The American Anthropological Association will develop a 5,000-sq. ft. traveling exhibit, website and educational materials on "Understanding Race and Human Variation." Through an integrated, comprehensive and learner-focused educational program, visitors will be presented with the idea that human variation is part of nature and that race is a dynamic and sometimes harmful cultural construct. The project will advance knowledge across the sciences by bringing together scientists and scholars in translating research to the public and developing a common language.
Over a three year period, the Museum of Science, Boston will develop a national traveling exhibition and associated programs that will support the goals and standards for technological literacy that were recently articulated in reports by the National Academy of Engineering and the International Technology Education Association. Intellectual Merit. The exhibit will take advantage of the widely known characters and images of future technology from the Star Wars movies to attract visitors and to engage them in learning about potential technologies that may impact our lives. It incorporates new and adapted interactive devices that will involve visitors in inquiry-based learning about technologies related to frictionless land vehicles, robotic mobility mechanisms, and habitats for living underwater and in space. Broader Impact. The exhibition will reach a large national audience by traveling to the members of the Science Museum Exhibit Collaborative as well as other institutions. Use of popular culture, science fiction and futuristic technology will help attract those who may not be traditional science center visitors. Educational impact will be extended through programming for the public and school groups, including materials for institutions that do not host the exhibition, along with a website.
The Exploratorium will conduct a four-year project to explore the physical nature of sound, the physiology of hearing and the perception of sound, and the process of attentive listening. "Listening" creates 30 exhibits, three listening spaces, and related visitor experiences to complement the Exploratorium's existing "Sound and Hearing" collection. Listening encourages visitors to explore the scientific, physiological, and cultural content of sound, from the physics of sound waves, to the mechanics of the inner ear, to the information, mood, and emotions sound can convey. Listening will inform the public of the scientific, physiological, and cultural content of sound, as well as the negative impact of ambient sound on their health and environment. Listening integrates public programming, exhibit development and visitor studies, representing a new model of collaboration and communication among educators, scientists, artists and the public. At the conclusion of the Exploratorium venue for "Listening," a traveling exhibition of 30 exhibits will circulate to science museums nationwide, supported by materials and training for education programs. A workshop at the annual meeting of the Association of Science-Technology Centers and additional conference presentations and publications will present science center professionals with Listening strategies.
This project proposes using three complementary strategies to engage, inform and inspire large audiences. (1) A national tour called "Stories from a Changing Planet" that will include in-person presentations and hands-on activities by Polar scientists at science centers, museums, libraries and schools across the country. (2) the "HiDef video Science Story Capture Corp" team of professional videographers HD footage will be made available as public domain materials accessible to government research agencies, universities,science centers and others. (3) Video and Audio podcasts distributed throught iTunes, google, Yahoo and IPY websites. The project will have front end, formative and summative evaluations.
The Exploratorium will conduct a controlled, two-year research project, titled "Finding Significance," to study how different exhibit presentation techniques affect visitors' abilities to make meaning -- or find significance -- and how such techniques impact learning. The techniques will be applied to a varied sample of five exhibits commonly found in science and children's museums. The exhibit design techniques include a) sharing scientist and exhibit developer stories, b) sharing visitor stories, and c) modeling inquiry. Although each technique shows promise at eliciting personal significance, they have yet to be rigorously tested and applied to the same set of exhibits to compare relative strengths and weaknesses. Five baseline exhibits, plus four variations of each, will be tested on groups of visitors, including adults, children and mixed groups of both.
The Materials Research Society will develop "Materials MicroWorld." This will be a nationally traveling exhibition that promotes public understanding of basic scientific principles, issues, and trends in materials research. "Materials MicroWorld" will be developed in two exhibit versions, 5000-sq.ft. and 1500- sq.ft., to serve large and small science centers nationwide. Accompanying educational materials and training videos will enable each museum to tailor exhibit-related programming to suit the needs of audiences and the capabilities of staff. An electronic 'Best of Materials Science Activities ' booklet will be developed for publication on the Materials Research Society website to deepen understanding of exhibit concepts and provide parents and educators with a variety of explorations on materials science that can be safely conducted at home or in school.
This Communicating Research to Public Audiences project is derived from work funded by research grant DEB-9903416 entitled "LTREB: Long Term Studies of African Lions." In partnership with the Bell Museum of Natural History, Craig Packer at the University of Minnesota-Twin Cities will develop a 500 sq ft traveling exhibition and associated website on the factors that contribute to the successful survival and reproduction of individual lions. Intellectual Merit: This exhibit builds on public interest in lions and the intriguing question of why males have manes to educate visitors about the process of scientific research. Its content is based on seven years of observations and experiments by a leading researcher on the behavioral ecology of lions. The exhibit will include a life-size "model" lion (actually a plush toy made to exact specifications) that was used in the field to test responses by real lions. Broader Impact: In addition to being displayed by the Bell Museum, "The Lion's Mane" exhibit will travel to zoos with lion exhibits and to museums with lion dioramas. By highlighting a female researcher, the exhibit provides an entry point and a role model for girls. This exhibit will benefit from and build upon extensive national publicity received by the Lion Research Project and its lionresearch.org website.
The University of Pennsylvania Museum of Archaeology and Anthropology will work over three years to design, develop and fabricate "Survivor, the Place of Humans in the Natural World," a 3,000 sq. ft. traveling exhibition for audiences ages nine and older which explores the process and consequences of human evolution in the context of its implications for our daily lives. Using hands-on interactive devices, flexible exhibit designs with multimedia capabilities, and interactive "Web-chats" with an open community of scholars, UPM will engage visitors with the discovery of the place of humans on the planet Earth. The exhibition, along with ancillary educational materials and programs, is scheduled to open in 2006, then subsequently travel for three years to nine widely distributed institutions, ultimately serving a national audience of several million viewers.
This study (1) creates a genre of exhibit-based, group scientific inquiry programs for general and low-income museum visitors, (2) determines key program characteristics that lead to learning, (3) conducts a controlled experiment to assess the levels and nature of actual transfer of such skills to other exhibits and to visitors' lives beyond the museum visit. A team of researchers and educators creates, revises, and studies Exhibit Investigations for general and underserved visitors at the Exploratorium. During Investigations, educators coach visitors in inquiry skills that are heuristics for engaging with exhibits or physical phenomena beyond the museum. Pre- and post-assessments of learner interactions with a novel exhibit are recorded and analyzed for evidence of transfer of the inquiry skills introduced during the Investigations. Exit and follow-up interviews determine long-term impact. Two versions of the Investigations-with and without mnemonic cards summarizing inquiry skills-are compared with two control conditions in a randomized block design with four conditions and 50 groups per condition. Intellectual Merit The project broadens the focus of current research on the learning of scientific inquiry skills beyond the school setting. A science museum with engaging and interactive exhibits constitutes an ideal and understudied setting for research on inquiry learning by groups. This project . describes the nature of inquiry learning in an informal learning environment . generates principles for using audience diversity to enhance learning identifies specific inquiry skills that are relevant and effective in this environment . assesses levels of transfer of such skills by visitors . compares such transfer to control groups receiving no mediation or content-based mediation The exhibit-based, group inquiries adapt best practices from formal education for use in the multigenerational, free-choice learning environment of a museum. The research yields a series of effective programs and a set of theoretical principles that account for their efficacy. Broader Impacts Project results and learning principles will be disseminated to academic, museum, and lay audiences. In total, the project serves approximately 1,000 Exploratorium visitors. The project will is presented at national and local conferences such as AERA, ASTC, VSA, and AAM, reaching museum researchers, practitioners, and a broad educational research community. Articles are submitted to peer-review journals in the fields of museum studies and science education. Project updates and the final report are posted on the Exploratorium Web site (visited by 15 million annually). Outcomes are disseminated to the Center for Informal Learning and Schools (CILS), an initiative of the Exploratorium, Kings College London, and UC Santa Cruz. A non-technical publication, distributed through the Association of Science-Technology Centers (ASTC), informs science centers around the world.
The "Out on a Limb -- Forest Canopies" exhibit will educate people about forest canopies, and illustrate the challenges of canopy access by scientists. A traveling rain forest diorama -- with scaled models of scientists exploring the canopy, and accompanying graphic panels and interactive activities -- will circulate to community venues in southwest Florida, increasing public awareness of how forest canopies are important to life on Earth. Canopy research provides a highly visual, exploratory approach to scientific inquiry that can be effectively communicated to the general public and school groups. Based on research funded by NSF, (DEB-0228871), this project was funded as part of the Communicating Research to Public Audiences program.
The California Science Center (CSC) proposes to develop Goosebumps!, a 5,000 sq.ft. traveling exhibition on the science behind feeling scared for the Science Museum Exhibit Collaborative. The exhibition will utilize emotional engagement, as well as aspects of popular culture, to involve visitors in aspects of physiology, neurology, psychology and sociology that relate to the fear response. Exhibit experiences will evoke the fear response in a nonthreatening way and then make those responses the subject of personal exploration. The exhibition will also provide an opportunity for visitors to participate in a Caltech scientific research project based on the fear response. The Science Museum of Minnesota will collaborate with CSC in developing this exhibition. BROADER IMPACT: The exhibition will reach some five million visitors during a five-year tour to 12 other science centers, including the Franklin Institute in Philadelphia, PA; the Fort Worth Museum of Science and History in Fort Worth, TX; the Museum of Science in Boston, MA; the Science Museum of Minnesota in St. Paul, MN; the Oregon Museum of Science and Industry (OMSI) in Portland, OR; and the Columbus Museum of Science and Industry (COSI) in Columbus, OH after opening at the California Science Center in Los Angeles, CA. It will advance the field through offering new ways to engage the public in science through explicit focus on visitor emotional engagement.
Geometry Playground created by The Exploratorium, playground designers Landscape Architecture, Inc., the Science Museum of Minnesota, Brooklyn Children's Museum, Sciencenter-Ithaca, and Science Works-Ashland is a 4,500-square foot traveling exhibition that includes immersive, table-top hands-on and electronic game elements on spatial and mathematical learning (Shape Garden, Surface City and Pattern Jungle); outdoor versions of selected exhibits from the full exhibition for public and school playgrounds and museums; and a Web site optimized for Web-enabled mobile phones.