BISE’s NVivo database includes all of the coding applied by the BISE team based on the BISE Coding Framework. This includes codes that were applied to specific sections of a report (referred to as “nodes” in Nvivo) and codes that were applied to an entire report (referred to as “attributes” in Nvivo). For Mac or NVivo 9 versions, visit the VSA website at http://www.visitorstudies.org/bise.
This report presents findings from interviews conducted with staff from CAST and the Boston Museum of Science about their collaboration on the Engagement and Thinking in Designed Informal Science Learning (ISL) Settings project. The interview asked respondents to discuss the goals of the project and how they related to their organization’s mission, how the partnership and the project developed, each partner’s roles on the project, how the collaboration was conducted, strengths and challenges in the collaboration, the impact that the project had on each partner organization, and future plans
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CASTBabette MoellerPilar Carmina Gonzalez
Today, there exists a greater need to connect people to nature. Stemming from exploratory work into useful nature exhibit practices, the Wildlife Conservation Society aims to develop a new family exhibit–Safari Adventure–along with related programs and institutional practices, to better connect the families in our urban community to nature. This Logic Model outlines the impacts, activities, outputs, outcomes, and impacts for future development of this project, based on our exploratory investigation that included benchmarking trips, advisor and local educator workshops, community focus groups
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Wildlife Conservation SocietyLee Patrick
resourceresearchProfessional Development, Conferences, and Networks
This presentation was given as a preconference workshop at the 6th Annual International Science of Team Science Conference in 2015. It presents tools and resources for implementing effective practices in team science, and introduces tools and resources to help bolster collaboration.
The National Research Council’s Committee on Successful Out-of-School STEM Learning has been tasked with writing a consensus report on the value of and evidence for out-of-school STEM learning programs. As part of its charge, the committee has posed the following questions to be addressed in this paper: What evidence is there for the impact of museum- (and other designed setting) managed programs on STEM learning and interest? What is known about the impact and value of such programs on school-age children’s understanding of STEM concepts and practices as well as their interest and engagement
This paper was commissioned by the National Research Council Board on Science Education Division of Behavioral and Social Sciences and Education (DBASSE) as part of a consensus study on Successful Out-of-School STEM Learning. It explores the role of citizen science in youth STEM education, providing examples of projects developed by the Cornell Lab of Ornithology.
Educational assessment systems are frequently challenged by divergent stakeholder needs. A major insight from experts who work on school assessment systems is the need to clearly articulate and evaluate assessment choices in relation to these distinct goals. The out-of-school STEM ecosystem faces similar challenges. This background paper presents ideas for new assessment methodologies that include biographical and narrative approaches, measures of sustained learning, and social network representations to complement more traditional approaches that capture average effects of a particular
Supported by a grant from the National Science Foundation (NSF), with additional support from the Giant Screen Cinema Association (GSCA) and the Association of Science-Technology Centers (ASTC), GSCA hosted the Setting the Agenda for Giant Screen Research Workshop on October 18, 2013, in Albuquerque, New Mexico. The one-day Workshop convened a group of 32 giant screen (GS) stakeholders, immersive practitioners, academic researchers and GS-industry affiliated experts to consider the key issues for a GS research roadmap. The Workshop goals, as outlined in the conference proposal submitted to the
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Giant Screen Cinema Association (GSCA)Mary Nucci
This report is a product of the Setting the Agenda for Giant Screen Research Workshop held October 18, 2013 in Albuquerque, NM, which grew out of many years of discussions about the potential of the giant screen (GS) format to educate, engage and entertain, and in response to the multiple calls for research on GS films. Over the course of one day, invited participant thought leaders representing GS filmmakers, marketers, exhibitors and distributors joined with immersive practitioners and academic researchers to identify the key research questions for a GS research agenda. However, as the term
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Giant Screen Cinema Association (GSCA)Mary Nucci
Fusion Science Theater (FST) uses elements of playwriting to make informal science education more engaging as well as educational. FST shows incorporate an overarching scientific question that is asked and then answered by a series of participatory exercises and demonstrations. The shows also use “embedded assessment” of learning, which asks children to “vote their prediction” both before and after these activities. The FST National Training and Dissemination Program had three major goals: (1) To develop and implement a Performance Training Program to train professional audiences to perform
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Madison Area Technical CollegeJoanne Cantor
Mythbusters: The Explosive Exhibition is a traveling exhibit based on the popular television show. When housed at the Museum of Science and Industry, Chicago, it included a traditional, interactive free flow exhibition space followed by a live facilitated show. This paper describes results from an experimental study about the effects of the Live Show on the learning of and attitudes towards science. A pre-test was given to 333 children entering the exhibit. A post-test was given to 80 children after they walked through the free-flow portion of the exhibit and to 191 children after they watched
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Museum of Science and IndustryAaron Price
More and more young people are learning about science, technology, engineering, and mathematics (STEM) in a wide variety of afterschool, summer, and informal programs. At the same time, there has been increasing awareness of the value of such programs in sparking, sustaining, and extending interest in and understanding of STEM. To help policy makers, funders and education leaders in both school and out-of-school settings make informed decisions about how to best leverage the educational and learning resources in their community, this report identifies features of productive STEM programs in