The Science Museum of Minnesota conducted a study to find out how many visitors stopped at the Science on a Sphere (SOS) exhibit during their visit to the museum, visitors' prior knowledge of SOS, and why a visitor might chose not to visit SOS. A total of 189 visitors were interviewed. Findings included: - Groups of adults and children were more likely to visit SOS than groups composed of adults only. - Most visitors just happened across the exhibit during their visit rather than sought it out. - Of the visitors who did not stop at SOS, few were familiar with the exhibit. - Both visitors who
Front-end and formative evaluation of the Science Museum of Minnesota's Invention, Design, Engineering, and Art (IDEA) Cooperative youth development program was carried out from June 2008 - May 2009. The front-end and formative evaluation activities were guided by four overarching questions. 1. To what extent are youth able to apply IT and engineering process skills to design challenges? Can they come up with multiple solutions to challenges? Are they persistent problem solvers? 2. To what extent does the program provide youth with the necessary resources to help youth prepare for both
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TEAM MEMBERS:
Amy Grack NelsonMelissa FitzenbergerKathleen MillerClaire Phillippe
All youth in the Science Museum of Minnesota's Kitty Andersen Youth Science Center (KAYSC) are invited to complete a web-based exit survey upon leaving their current team. The survey is the same across all KAYSC teams, with the addition of some questions specific to a team experience and outcomes. This report includes select data from the exit surveys for the Invention, Design, Engineering, and Art (IDEA) Cooperative high school team, called the Invention Crew. The purpose of the exit surveys were to understand youth's overall experience on the IDEA Coop as well as the impact of the IDEA Coop
All youth in the Science Museum of Minnesota's Kitty Andersen Youth Science Center (KAYSC) are invited to complete a web-based exit survey upon leaving their current team. The survey is the same across all KAYSC teams, with the addition of some questions specific to a teamâs experience and outcomes. This report includes select data from the exit surveys for the Invention, Design, Engineering, and Art (IDEA) Cooperative middle school team, called the Design Team. The purpose of the exit surveys were to understand youth's overall experience on the IDEA Coop as well as the impact of the IDEA
Goodman Research Group, Inc. (GRG) conducted summative evaluation of the Journey to Planet Earth: The State of the Ocean's Animals project. GRG has served as external evaluator for Journey to Planet Earth since 1999. Journey to Planet Earth is a PBS series that explores the fragile relationship between people and the world they inhabit. The most recent evaluation included two components: 1) a viewer study of the Ocean's Animals episode in the series (hosted and narrated by Matt Damon), and 2) an evaluation of the outreach initiative that complemented the series. The broad goal of the
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TEAM MEMBERS:
Marianne McPhersonElizabeth BachrachIrene F GoodmanScreenscope, Inc.American Association for the Advancement of Science
This report is the third annual report summarizing data collected about the overall impact of the Saint Louis Science Center's educational programs on participants.
The Westside Science Club (WSSC) is an out-of-school time opportunity that brings participant-directed STEM activities to under-resourced late-elementary and middle school students in low-income housing units in Los Angeles. WSSC and CCI Solar began a collaboration in 2012 with funding from the NSF to connect research scientists from Caltech with the underserved youth in the club. Another community partner, Wildwood School, provided high school students to act as near-peer mentors for the club members. CCI Solar's research on the efficient and economical conversion of solar energy into stored chemical fuel provides an entry point for informal science education activities designed to introduce pre-high school participants to basic chemistry and related STEM concepts such as physics and plant biology. Activities were largely student driven, though lessons were developed by the team of facilitators including the club's founder Ben Dickow, Wildwood teacher Levi Simons, and students, post-docs, and staff from Caltech. Each lesson was tied to CCI Solar's research through a mind-map of related chemistry concepts. The activities were mostly intended to be "maker-type" experiences that allowed the club members to follow their own interests and questions. Caltech students and postdocs from CCI Solar helped deliver activities while honing their science communication skills with the young WSSC audience. The team is currently adapting the model of this successful collaboration to develop another science club in a different Los Angeles community. Two-years of lessons developed from this project, an evaluation of the project by Kimberly Burtnyk of Science for Society, and a model on how to replicate such a program are available in the project final report below. This was a two-year pilot program that was completed in July 2014.
What motivates kids to take multiple programs at the Minnesota Zoo? What makes Minnesota Zoo programs so comfortable and engaging that some kids just keep coming back? How do these experiences support kids’ interest in animals and wildlife conservation? The Minnesota Zoo (MN Zoo) offers over a dozen educational programs for youth tailored to encourage exploration of “what makes the MN Zoo tick.” After 10 years of programming for hundreds of youth, a cluster of youth return again and again to learn more about animal care, wild wildlife conservation, zoo work, and volunteer opportunities
The Australian Museum, Sydney, has been working with students aged 5–18 from a coalition of around 20 schools to gain advice on the development of exhibitions, programs, and the design of learning experiences, particularly regarding the use of digital environment. This paper discusses some of the results of this working relationship.
Dorion’s research, exploring the use of drama in science teaching, puts forth the concept of mime and role-play to help students to explore abstract scientific models. In addition, drama may support visualization of complex models. Drama can also change the dynamics within classroom talk and support a sense of community amongst students fostered by collaboration, social interaction, and fun.
This study explores the role of out-of-school time (OST) programming, which if completed over a long period of time, may influence Latina/o adolescents’ trajectory towards college. The author explores the academic achievement of Latina/o students from varied learning backgrounds to better understand the relationship of academic progress with students’ culture, identity, and experience.
Annotated, integrated, illustrated practical instructions result in higher levels of performance on task; lower completion time, task difficulty, and perceived cognitive load; higher relative efficiency score and post-test scores than the conventional instructions; and makes practical work instructions easier to understand for students with no prior knowledge of the subject matter.