In this project, the Education Development Center and Campbell-Kibbler Research Associates Inc., are researching the impact of a set of after-school biology materials on under-represented middle school youth at the Boston Nature Center and two University of New Hampshire 4H Clubs. In response to a general need in the field to examine the relationship between learning in informal science programs and learning in school, this project studies the potential of informal contexts to enhance student engagement in the phases of inquiry, giving special attention to the role of visual representations in the early stages of inquiry. The research identifies how visual representations are directly involved in the ability of young people to discern patterns and externalize their own thinking and how these two abilities impact their science confidence and basic knowledge of the biology content in the units. To identify the potential impact of this strategy on in school learning, the in school learning of participating youth is compared to a similar group of children who do not participate in the program. Secondarily the project identifies how the results of this research influence the work of after-school program developers' use of visual tools. The program goal is to provide a rich foundation of out of school experiences for young people upon which they can more readily grasp concepts that are also introduced in the school context. Deliverables include a peer reviewed research paper, two extended biology units using digital and hand made visual representations, and a manual for developing similar programs. The summative evaluation measures the impact of the deliverables on the professional field. The curriculum will be used at hundreds of after school programs and the manual and research paper will impact program developers field-wide by influencing future programs they develop.
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TEAM MEMBERS:
Bernard ZubrowskiBryan WunarPatricia CampbellKerry Ouellet
The Board on Science Education at the National Research Council of the National Academies will develop practitioner-focused resources based on a synthesis study on Learning Science in Informal Environments (LSIE), a comprehensive review of educational research funded through a previous NSF award. Project deliverables will consist of a publication, video and digitized web resources designed to guide the application of the research findings presented in the LSIE report. The goals of this project are to support efforts to advance science education for diverse learners, to bridge research and practice, and to provide the broader informal science education communities access to research-generated knowledge. The project will greatly extend the impact of the synthesis study by making evidence-based approaches more widely available and utilized by informal science educators and insitutions.
This project will research distributed, online fantasy basketball games, which are quite popular with many kinds of players, including informal science education under-represented groups, and which entail some degree of informal statistical reasoning and decision-making strategies. The game is not playing basketball per se, but taking on the role of a team owner or coach who needs to decide how best to compose a team given necessarily limited resources. The research team will provide a method for framing and researching statistical understanding and decision making of expert and novice players, then, based on the research, will develop scaffolded techniques for helping players become more reflective on and adept with the statistical knowledge and decision making strategies they use.
Building upon extensive prior work, the Institute of Learning Innovation is developing and implementing a conference to bring together media professionals, researchers, and policymakers that work in ISE to reflect upon recent research and develop frameworks for future practice and evaluation. Various media-related groups (print, broadcast, electronic gaming, etc,) usually have professional conferences in isolation from each other with little sharing of information and research findings. Despite the rapid blurring of boundaries between various media types in the marketplace, researchers and practitioners remain within traditional silos. This conference will bring together 80 media practitioners and researchers for a two-day national conference in order to consolidate and synthesize the research-based theories presented in a pre-conference publication. A series of 3 post-web conferences will build on the momentum generated during the initial conference and generate broader participation within the science learning media community. Rockman et al will evaluate the conference and post conference web community.
Many informal science and mathematics education projects employ multiple media, assuming that educational benefits will extend beyond those of a single medium. However, this assumption has not been tested empirically in a comprehensive way. This research uses Cyberchase (a multiple-media, informal mathematics project for 8- to 11-year-olds) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes. Research questions: (1) How does mathematics learning from multiple media differ from learning from a single medium? (2) What outcomes derive from engagement with different types of media and what types of synergy occur? (3) How can reliable research methods be developed to assess contributions of individual media and their interactions? (4) How can informal education projects capitalize on the strengths of each medium? (5) How can media components be designed and employed to best complement each other? The research has four phases: (1) Preparatory - Recruit participants nationally with parental consent. Finalize methods and measures. (2) Naturalistic - Track naturalistic use of various Cyberchase media among 600-800 third and fourth graders. Assess mathematical problem solving and attitudes toward math. (3) Experimental - Establish causality by assigning a subset of the participants (N = 300-400) to several experimental conditions that are exposed to different combinations of Cyberchase media. Measure change in attitudes and problem solving from pretest to posttest. (4) Analysis - Employ appropriate regression and model fitting analyses to analyze the naturalistic and experimental data, and to synthesize the two. Because of the paucity of relevant existing research, this research will shed light on the educational impact of Cyberchase and on the design and assessment of multiple-media approaches to informal STEM education overall. It will advance our theoretical understanding of children's informal mathematics learning - specifically, how children learn from various media, what strengths each medium brings to bear, and what synergy might exist among media - and inform the best practice design and evaluation of future informal projects that use multiple media.
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TEAM MEMBERS:
Shalom FischRichard LeshVincent MelfiSandra CrespoSandra Sheppard
resourceprojectProfessional Development, Conferences, and Networks
The "Successful scaffolding strategies in urban museums: Research and practice on mediated scientific conversations with families and museum educators" project seeks to simultaneously advance existing research on learning in informal settings, and to improve museum educator practice in mediating understanding with families in an urban museum. This collaboration between the Museum of Science & Industry (MOSI) in Tampa, Florida, and the University of California Santa Cruz (UCSC) will focus on three research questions: 1. What are several underlying characteristics of successful and unsuccessful strategies for scaffolding understanding of collaborative groups while interacting and talking at life science based exhibits?; 2. How can such identified strategies for scaffolding understanding of collaborative groups be best translated to inform teaching practices in museums, using teacher research as the focus?; 3. Can these scaffolding strategies be disseminated beyond MOSI in a published and replicable model for other informal learning centers? This project is designed to identify, practice and disseminate successful scaffolding strategies, studying, first, how they are used by families visiting MOSI without mediators, and, second, with museum educators. They then will collaborate with museum educator researchers (MERs) to analyze digital audio/video and other data, carefully abstracting new scaffolding tools. This is followed by practice and reflection and broader dissemination with the goal of understanding essential aspects of successful and unsuccessful scaffolding. A "teacher research model" will be used for museum educator professional development. By intertwining demonstrated and effective scaffolding research and practice with populations typically left out of informal education research, the anticipated strategic impact will be in: * Advancing current understanding of a new area of informal learning research centering on scaffolding practices; * Redefining scaffolded teaching practice with museum educator researchers; * Creating a model for conducting collaborative research with families, youth and schools typically not included in museum research and evaluation; * Contributing to overall research on collaborative sense-making conversations in museums; and * Increasing the ability of museum educators who interact with the public, their supervisors and trainers to promote self-directed learning. Once the researched strategies and methodologies for identifying those strategies are documented, future researchers can efficiently add to the body of understandings. This project will have broad implications for all informal learning, no matter the location.
The Oregon Museum of Science and Industry (OMSI), with major funding from the National Science Foundation, developed the Animal Secrets exhibition for children ages 3-8 and their families. The exhibition seeks to provide families with an opportunity to discover nature from an animal's point of view as they explore immersive, naturalistic environments including a meadow, stream, woodland, cave, and naturalists' tent. The exhibit's "big idea" is for visitors to develop a sense of wonder about nature by exploring the secret world of animals. Evaluation instruments and surveys are included in the
Retention of students in engineering continues to be of concern. To best address this area, we need to know what contributes to both students persisting in engineering and what contributes to their leaving.
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TEAM MEMBERS:
Pennsylvania State UniversityUniversity of Missouri
Retention of students in engineering continues to be of concern. To best address this area, we need to know what contributes to both students persisting in engineering and what contributes to their leaving. The persisting in engineering instrument is designed to measure both male and female student’s reasons for persisting in engineering programs.
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Pennsylvania State UniversityUniversity of Missouri
This report details formative testing of several Introduction to Nanomedicine prototypes including an early version of Treating Disease. These activities were conducted in February 2007.
This report evaluates the nanotechnology-related presentations delivered at the Museum of Science, Boston, in an effort to more effectively educate the public. Interview questions used in this study are included in the appendix of this report.
A series of interview studies was conducted to determine how museum visitors interpret scale ladders that focus on the nanoscale. These studies look at different versions of an example scale ladder in order to: a.) Iteratively develop a scale ladder that may be used by other informal science institutions. b.) Formulate guidelines to inform the design and use of other scale ladders. Interview questions used for studies 1-3 are included in the appendix of this report.