The Museum of Science partnered with the Center for High-rate Nanomanufacturing to create a sequence of professional development experiences in science communication and hands-on learning for graduate students and post-docs. The Sharing Science Workshops were intended to help graduate students who work with the CHN program to improve their abilities to present their research to a variety of scientific and nonscientific audiences. The sequence included a half-day "Sharing Science" workshop, a half-day guided "Practicum" with museum visitors, and optional participation in NanoDays events at MOS
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Donahue Institute Research and Evaluation Group
In 2010, the NISE Network’s Diversity, Equity, and Access working group undertook a partnership pilot project to identify strategies for engaging youth from underrepresented backgrounds in nanoscale informal science learning experiences. To carry out the project, three museums developed partnerships to deliver programming at Boys & Girls Clubs in their communities. This report provides case studies of how the partnerships developed over time and provides lessons learned to help guide informal educators working with Boys & Girls Clubs or similar afterschool programs.
Because the NISE Network bridges the cultures of museums and the academic research world, participants from one profession may not always know the lingo of the other. At the same time, a shared vocabulary is essential for educators and researchers who want to truly collaborate on projects such as writing grant proposals. Therefore, we present the NISE Network Glossary of Two Worlds.
The Maryland Science Center (MSC) seeks funding for a planning grant to investigate the potential of Science on a Sphere (SOS), a NOAA-developed research tool that projects real meteorological and geological data sets onto a large suspended globe. MSC will evaluate a temporary installation of SOS as a public exhibit and school group learning tool, as well as hold a workshop for staff from other museums and prepare a report for dissemination. INTELLECTUAL MERIT: SOS offers a way to present real data on earth and planetary sciences not possible in a two-dimensional format. An advisory group of exhibit and education professionals from three other science centers (Tech Museum, San Jose, CA; SciPort, Shreveport, LA; Arizona Science Center, Phoenix, AZ) and NOAA will add expertise in the evaluation of SOS, which will be carried out by RMC Research Corporation. BROADER IMPACT: SOS has the potential to become a new tool for science center presentations nationwide. Testing and evaluation results will be shared with other science centers at the ASTC Annual Conference and other means of dissemination.
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Roberta CooksPeter YanconeJames O'Leary
resourceresearchProfessional Development, Conferences, and Networks
This research agenda is a living document, constructed in response to on-going field-wide conversations following the 21st Century Natural History Settings Conference at the Smithsonian Museum of Natural History. At the conference, natural history professionals explored new directions for museums and other natural history institutions, including zoos, aquaria, botanical gardens, and nature centers. The research agenda is intended to be edited, discussed, and fleshed out by the field as we work together and make progress. New research questions will emerge spurred by surprising findings
Making Connections, a three-year design-based research study conducted by the Science Museum of Minnesota in partnership with Twin Cities' communities, is developing and studying new ways to engage a broader audience in meaningful Maker experiences. This study draws and builds on existing theoretical frameworks to examine how community engagement techniques can be used to co-design and implement culturally-relevant marketing, activities, and events focused on Making that attract families from underrepresented audiences and ultimately engage them in meaningful informal STEM learning. The research is being done in three phases: Sharing and Listening - co-design with targeted communities; Making Activities Design and Implementation; Final Analysis, Synthesis and Dissemination. The project is also exploring new approaches in museums' cross-institutional practices that can strengthen the quality of their community-engagement. In recent years, Making - a do-it-yourself, grassroots approach to designing and constructing real things through creativity, problem-solving, and tool use - has received increasing attention as a fruitful vehicle for introducing young people to the excitement of science and engineering and to career skills in these fields. Maker Faires attract hundreds and thousands of people to engage in Making activities every year, and the popularity of these events, as well as the number of museums and libraries that are beginning to provide opportunities for the public to regularly engage in these types of activities, are skyrocketing. However, Maker programs tend to draw audiences that are predominantly white, middle class, male, well educated, and strongly interested in science, despite the fact that the practices of Making are as common in more diverse communities. Making Connections has the potential to transform how children begin to cultivate a lifelong interest in engineering at a young age, which may ultimately encourage more young people of color to pursue engineering careers in the future.
Proposals to the AISL program are due November 4, 2015. Available below is a narrated powerpoint presentation that addresses a number of elements of the solicitation to help prospective submitters prepare proposals.
This is the solicitation for proposals to the NSF Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments for public and professional audiences; provide multiple pathways for broadening access to and engagement in STEM learning experiences; advance innovative research on and assessment of STEM learning in informal environments; and develop understandings of deeper learning by participants.
This Small Business Innovation Research (SBIR) Phase I project will demonstrate the feasibility of engaging children ages 8 to 13 in the wonders of science and the application of scientific principles through the transmedia SCIENTASTIC! project. The study will also demonstrate that the television series will help students answer questions and solve problems for themselves and their community. The American public supports the advancement of scientific knowledge and our investment in scientific research leads the world. However, Americans are falling behind in educating the next generation of scientists. Late elementary school is an ideal time to capture students' attention and engage them in STEM activities. Using rigorous evaluation techniques we will show that SCIENTASTIC! encourages hands-on learning by exploration, questioning and thinking. The innovative television program and integrated companion resources provide scientific role models and demonstrate the scientific process in an entertaining way. The associated web site, Apps, Web 2.0 repository and teaching aids allow students, teachers, and parents to further explore concepts introduced in the show. Preliminary analysis reveals that the SCIENTASTIC! target audience liked the show, would watch the show and learned from the show. Further analysis will demonstrate that the transmedia approach increases viewer interest and learning. The broader impact/commercial potential of this project will play a transformative role in encouraging students to take STEM courses in college, pursue scientific careers, and become a scientifically informed electorate. By developing the story beyond the story, transmedia SCIENTASTIC! has strong commercial value. Dissemination through public television allows for a potential audience of 250 million people. Commercial and noncommercial sponsorships will be sold with associated on-air credits. Additional direct funding will be sought from industries with interests in promoting science and health literacy. A commercial version of the program will be offered to cable networks on a licensing basis, with DVDs, Apps and study guides sold to schools, homeschoolers, and parents. With a broad and commercially viable dissemination, SCIENTASTIC! will show children the joys of science by demonstrating and engaging in hands-on, team- based learning in real-world contexts. This process will improve student retention and will show that SCIENTASTIC! introduces new ways to learn. The SCIENTASTIC! project will evaluate teaching techniques information that will be shared with policy-makers, educational institutions, and teachers to improve education nationwide. By spreading successful methods for engaging children in math and science, SCIENTASTIC! shoiuld have significant societal benefit creating a generation of scientifically educated decision-makers.
This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This study will contribute to these goals by providing empirical evidence about how and under what circumstances science museums, science centers, and other designed settings for informal science education (ISE) can change so that they will reach more diverse audiences with the full range of their educational activities. This study will deepen understanding of equity norms and practices at ISE organizations, as well as the internal and contextual factors that shape them. The project builds on a unique opportunity provided by the widely known and critically acclaimed exhibition "RACE: Are We So Different?" After traveling to dozens of museums and science centers, and being seen by over three million people, RACE is returning home to the Science Museum of Minnesota (SMM) where it was created. Strand 1 of this study will examine the processes underlying organizational change at SMM as it attempts to use RACE to leverage organization-wide change. In Strand 2, the project team will compare the experiences of ISE organizations around the country that hosted RACE, focusing on the conditions that influence reflection and lead to (or prevent) lasting impact. These two studies will inform the design of Strand 3: a national survey on equity norms and practices, and the potential for equity-related change, in designed settings for ISE. Four research questions guide all project activities: 1)How can such Informal Science Education organizations leverage an unusual event, such as a traveling exhibition, to catalyze and sustain change in their equity-related norms and practices? 2) How and when does the deep reflection required to change entrenched norms and practices manifest itself in ISE organizations that attempt to change their equity norms and practices? 3) What contextual factors support or oppose the achievement and maintenance of organization-wide changes in equity norms and practices? 4) How common are these supportive and opposing conditions in the institutional field of museums and science centers, and how prevalent are different norms and practices related to equity?
There are a number of places evaluators can share their reports with each other, such as the American Evaluation Association’s eLibrary, the website informalscience.org, and organizations’ own websites. Even though opportunities to share reports online are increasing, the evaluation field lacks guidance on what to include in evaluation reports meant for an evaluator audience. If the evaluation field wants to learn from evaluation reports posted to online repositories, how can evaluators help to ensure the reports they share are useful to this audience? This paper explores this question through