For the NSF ISE QUEST Regional Hub Collaborative project, KQED's QUEST series Executive Producer Sue Ellen McCann assembled teams from six public media organizations around the country. The project was founded on two deceptively straightforward goals: the adaptation of a successful multi-media production model and the creation of a content-sharing collaborative. Yet, when one dissects the elements required to achieve these goals, a complex set of questions emerges. These questions uncover how and why public media organizations create 21st Century STEM content, and the answers to these complex
In order to better understand how visitors to science and natural history museums connect to ideas around Indigenous knowledge and Western science, the Cosmic Serpent evaluation team (Institute for Learning Innovation and Native Pathways) conducted front-end audience research focused on audience perceptions and attitudes towards Indigenous ways of knowing and Western science in informal science settings.A total of 121 exit interviews were conducted with visitors to the New Mexico Museum of Natural History and Science in Albuquerque, NM, and to the Oregon Museum of Science and Industry in
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TEAM MEMBERS:
Jill SteinShelly ValdezTammy MessickUniversity of California-BerkeleyIndigenous Education Institute
Goodman Research Group, Inc. (GRG) conducted a summative national field test study of the PEEP Explorer's Guide in early childhood education (ECE) classrooms. Participating teachers used four-to-six Explorer's Guide Units with their students over the course of one school year. GRG assessed changes in teachers' science-teaching practices after using the PEEP Explorer's Guide over an extended period of time and examined potential barriers to using the PEEP Explorer's Guide throughout the course of a school year. The evaluation sought to measure the following professional audience impacts and
The Peabody Museum of Natural History's program on Biodiversity and Vector-Borne Disease was successful in meeting all of its goals. The following is a summary of the program in terms of these goals. Goal 1: To build teacher capacity for bringing research in biodiversity and disease ecology to grades 5-11 in an engaging, inquiry-based style. A total of 64 teachers from Connecticut and 4 teacher-trainers from California, Texas, and Wisconsin participated in training institutes to learn about vector-borne diseases. All participating teachers successfully implemented most or all of the curriculum
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TEAM MEMBERS:
Minda BorunPeabody Museum of Natural History
Engaging and Learning for Conservation: Workshop on Public Participation in Scientific Research was held at the American Museum of Natural History 7-8 April 2011. This preliminary report synthesizes the process evaluation with the workshop feedback provided by the participants. The overall goals of the project are to convene a workshop for scientists, educators, and community members involved in public participation in scientific research (PPSR) to share experiences, lessons, protocols, and tool and to collaboratively set forth a coherent agenda for answering outstanding questions for
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TEAM MEMBERS:
Joe E HeimlichAmerican Museum Natural HistoryCornell UniversityNational Audubon Society
The Review of NISE Network Evaluation Findings: Years 1-5 seeks to investigate the work of the NISE Network since its inception in 2005 and provide an overarching summary of NISE Net Public Impacts evaluation efforts to the NISE Network and the broader ISE field. This Review is divided into six chapters, representing the following themes: Connecting ISE Professionals with Nano Informal Science Education; Connecting University-Affiliated Individuals with Nano Informal Science Education;Engaging the Public in Learning about Nano through NISE Network Educational Products;Engaging the Public with
Impact of GLC On Teachers Over the four years of the project, GLC worked with 171 teachers and 7schools. The program had a dramatically positive impact on the teachers involved. The GLC staff did an excellent job of establishing relationships with participating teachers, teaching them to use Lesson Study techniques and how to use the school garden as a resource for learning and creativity. As a result, teachers' overall attitudes towards teaching improved. Lessons became more flexible and useful across the curriculum. The teachers involved were seen by GLC staff to have made observable
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TEAM MEMBERS:
Minda BorunUniversity of California Botanical Garden
The following three case studies are descriptive and evaluative in nature, and are designed to describe, explain, and portray in some detail three examples of COSIA partnerships. These cases are context bound; the place-based aspect of these cases is critical to the phenomenon being explored. Consistent with the goal for employing a case study approach for COSIA (Communicating Ocean Sciences to Informal Audiences) is the approach if investigating a phenomenon within the context of the places and partners involved. While each of these COSIA partnership sites are involved in other important and
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TEAM MEMBERS:
Mark St. JohnUniversity of California, Berkeley
Nanoscience is an emerging scientific field, and therefore an increasing amount of funding is flowing into nanoscience and nanotechnology research, including money from the federal government. Several studies of public understanding and public attitudes toward nanoscience have shown that most of the public is generally uninterested in and unmotivated to learn about nanoscale science and technology3. Because this emerging interdisciplinary field of science offers so much promise, and because it will have an increasing presence in everyday life, the NSF is committed to increasing public
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TEAM MEMBERS:
Mark St. JohnJenifer V. HelmsNanoscale Informal Science Education (NISE) NetworkPam CastoriJudy HirabayashiLaurie LopezMichelle Phillips
Media MashUp (MMU) was an IMLS funded project (LG-07-08-0113 ) designed to help libraries build capacity for offering computer-based programs for youth. These programs were designed to help foster 21st Century literacy skills. The program focused on the Scratch programming language (http://scratch.mit.edu/), but also used other creative freeware programs (i.e., Audacity, Picasa, SAM animation, ArtRage). MMU was a partnership among six library systems from around the country and The Science Museum of Minnesota. Three staff members from each library participated in the program: two librarians or
The Media MashUp project is funded by the IMLS (Grant LG-07-08-0113 ) to build capacity at libraries for computer-based programs for youth that help build 21st Century literacy skills. Twenty first Century literacy skills include interactive engagement with technology, collaboration and team problem solving, taking initiative and managing time and the use of higher level processing skills (www.21stcenturyskills.org/). This project uses the Scratch programming platform (http://scratch.mit.edu/) developed at MIT to help foster youth's 21st Century literacy skills. The professional audience
From April 19 to June 15, 2009, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. Those volunteers without an email address were asked to contact Volunteer Services for a paper copy of the survey. Volunteers received an hour of volunteer time for completing the survey. Of the 369 active volunteers, a total of 144 filled out the survey for a 39% response rate (compared to 46% in 2008 and 41% in 2007)