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resource research Public Programs
Out-of-school time (OST) programs can benefit the growing population of English learners in U.S. public schools by giving them the gift of time in which to learn both English and subject matter content.
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TEAM MEMBERS: Julie Maxwell-Jolly
resource research Public Programs
This article describes the way that an afterschool center and school begin to collaborate, using the analogy of moving from friendship to dating and marriage.
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TEAM MEMBERS: Carol Hill
resource research Public Programs
This study uses an innovative data source--the Youth Data Archive--to follow elementary and middle school students from a single school district over four academic years to discern any links between their afterschool program participation and English language development. Students attending the program had greater rates of gain in English development, but they did not necessarily achieve proficiency gains or redesignation as "fluent English proficient" sooner than non-participating students. These results point to the need for increased examination of the link between in-school and out-of
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TEAM MEMBERS: Rebecca London Oded Gurantz Jon Norman
resource research Public Programs
Social network analysis of a local afterschool ecosystem in Dallas County, Texas, reveals programs’ relative isolation from one another and their dependence on just a few funding sources. Considerable opportunity exists for programs to collaborate to build a more cohesive system of afterschool programming.
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TEAM MEMBERS: Martha Russell Marc Smith
resource research Public Programs
The ability to set and work toward goals is not inborn. This study examines how an afterschool program worked to help elementary-age children learn goal-setting strategies.
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TEAM MEMBERS: Amy Hallenback David Fleming
resource research Public Programs
If afterschool is to become a system at the program level and a profession at the staff level, the field needs to examine requirements resulting from differing perspectives as well as the cohesive approaches to afterschool regulation in some states. Afterschool practitioners, agency officials, advocates, and other stakeholders around the country are working to identify the competencies program staff need and creating systems to support their professional growth. Understanding the requirements of different oversight sources, the perspectives that can divide them, and the common mission that
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TEAM MEMBERS: Patricia Cole
resource research Media and Technology
Over the last decade, hundreds of planetariums worldwide have adopted digital “fulldome” projection as their primary projection and presentation medium. This trend has far-reaching potential for science centers. Digital planetarium capabilities extend educational and cultural programming far beyond night-sky astronomy. These “digital domes” are, in essence, immersive visualization environments capable of supporting art and live performances and reproducing archeological sites, as well as journeying audiences through the local cluster of galaxies. Their real-time and rapid-update capabilities
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TEAM MEMBERS: Ed Lantz
resource research Media and Technology
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a Game Design Through Mentoring and Collaboration summer program for 16 high school students and 3 college student mentors who collaborated with a science subject matter expert. After four weeks, most students produced 2-D video games with themes based
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TEAM MEMBERS: Neda Khalili Kimberly Sheridan Asia Williams Kevin Clark Melanie Stegman
resource research Informal/Formal Connections
This article is a response to Pike and Dunne's research. The focus of their analysis is on reflections of studying science post-16. Pike and Dunne draw attention to under enrollments in science, technology, engineering, and mathematics (STEM) fields, in particular, in the field of physics, chemistry and biology in the United Kingdom. We provide an analysis of how the authors conceptualize the problem of scientific career choices, the theoretical framework through which they study the problem, and the methodology they use to collect and analyze data. In addition, we examine the perspective they
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TEAM MEMBERS: Mehment Aydeniz Lynn Hodge
resource research Informal/Formal Connections
The research recounted in this paper was designed primarily to attempt to understand the reasons for the low uptake of the natural sciences beyond compulsory education in England. This has caused widespread concern within governmental quarters, university science departments and the scientific community as a whole. This research explored the problem from the position of the students who recently made their choices. The student voices were heard through a series of interviews which highlighted the complexities of the process of post-16 choice. Social theories of pedagogy and identity, such as
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TEAM MEMBERS: Angela Pike Mairead Dunne
resource research Informal/Formal Connections
The study examines the resources related to science that African American young men learn and develop by playing a card game called Spades, a common cultural practice in African American communities that dates back to the Civil War Era. The qualitative study examines what the Spades players at a local high school consider when making decisions about what cards to play. A significant finding is that the players use, learn and develop resources such as the ability to make observations, draw inferences, and use empirical data to inform future actions and decisions. Such reasoning bears a
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TEAM MEMBERS: Alfred Schademan
resource research Media and Technology
This study explored whether adding a haptic interface (that provides users with somatosensory information about virtual objects by force and tactile feedback) to a three-dimensional (3D) chemical model enhanced students' understanding of complex molecular interactions. Two modes of the model were compared in a between-groups pre- and posttest design. In both modes, users could move and rotate virtual 3D representations of the chemical structures of the two molecules, a protein and a small ligand molecule. In addition, in a haptic mode users could feel the interactions (repulsive and attractive
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TEAM MEMBERS: Petter Bivall Shaaron Ainsworth Lena Tibell