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resource research Exhibitions
The first outside broadcast ever made by the British Broadcasting Company from a natural location was the Nightingale broadcast of 19 May 1924, in which the world-famous virtuoso cellist Beatrice Harrison performed a ‘duet’ with nightingales in her garden. The broadcast was made possible by the Marconi-Sykes magnetophone, an improved microphone developed for the early BBC. This paper explores the historical and cultural significance of the Nightingale broadcasts, with a particular emphasis on the emotive aspects, and explains the role of the magnetophone in this context. This paper was
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TEAM MEMBERS: Iain Logie Baird
resource evaluation Media and Technology
With funding from the National Science Foundation, NOVA/WGBH Boston with the participation of 14 U.S. and 4 international science museums have produced an IMAX/OMNIMAX film titled, Special Effects. The 40-minute film shows the techniques and methods that special effects filmmakers use along with their understanding of the human visual system to create movie illusions. Multimedia Research implemented a summative evaluation focused on the following major outcomes: To what extent did the program appeal to adult viewers? To what extent did the program achieve its intended viewing goals? What
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TEAM MEMBERS: Barbara Flagg
resource evaluation Media and Technology
With funding from the National Science Foundation, NOVA/WGBH Boston with the participation of 14 U.S. and 4 international science museums have produced an IMAX/OMNIMAX film titled, Special Effects. The 40-minute film shows the techniques and methods that special effects filmmakers use to create movie illusions. Multimedia Research implemented a summative evaluation with students focused on the following major outcomes: To what extent did the program appeal to student viewers? To what extent did the program achieve its intended viewing goals? Did the implementation of school-based activities
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TEAM MEMBERS: Barbara Flagg
resource research Public Programs
Theatrical action can bring out the value of the exhibits of a museum, while creating a new way of experiencing the exhibitions. Theatrical actions link education and entertainment, consequently becoming a highly effective didactic instrument. The advantages of theatre are briefly outlined, considering it as an interpretative technique to communicate science from the point of view of the goals pursued by museums, of epistemology and of theatrical research.
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TEAM MEMBERS: Francesca Magni
resource research Media and Technology
How does taking photos affect people’s memories of objects in a museum? Henkel compared people’s recall after taking photos and after simply observing museum paintings and objects. People remembered more when they observed than when they took a photo. However, if the photo zoomed in on a specific feature, people remembered the whole object better.
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TEAM MEMBERS: Suzanne Perin
resource research Media and Technology
How does taking photos affect people’s memories of objects in a museum? Henkel compared people’s recall after taking photos and after simply observing museum paintings and objects. People remembered more when they observed than when they took a photo. However, if the photo zoomed in on a specific feature, people remembered the whole object better.
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TEAM MEMBERS: Suzanne Perin
resource research Public Programs
As Maker and Tinkering programs expand, educators are in need of new ways of noticing and capturing learning. In particular, because maker programs are so facilitation-heavy, and physically active, there is a need for ways for educators to monitor learning in situ. In this paper, Bevan, Gutwill, Petrich and Wilkinson explore how jointly negotiated research led to new insights about what counts as learning in the context of STEM-rich tinkering in ways that can support formative, embedded, and naturalistic assessments.
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TEAM MEMBERS: Bronwyn Bevan
resource project Media and Technology
The “Impressions from a Lost World” website and related public programs will tell the story of the 19th century discovery of dinosaur tracks along the Connecticut River Valley in Massachusetts and Connecticut. The significance of these fossils extended far beyond the emerging scientific community, as they exerted a profound effect upon American arts, religion, and culture that reverberates down to the present day. The website will use stories of real people to engage visitors to think about relationships between science and religion, amateur vs. professional scientific pursuits and the role of specialization, participation of women in science, and the impact of new scientific ideas on American culture. Website visitors will draw connections of these important humanities themes to current issues. Accompanying public programs will attract diverse audiences and build interest in the website.
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TEAM MEMBERS: Timothy Neumann
resource project Media and Technology
This will be a unique video game based on the writings the American author Henry David Thoreau at Walden Pond. Designed and directed by game designer Tracy Fullerton, Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the beauty of a virtual landscape the ideas and writings of this unique philosopher, and cultivate through the game play their own thoughts and responses to the concepts discovered there. The humanities content of the game will focus on an interactive translation of Thoreau’s writings and will also include references to the historical context of those writings. The game takes place in the environment of 1845 New England, when new technologies such as the railroad, the telegraph were first being seen and were part of the changes to pace of life that Thoreau so articulately resisted in critiques of society.
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TEAM MEMBERS: Tracy Fullerton
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The project will provide much needed empirical results on how to promote children’s STEM engagement and learning in informal science education settings. The project will yield useful information and resources for informal science learning practitioners, parents, and other educators who look to advance STEM learning opportunities for children.
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TEAM MEMBERS: Catherine Haden David Uttal Tsivia Cohen
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Earth Partnership: Indigenous Arts and Sciences (IAS) refines a model for integrating Indigenous and Western STEM education utilizing a 10-step framework for ecological restoration, project-based learning, and professional development. Through community dialogues and a collaborative design process with Native Nations of Wisconsin, Earth Partnership is developing an Indigenous Arts and Sciences approach that has allowed Native participants to voice their insights
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resource evaluation Public Programs
In 2014 Poets House received a planning grant from the Institute of Museum and Library Services for Discovering the Natural World through Poetry at Libraries & Natural History Museums. Activities included discussions among the project team about how to support learning in a hybrid program; a two-day set of pilot public event experiments at the Oakland Museum of California and the Oakland Public Library; and a one-day workshop for poets, scientists, museum and library leaders, and researchers to explore the potential of poetry and science to promote deeper public connection to the natural world
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TEAM MEMBERS: John Fraser Kate Flinner