This paper describes a Saturday science program for K-2 students designed to enhance their understanding of the nature of science. Teaching strategies were used to explicitly address all the elements of NOS—the role of empirical data, the distinction between observation and inference, the creative processes of science, the subjective (theory-laden) nature of research, and the tentative (though robust) NOS knowledge.
This paper contributes to a growing body of literature examining ways of supporting teaching and learning of socio-scientific issues (SSIs). Comparing experiences in two schools—one with a monoethnic student population, the other multiethnic—the study finds that both groups of students struggle with meaningful engagement in SSIs.
Focusing on where people find information about issues relevant to civic society, the author of this paper concludes that, in contrast to the Internet and related information technologies, informal science institutions are less impactful on civic science literacy. The implications of his findings are that in the Internet era an informal science institution's in-house presentation of intriguing phenomena may not be sufficient to supporting an engaged scientifically literate citizenry.
Learning how to communicate and engage in scientific discourse has become a significant goal of science education. Argumentation, or the practice of persuasion using evidence, is identified as a core epistemic practice of science and this study aims to identify some of the essential characteristics and skills students need to engage in scientific argumentation. For ISE professionals teaching science communication, the description and outcomes of this study encompass goals and techniques that might be applied to their own programs.
This study compares scientific practices in a research laboratory and a second grade classroom. Through conversation analysis, the author found that in both settings similar processes were followed to establish a mutual understanding about what was seen, done and concluded in a collaborative investigation. The author shows how “mutual understanding” differs from “agreement,” and suggests ways to structure science inquiry activities that can engage young children with the tentative nature of science while helping them to resolve discrepant procedures, observations or interpretations.
In this study, students who participated in science internships were found to gain a better understanding of authentic science but did not have complete representations of scientific practice. Students' communication within presentations was seen to be mediated by the audience they were presenting to and what they perceived to be important. Consequently, students reported stereotypical images of science. This paper might be of interest to ISE educators developing lab and internship programs for students.
The nature of science—not only what science involves, but also how it is understood by students—is a well-established area of research. Findings have long informed policy directives and the design of teaching and learning materials. Students’ understanding of the nature of technology, meanwhile, is less widely studied, yet such an understanding is arguably essential for active participation in a technology-rich and information-driven society. In order to examine students’ understanding of technology and thereafter to develop effective approaches to supporting engagement, educators need a
This study suggests that the assessment of students’ understanding of scientific vocabulary, concepts, and reasoning associated with the greenhouse effect may be better accomplished by observing and understanding learners’ developing language use over time. The indication of previous research that students hold tenacious misconceptions may be an artifact of the questionnaires used. The authors argue that listening to student conversations is the key to better recognize learning. This paper can help ISE educators think more deeply about how and when to assess for student understanding
In 2012, Concord Evaluation Group (CEG) conducted an evaluation of the impact of Peep and the Big Wide World (Peep) resources on Spanish-speaking families with preschool-aged children. The three-pronged evaluation included a National Family Study in which 112 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking families who did not use the Peep resources. It also included an In-Depth Family Study -- an experiment conducted in the metro Boston area in which 36 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking families who
Children's Discovery Museum of San Jose (CDM) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of the Mammoth Discovery! exhibition, one part of a comprehensive project funded by the National Science Foundation (NSF). Mammoth Discovery! features the story of Lupe, fossilized mammoth bones found in San Jose and includes a full-size replica of Lupe and Lupe's actual skull, femur, and pelvis fossils. Through engagement with the exhibition, CDM intends for children and their caregivers to engage in scientific thinking, become aware that they are engaging in a
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Randi Korn & Associates, Inc.Children's Discovery Museum
Produced by Twin Cities Public Television, St. Paul, MN, and sponsored by the National Science Foundation, SciGirls (SG) is a multimedia project for upper grade-school and middle-school tweens. Weekly half-hour episodes are tied in with web and outreach activities in the fields of science, technology and engineering. Multimedia Research, an independent evaluation group implemented a summative evaluation of the SG Season Two multimedia project. Fifth grade girls (N = 87) viewed three shows over three weeks. They could visit the SG website at any time but were required to visit and play a Pick'm
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Barbara FlaggTwin Cities Public Television
In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on creating interactive experiences in immersive virtual environments, and builds off previous work the PI and co PIs have done in developing films and immersive experiences in domes and traveling domes. The project includes staff from the Carnegie Museum