MIT Education Arcade, in partnership with the Smithsonian Institution, designed and developed Vanished, an eight-week environmental science game as a new genre called the curated game, a hybrid of museum-going, social networking, and online gaming. Middle school aged participants engaged in Earth systems science to study a range of environmental issues associated with mass extinction. Though the game was structured around a fictional scenario--communication with visitors from the future--it posited a future affected by current environmental issues and conditions, and encouraged participants to apply systems thinking as a means to understand how these current conditions led to environmental disruptions. As part of the game play participants studied, applied, and integrated knowledge and skills from multiple sources, including Earth science, ecology, astronomy, and archaeology, and forensic anthropology. An Advisory Board and contributing scientists were be involved. The project team is currently analyzing data collected from the game to test the hypothesis that the game play would allow youth, ages 11-14, to increase their understanding of the scientific process and increase their motivation to learn more science. This summative evaluation is being conducted by TERC Inc. A Curated Game Handbook will be produced to disseminate project results as a model for new applications of game-based learning. Open source software created as part of the game has been made available, and should enable future developers in informal science education to build directly upon these foundational efforts.
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TEAM MEMBERS:
Eric KlopferConrad LabandeiraScot OsterweilStephanie Norby
The importance of Ice Stories derives from its creative use of the latest communications media to convey the latest polar research. By teaching scientists to communicate, by establishing a Web site devoted to polar research, Ice Stories humanizes science and brings it to a broad, diverse audience with unprecedented immediacy, thanks to the growth of digital media. This project comes when the stakes—posed by planetary warming— have never been higher, when the techniques of media production have never been more accessible, and when the potential audience—fueled by public concern and IPY activity—has never been larger. The Exploratorium will train scientists as correspondents, shape and channel their work, and create the Web site that will be a major international hub showcasing the range of IPY research and commentary. The training and production phases of the project were field-tested with polar scientists in 2006, and the museum is an experienced producer of Web and live programs from the poles. Ice Stories conceptualizes a new model of communication with great implications for informal science education. Scientists can now bring their research directly to the public, instead of having it filtered through traditional journalistic media. Ice Stories achieves this new model by organizing three innovative components: intensive media training for polar researchers; a museum-based production unit; and the project’s informal-education Web 2.0 portal. Scientist-produced video, audio, photo-essays and blogs will be accessed free via the Web site and such technology platforms as downloadable podcasts, vodcasts, RSS feeds and by posting on popular Web sites and by dissemination through journalistic media. Deliverables include (1.) Correspondent Training—week-long workshops in media for a minimum of 20 scientists in spring and fall 2008. (2.) Productions—STEM content from correspondents, each spending 5-10 hours a week producing from the field. (3.) Media Assets Database—fully accessible correspondent productions plus material from other polar projects and collaborating institutions. (4.) Exhibits—IPY Production Studio at the Exploratorium and project material used internationally in IPY exhibitions. The project design benefits from the museum’s 30 years of making science accessible to visitors, its 22 years of creating professional development courses for educators, and its use of scientists as research guides in previous Webcast projects. Project leaders have polar experience and have collaborative relationships with researchers. Instructors for media workshops include top professionals, and project partnerships encompass major projects at both poles.
Cosmic Serpent - Bridging Native and Western Science Learning in Informal Settings is a four-year collaboration between the Indigenous Education Institute and the University of California-Berkeley targeting informal science education professionals. This project is designed to explore the commonalities between western science and native science in the context of informal science education. The intended impacts are to provide informal science education professionals with the skills and tools to gain an understanding of the commonalities between native and western worldviews; create regional networks that bridge native and museum communities; develop science education programs in which learners cross cultural borders between western science and indigenous peoples; and meet the needs of diverse audiences using culturally-responsive approaches to science learning. Participants are introduced to topics in physical, earth, space, and life science, using an interdisciplinary approach. Deliverables include professional development workshops, peer mentoring, museum programs for public audiences, a project website, and media products for use in programs and exhibits. Additionally, regional partnerships between museums and native communities, a legacy document, and a culminating conference jointly hosted by the National Museum of the American Indian and the Association of Science and Technology Centers will promote future sustainability. Strategic impact is realized through participants' increased understanding of native and western science paradigms, museum programs that reflect commonalities in the two approaches, partnerships between museums and native communities, and increased institutional capacity to engage native audiences in science. This project directly impacts 270 informal educators at 96 science centers and tribal/cultural museums nationally while the resulting programs will reach an estimated 200,000 museum visitors.
The Children's Museum of San Jose, in collaboration with developmental psychology researchers at UC Santa Cruz (UCSC) and science and education staff of the UC Berkeley Museum of Paleontology (UCMP), is conducting a 48-month long project that focuses on children's use of evidence to construct scientific explanations. Key deliverables are: a 2,300 square-foot paleontology exhibit with an Evidence Central area three "evidence hubs" at the Children's Museum of San Jose, an educational Web site developed by UCMP, research on children's use of evidence conducted by Maureen Callanan's research group at UCSC, a "state of the children's museum field" study on varieties of perspectives on "science" and "evidence," and professional development experiences for staff at children's museums. Additional partners include the children's museums in Austin, TX, Madison, WI, and Providence, RI and local Vietnamese and Latino organizations in the museum's neighborhood. Randi Korn & Associates will conduct the program summative evaluation process and the "state of the field" study. The project identifies and will work to address two specific needs in the field: (a) a clearer sense of the developmental progression of children's understanding of evidence, and (b) a rigorous and systematic investigation of children's open-ended reasoning about evidence in a rich content domain (paleontology). The strategic impact goal is to build capacity in children's museums, enabling them to offer more evidence-based science learning experiences for their visitors.
"Waters Journey through the Everglades" was funded to impact adolescents by increasing their awareness and their understanding of the relevance of the environment, specifically water, in South Florida. The deliverables were to design, develop and produce technology-based experiences enhancing a new EcoDiscovery wing at the Museum of Discovery and Science in Ft. Lauderdale, Florida. Appropriate use of emerging technology was a cornerstone of the project as the project team sought to research how the depth and breadth of hands-on exhibits could be expanded, allowing the target audience of adolescent learners to explore "what if?" questions around the learning experiences in the new museum wing. The ability to change parameters of the exhibits, to make individual choices that change the outcome of the experience, was seen as a way to create more excitement, more social discourse, and deeper understanding. Research questions revolved around the following areas: -Linking technology to the hands-on exhibits under design for the new MODS wing, and using them to expand the depth and breadth of the hands-on exhibits. -Using augmented reality in appropriate areas not to show phenomenon-based things (like a working heart for example) but as a narrative enhancement to spur exploratory investigation into changing parameters and understanding the consequences of actions. -Researching new ways to get content information to the learners at the appropriate time in their exploration so they are ready to receive the information, rather than putting large graphic panels to relate the content. Only an average of 3% of visitors read labels, and we know that 3% is largely skewed toward older adults. -Researching how to engage the adolescent audience in museum experiences. Educational impact on the target adolescent audience revolved around exploring whether the resulting exhibit enhancements would help them: Develop a greater awareness of how water impacts the environment, from the local to the global. -Gain a clearer concept of the time scales and scope of environmental change. -Raise their confidence level in their ability to understand the relevance of science as they explore the vast amount of scientific data that has been collected, and answer their own questions about the Florida Everglades™ rich and fragile ecosystem, and its importance to their own community.
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TEAM MEMBERS:
Eileen SmithKim CavendishCharles Hughes
ENERGY-NET (Energy, Environment and Society Learning Network) brings together the Carnegie Museum of Natural History (CMNH) with the learning science and geoscience research strengths at the University of Pittsburgh to create rich opportunities for participatory learning and public education in the arena of energy, the environment, and society using an Earth systems science framework. ENERGY-NET builds upon a long-established teen docent program at CMNH and forms Geoscience Squads comprised of underserved teens. Together, the ENERGY-NET team, including museum staff, experts in informal learning sciences, and geoscientists spanning career stage (undergraduates, graduate students, faculty) provides inquiry-based learning experiences guided by Earth systems science principles. Together, the team works with Geoscience Squads to design "Exploration Stations" for use with CMNH visitors that employ an Earth systems science framework to explore the intersecting lenses of energy, the environment, and society. The goals of ENERGY-NET are to: 1) Develop a rich set of experiential learning activities to enhance public knowledge about the complex dynamics between Energy, Environment, and Society for demonstration at CMNH; 2) Expand diversity in the geosciences workforce by mentoring underrepresented teens, providing authentic learning experiences in earth systems science and life skills, and providing networking opportunities with geoscientists; and 3) Institutionalize ENERGY-NET collaborations among geosciences expert, learning researchers, and museum staff to yield long-term improvements in public geoscience education and geoscience workforce recruiting.
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TEAM MEMBERS:
Carnegie-Mellon UniversityMary Ann SteinerEmily ElliotKevin CrowleyUniversity of Pittsburgh and Carnegie Museum of Natural History
"Constructivist Reflections: World of Water Project Planning" is a planning activity to be carried out by Discovery 2000, Inc. They are developing a 14,000 sq. ft. area of aquatic exhibits and support spaces that will increase visitors understanding of the science concepts related to water, aquatic habitats, and organisms. The exhibit area will be developed in two phases. Phase I will be completed in the spring of 1998. It will consist of 15 or so fresh-and saltwater habitat tanks, a learning laboratory, a small program theater, a salt marsh touch pool and eight interactive exhibits. Phase II, for which this planning support will be used, will consist of an additional 25 interactive exhibits and associated programs. The Phase I area will serve as an experimental laboratory for the creation of the Phase II learning activities. With this planning grant, they will hold three staff development workshops, a planning seminar focusing on the learning theory of constructivism and how it can inform and drive exhibit and program development, produce a report of the seminar proceedings, and identify and recruit a national advisory team to assist with the development of Phase II. As a result of the planning activity their staff will be informed about constructivist theory and its application to museum exhibits and activities, they will increase their knowledge of front-end evaluation strategies, they will develop new community and professional partnerships, and they will have a plan to use as they move forward with the implementation of Phase II exhibits.
The Ft. Worth Museum of Science and History will plan activities related to their proposed exhibit "Texas Pre-History: How Do We Know?" This will be a 10,000 sq. ft. permanent exhibit along with a traveling exhibit and education program menu and will feature a constructivist approach to inquiry-based learning focusing on archaeological and paleontological fieldwork being carried out in Texas today. Research sites prominently featured in the exhibit will be several early Cretaceous dinosaur sites excavated by paleontologists Louis Jacobs, and Dale Winkler, Southern Methodist University, and archaeological sites from early Clovis and Dalton Periods being excavated under the direction of archeologist Reid Ferring, University of North Texas. The exhibits and complementary activities will explore the questions a) what is being learned about the prehistory of Texas b) how do scientists interpret their findings and c) what don't we know? With this planning grant, they will conduct extensive front end studies to identify key questions that visitors will have when they come to the exhibit. Meetings with advisors to develop a conceptual plan for the exhibit and educational materials. During these sessions such questions as the following will be explored. A) "How can the Museum pre-design multiple mysteries and outcomes to satisfy the interest of diverse visitors...", b) can the museum combine paleontology and archaeology without perpetuating the naive notion that dinosaurs and people lived at the same time, c) what materials and policies will be developed to handle the creationism vs evolution that might arise, and d) how will the challenges of circulating the traveling exhibit be addressed? Museum staff will travel to other museums to examine model exhibits, and project staff will work with teachers to develop project-related formal education programs.
The NOVA Large-format Film unit of the WGBH Educational Foundation, in conjunction with the New England Aquarium, is producing a large format film about Cocos Island, a small, uninhabited island off the coast of Costa Rica that has not yet been affected by human activity. The waters around Cocos Island contain an extraordinary abundance of sharks, rays, tuna, marlins, swordfish, and other pelagic fishes, thanks to nearby upwellings of cold, nutrient-rich water that create a rich food source. The film will focus on the physical oceanography and behavioral marine ecology of Cocos Island, highlighting the animal behavior and interactions of the wide diversity of marine life. Executive Producer will be Paula Apsell, head of the WGBH science unit and Executive Producer of NOVA. Susanne Simpson, executive producer for NOVA Large-format Films will as a senior producer. Howard Hall Productions will produce and direct the film. Howard Hall will be director/producer, and Michele Hall will serve as producer. The Halls are experts in the field of marine natural history filmmaking and are world-renowned for their television programs on such series as National Geographic and Nature. They worked in the large format medium as producer/directors of Into the Deep. Joseph Levine, a marine biologist who has written both science textbooks and television scripts, will be the writer. William Spitzer, Associate Director for Education at the New England Aquarium, will be responsible for the educational outreach materials.
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TEAM MEMBERS:
Paula ApsellSusanne SimpsonJerry SchubelKenneth MalloryBarbara Flagg
The Science Museum of Minnesota (SMM) will develop Window on Catalhoyuk: An Archaeological Work in Progress. The project will include a 4,500 sq. ft. exhibit, a World Wide Web site, an exhibit cookbook for archaeology interactives developed for the exhibit, and a suite of related classroom activities. Catalhoyuk is currently the most important archaeological site in Turkey and among the most significant cultural heritage monuments in the world. It consists of two mounds located on either side of an ancient river channel. The larger mound has Early Neolithic age occupation levels (9000 and 7500 years ago) and represents one of the largest known Neolithic settlements, holding links to the beginnings of agriculture, animal domestication, and the rise of urban complexity. The smaller mound consists of more recent occupations (7500 to 5000 years ago). Together they may record nearly 10,000 years of human occupation. SMM has been a partner, along with the Turkish team, in the Catalhoyuk Research Project since its inception in 1993 and has the responsibility of developing public programs and for bringing the research findings before a worldwide audience. Unlike a traditional approach where the results of archaeological research appear years after the excavations, this project will focus on the process of archaeology giving visitors the opportunity of learning about the workings of contemporary archaeology and the nature of scientific inquiry, along with the important insight into the beginning of Mediterranean civilization. The exhibit will be updated annually for two years to reflect new results of ongoing fieldwork. The project addresses the National Science Education Standards, particularly those related to science as inquiry and to the history and nature of science.
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TEAM MEMBERS:
Donald PohlmanNatalie RuskOrrin Shane
The University Museum of the University of Colorado at Boulder will plan a 3,000 square foot exhibit, "From Grassland to Glacier: Planning for an Interactive Exhibit on Biodiversity," to replace the antiquated Biology Hall in the Museum which is located on the Boulder campus. The goals of the project are two-fold: 1) to plan an innovative interactive exhibit presenting current research and pressing environmental issues to a diverse audience, and 2) to serve as a model for other university museums in bringing together researchers, exhibit specialists, undergraduate and graduate students, K-12 teachers, and visitors to plan an exhibit. The planning phase will involve researching other exhibit projects on biodiversity that have successfully communicated with underserved audiences; traveling to other science museums to learn about exhibits on biodiversity; bringing a specialist to Boulder to meet with the exhibit team; assessing the baseline knowledge of the core concepts; meeting with prospective visitors, university scientists, and representatives from collaborative organizations; and drafting a conceptual plan for the exhibit.
The Hudson River Museum (HRM) will develop Hudson Riverama: An Interactive, Long-term Exhibition for Families and School Children. This will be a 2000 sq. ft. exhibit and will take the form of a trip along the Hudson River. Part I, "The Journey," will introduce seven distinct river environments from Lake Tear in the Clouds to the New York Harbor. Part II, "River People," will present human occupations and activities that are related to the river such as a shad fisherman, a municipal planner, a sewage treatment worker, and an environmental educator. The exhibit will present four fundamental, interrelated environmental concepts: ecosystems, habitats, adaptation, and human impact on the environment. Learners will immerse themselves in a habitat by "becoming" Hudson River animals and by role playing field guides, urban planners, etc. National science standards will provide a framework for the exhibit and complementary educational activities. The complementary materials will include pre- and post-visit materials for use by teachers and their students. These will include visual, auditory, tactile and kinesthetic activities that will connect the science education requirements with the exhibit. Information about the exhibit will be broadly disseminated and it is expected that other similar museums will emulate this approach. The exhibit is scheduled to open in January, 2001.
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TEAM MEMBERS:
Philip VerreCatherine Shiga-Gattullo