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resource project Exhibitions
This project was an early example of STEAM (Science, Technology, Engineering, Art, Math) and was produced for the 2004 BLD Studios art exhibition, Time Machines, in Columbus, OH. This project included a chair and a desk made of drawers, on top of which was a audio/video work station where visitors sat and interacted with the technology by using the headphones and listening to one tape deck for instructions and then listening to music on the other while watching the TV screen with special HyperSpeks(tm). There was also a panel of photos above the TV designed to simulate time travel. The instructions explained the purpose of the exhibit and how to use the TV to tune into various channels to pick-up a variety of video static on empty UHF frequencies. The music was designed to put the visitor into a certain frame of mind. It was futuristic sounding and created using DEMI sampling, a proprietary sampling technique also created by Marshall Barnes. The intent was to set the mood. Training Session was supposed to simulate training prospective transdimensional travelers in the cognitive exercises required to deal with the psychological rigors of time/parallel universe travel. The HyperSpeks(tm) allowed the visitors to search for various shapes in the TV static on a number of selcted channels which would resemble such cosmological constructs as black holes and wormholes. The static was live and not prerecorded and so the interaction on all levels was live and in real time. Visitors were to write their observations down on paper which was provided via a note pad and pen at the exhibit. In this way, a record of their experiences existed for subsequent visitors to review. The visitors were also told to view the photo panel, which consisted of pictures taken in 1977, but not developed until 2004. As a result, the pictures were somewhat faded and all tinted pink, however, when the visitors viewed them with the HyperSpeks(tm) they appeared not only normal color, but almost as if the scenes they depicted were views outside a window. Thus, the visitor was able to travel optically back in time and see the images the way they looked when they were originally photographed.
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TEAM MEMBERS: Marshall Barnes
resource research Public Programs
This report presents findings from a joint study carried out by the Museum of Science, Boston Research and Evaluation Department (MOS) and Art Beyond Sight (ABS, formerly Art Education for the Blind) with museum visitors who are blind or have low vision. The purpose of this study was to gather information that can inform the development of pilot museum programs that meet the needs and interests of visitors who are blind or have low vision and to provide professional development for museum professionals. Focus groups were used as the primary data collection method, as they enable idea sharing
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TEAM MEMBERS: Museum of Science, Boston Christine Reich Anna Lindgren-Streicher Nina Levent Joan Pursley Leigh Ann Mesiti Marta Beyer
resource evaluation Media and Technology
Goodman Research Group, Inc., (GRG), Cambridge, MA, conducted the formative evaluation of The Music Instinct project. The NSF-funded project aims to bring to PBS viewers the strong evidence of the connections between music and science, as well as to facilitate a deeper understanding of both fields. The Music Instinct project, presented by WNET/Thirteen, in collaboration with Mannes Productions, includes a two-hour television program, a website, and ancillary educational materials. The purpose of the formative evaluation is to obtain timely information to support and guide the producers as they
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TEAM MEMBERS: Rucha Londhe Miriam Kochman Nivedita Ranade Irene F Goodman WNET/Thirteen Mannes Productions Inc.
resource project Public Programs
The Civilians, Inc., a theatre company in Brooklyn, NY, is producing The Great Immensity, a touring play with songs and video that explores our relationship to the environment, with a focus on critical issues of climate change and biodiversity conservation. The play has been created with a network of partners including the Princeton Environmental Institute and Princeton Atelier Program/Lewis Arts Center, which will maintain an ongoing relationship with the project. The play uses real places and stories drawn from interviews conducted by the artists to create an experience that is part investigative journalism and part inventive theater. Attendance at the performances is projected to be about 75,000. A major goal of the project is to help the public better appreciate how science studies the Earth's biosphere and to promote an inquisitive curiosity about our place in the natural world. The initiative also intends to create and evaluate a new model for how theater can increase public awareness, knowledge, and engagement with important science-related societal issues. Project deliverables include the development and testing of online content, podcasts, and videos as well as special community education and outreach efforts in each community where the play is staged. Performances will be accompanied by post-performance panel discussions with the artists, local scientists and policy makers. After the completion of the initial tour, the play will be published, licensed, and made available to other theaters to produce independently.
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TEAM MEMBERS: Marion Young
resource research Public Programs
Based upon the findings of hundreds of long-term interviews with museum visitors, Falk observes that museum visits generate complex, personally rich meanings for people. He hypothesizes that visitors have a working model of what an art museum affords and self-select to use the museum based on a limited set of identity-related self-aspects--traits, roles, attitudes, and group memberships associated with self-identification. He further hypothesizes that visitors utilize these self-aspects both prospectively in justifying their visit, revealed through self-defined visit motivations, and again
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TEAM MEMBERS: John H Falk
resource evaluation Exhibitions
This front-end evaluation is part of an initiative for the Henry Art Gallery to develop an understanding of the demographic range of visitors, their inspirations for visiting the museum, and what visitor expectations are. Key findings are summarized below. Overall, these findings have three major implications. Wednesday, Thursdays and Fridays have the highest rate of visitation. Most visitors are not aware of The Reed Collection Center and the Digital Interactive Galleries (DIG) that are resources provided by the Henry for members, visitors, students, researchers and University of Washington
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TEAM MEMBERS: Melissa Beseda Zaira Arredondo Kaylan Petrie Allison Hoffmann Henry Art Gallery
resource evaluation Exhibitions
This report presents the findings of a summative evaluation of Courbet and the Modern Landscape, conducted by Randi Korn & Associates, Inc. (RK&A), for the Walters Art Museum. The evaluation documents the scope of the exhibition's impact and effectiveness.
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TEAM MEMBERS: Randi Korn Walters Art Museum
resource evaluation Exhibitions
Extensive research of the exhibit, Kachemak Bay, Alaska: An Exploration of People and Place shows it to be popular and effective with visitors on every communication and affective goal set forth in the Exhibit Master Plan. Research also finds that Community Collaborators who helped to create exhibit elements found the experience deeply meaningful and satisfying, meeting every desired cognitive, affective and behavioral outcome established for the collaboration programs. Pre- and post-test surveys of the exhibit involved nearly 600 visitors to the Pratt Museum. In most studies, Travelers and
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TEAM MEMBERS: Wendy Meluch
resource research Media and Technology
Poster on NSF DRL-0917495 (Design Squad Nation) presented at the 2012 ISE PI Meeting.
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TEAM MEMBERS: Marisa Wolsky
resource evaluation Museum and Science Center Programs
Star Wars: Where Science Meets Imagination is a National Science Foundation funded project which developed a national traveling exhibition on science and technology themes depicted in the Star Wars movies. The Museum of Science, Boston (MOS) developed the exhibition in collaboration with Lucasfilm Ltd. and Science Museum Exhibit Collaborative (SMEC). The exhibition will travel to members of the SMEC in Los Angeles, Portland, Fort Worth, St. Paul, Columbus, Philadelphia, and Boston. Other venues will display the exhibition after the Collaborative tour. Tisdal Consulting was contracted to
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TEAM MEMBERS: Carey Tisdal Museum of Science
resource evaluation Public Programs
The Indianapolis Museum of Art (IMA) contracted Randi Korn & Associates, Inc. (RK&A) to study the public art installation and project FLOW: Can You See the River? The project was conceived by visual artist Mary Miss to engage Indianapolis residents with the White River. The study, funded by the National Endowment for the Arts (NEA), was designed to determine the effects of the FLOW project on Indianapolis residents, particularly in regards to their awareness and perceptions of the White River.
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TEAM MEMBERS: Randi Korn & Associates, Inc. Indianapolis Museum of Art
resource evaluation Public Programs
A NSF EArly-concept Grant for Exploratory Research (EAGER) was awarded to Principal Investigator John Fraser, PhD, AIA, in collaboration with co-Principal Investigators, Mary Miss and William Solecki, PhD, for City as Living Laboratory for Sustainability in Urban Design (CaLL). The CaLL project explored how public art installations can promote public discussion about sustainability. The project examined the emerging role of artists and visual thinkers as people with the skills to encourage conversation between scientists and the public. The grant supported an experimental installation
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TEAM MEMBERS: John Fraser City University of New York Mary Miss