultural systems, interest in pursuing careers in agricultural systems, and decision making will be aligned with the Nebraska State Science Standards and tracked using the National Agricultural Literacy Outcomes (NALOs) assessment, game analytics and pre/post-test measures administered to the evaluation study sample pre/post exposure to the game.
DATE:
-
TEAM MEMBERS:
Jeyamkondan SubbiahEric ThompsonDeepak KeshwaniRichard KoelschDavid Rosenbaum
The Wayne State University Math Corps is a mathematics enrichment and mentoring program that operates during summers and on Saturdays. The curriculum and the teach pedagogies in this informal learning program have documented success of supporting youths' mathematics learning as well as raising achievement levels in school. Through rigorous research and evaluation, this project seeks to analyze and understand the nature, extent, and reasons for Math Corps' success with youth learning in Detroit as well as the processes of program replication in three sites: Cleveland, OH; Utica, NY; and Philadelphia, PA. As such, this project will deepen understandings of program replication and of addressing the needs of youth in economically-challenged communities in order to promote mathematics learning.
The project's research studies will assess the multiple factors that make Math Corps successful with youth in Detroit and document the implementation of the program to the three replication sites. Research methods include discourse analyses, surveys, interviews, and pre/post-tests. The project will also conduct a retrospective evaluation of Math Corps based on quantitative datasets regarding both near-term and long-term youth outcomes.
This projects is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understandings of, the design and development of STEM learning in informal environments.
DATE:
-
TEAM MEMBERS:
Steve KahnStephen ChrisomalisTodd KubicaCarol Philips-BeyFrancisca Richter
In this chapter we present the ways in which institutional cultural differences impact the development and implementation of learning activities in informal settings. Five university-based centers for the study of chemistry worked with informal learning professionals to re-envision educational and public outreach activities about science. The projects were part of a broader effort to catalyze new thinking and innovation in informal education and chemistry centers. The set of projects illustrates the broad possibilities for informal learning settings, with projects targeting diverse audiences
Within the UNAM (The National Autonomous University of Mexico) there is an institution, the Dirección General de Divulgación de la Ciencia (DGDC) devoted to the popularization of science through different media such as museums, exhibitions, journals, books, radio and TV programs, internet, workshops for children, demos, shows, plays, summer courses and outreach programs. Most of these products and materials are planned, designed and manufactured by a multidisciplinary team of professionals in the DGDC. Some of our most outstanding projects are: the creation and operation of two science museums
This is the final evaluation report on the Laurel Clark Earth Camp Experience, a multi-component program to incorporate NASA satellite data into summer field programs for teens, environmental and water education for teachers, environmental after-school clubs and Earth Science exhibits at the Arizona- Sonora Desert Museum.
Native Americans exert sovereignty over vast amounts of United States land and water resources, yet are underrepresented in the disciplines that train our nation's future land and water resource managers. Native American resource managers must walk in two worlds, accommodating both traditional and modern methods that may come into conflict. Building on an existing, NSF-funded Manoomin Science Camp, the Walking Two Worlds (W2W) project will employ a systems view of resource management in considering a broad range of resource management issues affecting the region (including its lakes and wetlands, fisheries, forestry, wildlife, and air quality), with the goal of engaging the entire community in environmental and resource management issues of immediate relevance to the community. W2W will incorporate both Western science concerning the physical, chemical, and biological worlds, and traditional environmental knowledge, culture, language, and the judgment of elders. This holistic approach will not only facilitate effective resource management for the community, it will also serve as a 'hook' for engaging students and the community in STEM. A partnership of the Fond du Lac Band (of Lake Superior Chippewa) and the University of Minnesota (UMN) planned collaboratively with the community, W2W will focus on community-inspired, participatory science research projects related to resource management and environmental science. W2W will be facilitated by local teachers, with former participants as mentors, researchers and resource manages as mentors, and UMN faculty as lecturers. W2W recognizes the critical importance of strong STEM education for natural resource management. Using a mixed-methods approach to external evaluation, the project will build knowledge on the contributions of the W2W holistic, systemic approach and theme of community resource management. This will provide the foundation for a future development project that builds a community of place-based learning and community-inspired research projects.
This poster was presented at the 2014 AISL PI Meeting. It describes a project that creates experiences in herpetology (the study of reptiles and amphibians) for rural underrepresented groups.
Project STEAM aims to inspire art-interested girls to enter STEM careers through a series of activities, including summer academies that explore the biology and physics of color, science café-style presentations that feature the overlap between art and science, and the development of “kits” that can be used in informal and formal venues (Girl Scouts, science centers, and K-12 classrooms). Project research explores two questions: 1) How does an art-focused approach (STEAM) to teaching science support engagement in scientific practices such as experimentation, observation, and communication of
DATE:
TEAM MEMBERS:
University of Alaska, FairbanksLaura Conner
This is the final report of the Informal Science Education (ISE) supplemental two year NSF grant for the partnership between CCI Solar Fuels and Westside Science Club that ran between October 2012 and July 2014. After a brief program overview and goals, it lists the program components. Then it traces the history of each partner, including a partnership with Wildwood High School in Santa Monica, and LA Makerspace. Each section also briefly outlines the evaluation performed by a professional evaluator. The program will continue with a partnership with a local Pasadena, CA museum called Kidspace
The Coalition for Science After School (CSAS) was established in 2004 in response to the growing recognition of the need for more opportunities for STEM in out-of-school time, and the increasing attention being paid to out-of-school time programs. CSAS sought to build the field of STEM in out-of-school time by uniting science education goals with out-of-school time opportunities and a focus on youth development. Over a decade of work, CSAS Steering Committee members, staff and partners advocated for STEM in out-of-school-time settings, convened STEM in out-of-school time leaders, and created
DATE:
TEAM MEMBERS:
The Coalition for Science After SchoolLeah Reisman
In 2006 the Coalition for Science After School, under a subcontract from SEDL as part of their U.S. Department of Education grant, began an investigation of the potential of out-of-school time programs as a network of early support for advanced STEM coursework, including Advanced Placement courses and their prerequisites. This undertaking responded to research findings that math and science are "critical filters," that continuation in STEM education and careers depends on opting for sequential and rigorous courses, and that young people need messages and preparation that encouraged them to
DATE:
TEAM MEMBERS:
The Coalition for Science After SchoolNicole YohalemAndrew Shouse