In 2012, the Science Museum of Minnesota (SMM) received funding from the National Institutes of Health (NIH) to develop an exhibition utilizing objects from the former Museum of Questionable Medical Devices (QMDs), contextualizing them in the greater conversation about scientific skepticism and how people make healthcare decisions. The resulting exhibition, Weighing the Evidence, opened in December 2015. This kt, object-based exhibition is organized into four islands of artifacts with accompanying information and hands-on “Try It” interactives, which allow visitors to experience some
In 2013 and 2014, the Museum of Science (MOS) partnered with Dr. Rob Wood’s lab at Harvard University’s School of Engineering and Applied Sciences (SEAS) to create an exhibition about Wood’s Robotic Bees (RoboBees) project. The Microrobotics Takes Flight exhibition (referred to in the original grant as the RoboBees exhibition) consists of three interactive components and an introductory section. The three interactive components are modeled on the three different engineering teams working on the RoboBees project: the Brain, the Body, and the Colony teams. The purpose of the evaluation was
The University of Southern California's Institute for Creative Technologies (ICT) and the Museum of Science, Boston (MoS) were awarded an Informal Science Education grant from the National Science Foundation (#0813541) for the project, Responsive Virtual Human Museum Guide. The goal of the project was to use computer-generated character animation, artificial intelligence, and natural language processing to create interactive characters, or virtual humans, that could engage in face-to-face communication with museum visitors. During the three year project, the MOS and ICT project teams created
DATE:
TEAM MEMBERS:
Susan FoutzJeanine AnceletKara HershorinLiz DanterUniversity of Southern CaliforniaMuseum of Science
In this paper, Margaret Marino of the New Mexico Museum of Natural History discusses methodology and findings of an extensive summative evaluation of the "Horse Tales--An Evolutionary Odyssey" exhibit. This permanent exhibition on the history, biomechanics and importance of the horse in the southwest premiered at the New Mexico Museum of Natural History before it was moved to the new Anne C. Stradling Museum of the Horse in Ruidoso, New Mexico. The appendix of this paper includes the observation forms and visitor survey used in the study.
Visitor Baseline Study of Science on a Sphere at the Denver Museum of Nature & Science. This resource includes the Research Assistant Protocol, Observation Protocol, and Visitor Questionnaire.
Visitor Baseline study for Science on a Sphere at the Denver Museum of Nature & Science. Resource includes Research Assistant Protocol and Visitor Questionnaire.
DATE:
TEAM MEMBERS:
Andrea GironDenver Museum of Nature & Science
Visitor Baseline study for Science on a Sphere at the Denver Museum of Nature & Science. The Sphere was installed in DMNS’ permanent space science gallery, Space Odyssey, in February 2010. Space Odyssey “Museum Galaxy Guides” (volunteer facilitators) were trained on Sphere operation and content in April 2010. The purpose of the Baseline Visitor Study was to establish a baseline of visitors’ length of stay, behavior, interactions, perceptions, and interest in the Sphere near the beginning of the grant period. These data and findings will serve a basis of comparison for future evaluations and
DATE:
TEAM MEMBERS:
Andrea GironDenver Museum of Nature & Science
resourceevaluationMuseum and Science Center Programs
Star Wars: Where Science Meets Imagination is a National Science Foundation funded project which developed a national traveling exhibition on science and technology themes depicted in the Star Wars movies. The Museum of Science, Boston (MOS) developed the exhibition in collaboration with Lucasfilm Ltd. and Science Museum Exhibit Collaborative (SMEC). The exhibition will travel to members of the SMEC in Los Angeles, Portland, Fort Worth, St. Paul, Columbus, Philadelphia, and Boston. Other venues will display the exhibition after the Collaborative tour. Tisdal Consulting was contracted to
The exhibition Innovation Showcase focused on energy-related innovation and individual action. As part of a larger project, Innovations in Energy, the central visitor-focused question for this exhibition was: "To what extent and in what ways do the various components of Innovations in Energy serve toward meeting outcomes for the target audiences?" This summative evaluation of Innovation Showcase addressed this question by identifying how COSI visitors used the gallery space (particularly at the level of individual exhibition elements) and how they described their experience in Innovation
Bio Med Tech: Engineering for Your Health was a 2,750 square foot exhibition at the Great Lakes Science Center (GLSC) that dealt with issues related to biomedical technology. Partially funded by a grant from the National Institutes of Health Science Education Partnership Awards program (NIH/SEPA), the project was developed through a partnership between GLSC and Case Western Reserve University. The SEPA grant also funded a variety of programming activities, including informal Exploration Cart activities in the exhibition, presentations in the exhibition's theater space, and teacher training
The NISE Net Public Impacts Summative Evaluation focuses on measuring the public outcomes and impacts of NISE Net activities. The design of the evaluation studies is driven by a program theory model that maps the pathways NISE Net has developed for delivering nanoscale science, engineering and technology (NSET) programs and exhibits to the public, as identified by the summative evaluation team. Built into the NISE Net program theory model is an assumption that the Network will reach a large number of people by distributing the Network's public outreach efforts across a large number of
This report presents findings from the evaluation of the Baseball Stories user generated content (UGC) project. The Baseball Stories project was created by the Information and Interactive Technology Department to allow people to share stories about their experiences with baseball for display in the Baseball As America traveling exhibition. As a part of the project, a website was created where people could create and post their stories and view other stories, and an exhibition kiosk was created where people could view their or others' stories or send an email to remind themselves to create a