Skip to main content

Community Repository Search Results

resource project Public Programs
Science identity has been shown to be a necessary precondition to academic success and persistence in science trajectories. Further, science identities are formed, in large part, due to the kinds of access, real or perceived, that (racialized) learners have to science spaces. For Black and Latinx youth, in particular, mainstream ideas of science as a discipline and as a culture in the US recognize and support certain learners and marginalize others. Without developing identities as learners who can do science, or can become future scientists, these young people are not likely to pursue careers in any scientific field. There are demonstrable links between positive science identities and the material and social resources provided by particular places. Thus, whether young people can see themselves as scientists, or even feel that they have access to science practices, also depends on where they are learning it. The overarching goal of this project is to broaden participation of Black and Latinx youth in science by deepening our understanding of both science identities and how science learning spaces may be better designed to support the development of positive science identities of these learners. By deepening the field’s knowledge of how science learning spaces shape science identities, science educators can design more equitable learning spaces that leverage the spatial aspects of program location, culturally relevant curriculum, and participants’ lived experiences. A more expansive understanding of positive science identities allows educators to recognize these in Black and Latinx learners, and direct their continued science engagements accordingly, as positive identities lead to greater persistence in science. This project is a collaboration between researchers at New York University and those at a New York City informal science organization, BioBus. It is funded by the Advancing Informal STEM Learning (AISL) Program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

This participatory design research project will compare three different formats, in different settings, of afterschool science programming for middle schoolers: one located in a lab space on the campus of a nearby university, one located in the public middle school building of participating students, and one aboard a mobile science lab. For purposes of this study, the construct of “setting” refers to the dimensions of geographic location, built physical environment, and material resources. Setting is not static, but instead social and relational: it is dynamically (co)constructed and experienced in activity by individuals and in interaction by groups of individuals. Therefore, the three BioBus programming types allow for productive comparison not only because of their different geographic locations, built environments, and material resources (e.g., scientific tools), but also the existing relationships learners may have with these places, as well as the instructional designs and pedagogical practices that BioBus teaching scientists use in each. This project uses a design-based research approach to answer the following research questions: (1) How do the settings of science learning shape science identity development? What are different positive science identities that may emerge from these relationships? And (2) What are ways to leverage different spatial aspects of informal science programming and instruction to support positive science identities? The study uses ethnographic and micro-analytic methods to develop better understandings of the relationships between setting and science identity development, uncover a broad range of types of positive science identities taken up by our Black and Latinx students, and inform informal science education to design for and leverage spatial aspects of programming and instruction. Findings will contribute to a systematic knowledge base bringing together spatial aspects of informal science education and science identity and identity development, and provide new tools for informal science educators, including design principles for incorporating spatial factors into program and lesson planning.
DATE: -
TEAM MEMBERS: Jasmine Ma Latasha Wright Roya Heydari
resource research Public Programs
This presentation "Revealing Impacts: How does one long-term, statewide field trip program influence a community's learning ecosystem?" was shared as showcase at the 2021 Connected Learning Summit (https://app.clowdr.org/conference/clsummit2021/) held virtually from July 7-30, 2021. In the showcase session, we shared details of an NSF funded collaborative project between the Gulf of Maine Research Institute, Oregon State University and TERC to understand how a longstanding, statewide field trip program, LabVenture, influences a community’s learning ecosystem. The project uses the construct
DATE:
TEAM MEMBERS: Kelly Riedinger Kim Preston Amanda Dickes
resource project Public Programs
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences. This ITEST project aims to research the STEM career interests of late elementary and middle-school students and, based on the results of that research, build an informal education program to involve families and community partners to enhance their science knowledge, attitudes, experiences, and resources. There is an emphasis on underrepresented and low income students and their families.

The project will research and test a new model to promote the development of positive attitudes toward STEM and to increase interest in STEM careers. Phase 1 of the project will include exploratory research examining science capital and habitus for a representative sample of youth at three age ranges: 8-9, 9-10 and 11-12 years. The project will measure the access that youth have to adults who engage in STEM careers and STEM leisure activities. In phase II the project will test a model with a control group and a treatment group to enhance science capital and habitus for youth.
DATE: -
resource project Public Programs
This research in service to practice project will examine the impact of a 12-year statewide science field trip program called LabVenture. This hands-on program in discovery and inquiry brings middle school students and teachers across the State of Maine to the Gulf of Maine Research Institute (GMRI) in Portland, Maine to become fully immersed in explorations into the complexities of local marine science ecosystems. These intensive field trip experiences are led by informal educators and facilitated entirely within informal contexts at GMRI. Approximately 70% of all fifth and sixth grade students in Maine participate in the program each year and more than 120,000 students have attended since the program's inception in 2005. Unfortunately, little is known to date on how the program has influenced practice and learning ecosystems within formal, informal, and community contexts. As such, this research in service to practice project will employ an innovative research approach to understand and advance knowledge on the short and long-term impacts of the program within different contexts. If proven effective, the LabVenture program will elucidate the potential benefits of a large-scale field trip program implemented systemically across a community over time and serve as a reputable model for statewide adoption of similar programs seeking innovative strategies to connect formal and informal science learning to achieve notable positive shifts in their local, statewide, or regional STEM learning ecosystems.

Over the four-year project duration, the project will reach all 16 counties in the State of Maine. The research design includes a multi-step, multi-method approach to gain insight on the primary research questions. The initial research will focus on extant data and retrospective data sources codified over the 12-year history of the program. The research will then be expanded to garner prospective data on current participating students, teachers, and informal educators. Finally, a community study will be conducted to understand the potential broader impacts of the program. Each phase of the research will consider the following overarching research questions are: (1) How do formal and informal practitioners perceive the value and purposes of the field trip program and field trip experiences more broadly (field trip ontology)? (2) To what degree do short-term field trip experiences in informal contexts effect cognitive and affective outcomes for students? (3) How are community characteristics (e.g., population, distance from GMRI, proximity to the coast) related to ongoing engagement with the field trip program? (4) What are aspects of the ongoing field trip program that might embed it as an integral element of community culture (e.g., community awareness of a shared social experience)? (5) To what degree does a field trip experience that is shared by schools across a state lead to a traceable change that can be measured for those who participated and across the broader community? and (6) In what ways, if at all, can a field trip experience that occurs in informal contexts have an influence on the larger learning ecosystem (e.g., the Maine education system)? Each phase of the research will be led by a team of researchers with the requisite expertise in the methodologies and contexts required to carry out that particular aspect of the research (i.e., retrospective study, prospective study, community study). In addition, evaluation and practitioner panels of experts will provide expertise and guidance on the research, evaluation, and project implementation. The project will culminate with a practitioner convening, to share project findings more broadly with formal and informal practitioners, and promote transfer from research to practice. Additional dissemination strategies include conferences, network meetings, and peer-reviewed publications.

The potential insights this research could garner on intersectionality between formal and informal STEM learning are substantial. As a consequence, this project is co-funded by the Advancing Informal STEM Learning (AISL) and Discovery Research K-12 (DRK-12) Programs. The Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Likewise, the Discovery Research-K12 Program seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
resource research Public Programs
MobiLLab is a mobile science education program designed to awaken young people’s interest in science and technology (S&T). Perceived novelty, or unfamiliarity, has been shown to affect pupils’ educational outcomes at similar out-of-school learning places (OSLePs) such as museums and science centers. A study involved 215 mobiLLab pupils who responded to three surveys: a pre-preparation, at-visit, and post-visit survey. Results provide evidence for four dimensions of pupils’ at-visit novelty: curiosity, exploratory behavior, oriented feeling, and cognitive load. Findings also show that classroom
DATE:
TEAM MEMBERS: Rebecca Cors
resource research Public Programs
Learn how to create opportunities for young people from low-income, ethnically diverse communities to learn about growing food, doing science, and how science can help them contribute to their community in positive ways. The authors developed a program that integrates hydroponics (a method of growing plants indoors without soil) into both in-school and out-of-school educational settings.
DATE:
TEAM MEMBERS: Amie Patchen Andrea Aeschlimann Anne Vera-Cruz Anushree Kamath Deborah Jose Jackie DeLisi Michael Barnett Paul Madden Rajeev Rupani
resource evaluation Media and Technology
This is the final evaluation report for the Skynet Junior Scholars Project from the External Evaluator, David Beer.
DATE:
TEAM MEMBERS: Sue Ann Heatherly David Beer
resource project Public Programs
A non-technical description of the project test explains its significance and importance.

The goal of this project is to help students easily identify themselves as science or engineering professionals and increase the proportion of the local population, dominantly minorities, who pursue science and technology careers. Experience has demonstrated that students are most engaged in technical fields when they can participate in active, hands-on learning around problems with application to their local community. The focus of the effort is in marine science, which has local relevance to both the environment and the economy of the U.S. Virgin Islands. The project will use interventions at three crucial stages: middle school, high-school-college transition, and master-PhD transition, to engage students with specific active-learning and research-oriented programs. Community partners comprise a wide-ranging local organization that leverages the resources of other successful collaborations.

A technical description of the project

This project will create a transferable model that uses innovative partnerships among universities, governmental and non-governmental organizations, a professional society, and businesses, to create a local backbone organization with a shared vision for change and common success metrics broaden participation in science, technology, engineering, and mathematics (STEM). This project addresses the critical challenge of building scientific identity to increase interest and engagement of underrepresented minorities in STEM fields in the U.S. Virgin Islands. The plan includes targeted interventions at three significant times in the student career pathway (middle/high school, early college, and graduate school) that comprise: (1) field experiences in the marine sciences for middle/high school students, (2) early field research experiences for college freshmen and sophomore students, (3) bridge programming to a Ph.D. partnership with Pennsylvania State University, and (4) an intensive mentoring program. The model is grounded in social innovation theory through a framework that meets the five conditions for collective impact: common agenda, shared measurement of data and results, mutually reinforcing activities, continuous communication, and backbone support.
DATE: -
TEAM MEMBERS: Kristin Wilson Grimes Marilyn Brandt Nastassia Jones Carrie Bucklin Monica Medina
resource research Media and Technology
In this chapter we present the ways in which institutional cultural differences impact the development and implementation of learning activities in informal settings. Five university-based centers for the study of chemistry worked with informal learning professionals to re-envision educational and public outreach activities about science. The projects were part of a broader effort to catalyze new thinking and innovation in informal education and chemistry centers. The set of projects illustrates the broad possibilities for informal learning settings, with projects targeting diverse audiences
DATE:
resource research Public Programs
Oficina Desafio, Challenge Workshop, is a project of UNICAMP Exploratory Science Museum – the Science Center of the State University of Campinas (Brazil). It is an outreach project, consisting of a fully - equipped mobile workshop constructed on a truck, which visits schools and gives the students open solution real problems challenging them to “design, construct and operate a device” capable of solving the challenge. Analysis of the evaluation forms answered by school students reveals that participants of the challenges perceive it as a “learning opportunity”, in the sense they identify
DATE:
TEAM MEMBERS: Marcelo Firer
resource project Public Programs
Science Museum of Minnesota will create three live theater productions highlighting current laboratory and field research studies of science issues with strong topical relevance to families with school-age children, school groups, and adult lifelong learners. Shows will align with the appropriate grade levels of the Minnesota Science Education Standards in three age levels: early elementary (grades 1–3), upper elementary and middle school (grades 4–8), and high school students and adult learners. The shows will be performed in daily rotation at the museum to entertain, inform, and challenge visitors to reflect on current science issues. Theater staff will disseminate the shows through various national conferences, websites, and professional associations, enabling colleagues nationwide to download the scripts free of charge and present topical science issues at their own museums.
DATE: -
TEAM MEMBERS: Stephanie Long
resource project Public Programs
The State University of New York (SUNY) and the New York Academy of Sciences (NYAS) are collaborating to implement the SUNY/NYAS STEM Mentoring Program, a full scale development project designed to improve the science and math literacy of middle school youth. Building upon lessons learned through the implementation of national initiatives such as NSF's Graduate STEM Fellows in K-12 Education (GK-12) Program, university initiatives such as the UTeach model, and locally-run programs, this project's goals are to: 1) increase access to high quality, hands-on STEM programs in informal environments, 2) improve teaching and outreach skills of scientists in training (graduate and postdoctoral fellows), and 3) test hypotheses around scalable program elements. Together, SUNY and NYAS propose to carry out a comprehensive, systemic science education initiative to recruit graduate students and postdoctoral fellows studying science, technology, engineering, and mathematics (STEM) disciplines at colleges and universities statewide to serve as mentors in afterschool programs. SUNY campuses will partner with a community-based organization (CBO) to place mentors in afterschool programs serving middle school students in high-need, low-resource urban and rural communities. Project deliverables include a three-credit online graduate course for mentor training, six pilot sites, a best practices guide, and a model for national dissemination. The online course will prepare graduate and postdoctoral fellows to spend 12-15 weeks in afterschool programs, introducing students to life science, earth science, mathematics and engineering using curriculum modules that are aligned with the New York State standards. The project design includes three pre-selected sites (College of Nanoscale Science & Engineering at the University of Albany, SUNY Institute of Technology, and SUNY Downstate Medical Center) and three future sites to be selected through a competitive process, each of which will be paired with a CBO to create a locally designed STEM mentoring program. As a result, a minimum of 192 mentors will provide informal STEM education to 2,880 middle school students throughout New York State. The comprehensive, mixed-methods evaluation will address the following questions: 1) Does student participation in an afterschool model of informal education lead to an increase in STEM content knowledge, attitudes, self-efficacy, and interest in pursuing further STEM education and career pathways? 2) Do young scientists who participate in the program develop effective teaching and mentoring skills, and develop interest in teaching or mentoring career options that result in STEM retention? 3) What are the attributes of an effective STEM afterschool program and the elements of local adaptation and innovation that are necessary to achieve a successful scale-up to geographically diverse locations? 4) What is the role of the afterschool model in delivering informal STEM education? This innovative model includes a commitment to scale across the 64 SUNY campuses and 122 Councils of the Girl Scouts of the USA, use an online platform to deliver training, and place scientists-in-training in informal learning environments. It is hypothesized that as a result of greater access to STEM education in an informal setting, participating middle school youth will develop increased levels of STEM content knowledge, self-efficacy, confidence in STEM learning, and interest in STEM careers. Scientist mentors will: 1) gain an understanding of the context and characteristics of informal science education, 2) develop skills in mentoring and interpersonal communication, 3) learn and apply best practices of inquiry instruction, and 4) potentially develop interest in teaching as a viable career option. It is anticipated that the project will add to the research literature in several areas such as the effectiveness of incentives for graduate students; the design of mentor support systems; and the structure of pilot site programs in local communities. Findings and materials from this project will be disseminated through presentations at local, regional, and national conferences, publications in peer-reviewed journals focused on informal science education, and briefings sent to more than 25,000 NYAS members around the world.
DATE: -