BirdSleuth is an inquiry-based science curriculum that engages kids in scientific study and real data collection through the Cornell Lab of Ornithology's citizen science projects. Each BirdSleuth module encourages students do what “real” scientists do: ask questions, collect data, look for patterns and evidence, test ideas, draw conclusions, and share results. Each module scaffolds one or more citizen science projects, and includes lesson plans, student journals, a reference guide, and a resource kit containing such tools as Focus Cards, CD-ROMs or DVDs, books, and full-color posters.
Monarchs in the Classroom provides a wide variety of materials and professional development opportunities for teachers, naturalists and citizens throughout the US. Two groups of behind the scenes people work together in a unique partnership to make this program successful: classroom teachers and scientists committed to sharing their expertise with the broader community. All of our programs reflect this partnership, combining real science with techniques that work for teachers, students and citizens, and promoting practices in which children learn science in ways that reflect the inquiry methods used by scientists to understand the natural world.
In this article, Janet Petitpas, assistant director at the Bay Area Discovery Museum and President of the Youth Museum Exhibit Collaborative, discusses how the group of North American children's museums share and manage traveling exhibits between the United States and Canada. Petitpas addresses the challenges associated with international exhibitions and offers suggestions based on her experiences.
In this article, Alissa Rupp, architect and exhibit designer at The Portico Group, reveals the importance of integrating emotional connections into exhibit designs for children. Rupp explains how exhibits can elicit strong emotional connections as well as the value of these emotional experiences for children and families.
This article describes the research effort of ASTC and Reach Advisors to explore the motivations and engagement levels of visitors to science museums. The team discovered surprising and telling information about mothers who visit with their children. This article explores the survey methodology, key findings including helpful terms to describe four types of visitors, and conclusions with recommendations.
This article describes how some museums are expanding their partnerships with schools and encouraging teachers to view museums as more than field trip destinations. This article describes the benefits of museum schools, citing the advantages of the symbiotic relationship between the museums and schools, the value of inquiry-based learning, and the professional development opportunities for teachers.
During the spring of 2006, American Institutes for Research (AIR) conducted an evaluation study on behalf of WGBH. The purpose of the study was to gather data related to the effectiveness of the FETCH! Activity Guide, which was designed to extend the teachings of a new children's show, "FETCH! with Ruff Ruffman. The four main study objectives were to: Assess the activities' appeal for children (for example, do children enjoy the activities, do they realize they are learning about science, etc.?) Assess whether the facilitators liked the Activity Guide and deemed it appropriate for their after
This report presents findings from a summative evaluation of Go Figure! conducted by Randi Korn & Associates, Inc. (RK&A) for the Minnesota Children's Museum (MCM). Go Figure! is a traveling exhibition that is visiting both libraries and children's museums across the country. The exhibition was developed by the Minnesota Children's Museum in collaboration with the American Library Association through a grant from the Institute of Museum and Library Services and is intended to engage children two through seven years and their parents in exploring math through hands-on, book-based math
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Randi Korn & Associates, Inc.Minnesota Children's Museum
This report presents the findings of a summative evaluation of Invention at Play, conducted by Randi Korn & Associates, Inc. (RK&A), for the Lemelson Center for the Study of Invention and Innovation at the Smithsonian Institution's National Museum of American History. Invention at Play is a traveling exhibition developed by the Lemelson Center in partnership with the Science Museum of Minnesota and is funded by The Lemelson Foundation and the National Science Foundation. Data collection took place at two venues: in December 2002 at the National Museum of American History in Washington, D.C.,
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Randi Korn & Associates, Inc.Smithsonian Institution
In early 2004 Explorit Science Center (Explorit) contracted with Visitor Studies Services (VSS) to design and conduct an evaluation of Explorit's Health In Your World Project (HIYW). HIYW is a traveling, science-based health education program for children and adults in low-income communities. HIYW features interactive experiments designed to make learning about the human body, health, and healthy choices fun and accessible. The program serves students in grades K-6, and is designed to engage parents and involve them as an integral part of the learning process. The HIYW Project was developed in
This study was commissioned to provide systematic feedback regarding visitor experience of the Low-Carb Craze exhibits (about nutrition and dieting) in Current Science Central. The principal issues to be investigated were about the interpretive experience: are visitors getting the idea that this is about current science information?; do visitors perceive the information to be recent?; are they learning any new information or not? To address these issues, an evaluation strategy was developed that focused on people's perceptions of the content and reactions to the activities; specifically
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Jeff HaywardScience Museum of MinnesotaJolene Hart
Nanoscale science and engineering study and create materials and devices on the molecular scale. The Nanobiotechnology Center, a National Science Foundation supported Science and Technology Center, collaborated with Ithaca, New York's Sciencenter, a hands-on museum, and Painted Universe, Inc. an exhibition design-and-fabrication team, to create It's a NanoWorld, a 3,000 square-foot, hands-on traveling exhibition. Edu, Inc., an external evaluation group, led front-end research and formative evaluation to guide and refine development of the exhibition. Summative evaluation investigated visitors'
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Douglas SpencerCornell UniversityVictoria AngelottiSciencenter