We examined an approach to reaching audiences who may not ordinarily engage with science. Termed Guerilla Science, this approach blends elements of access, by removing barriers to participation by embedding science into unexpected places, with those of inclusion, by designing activities that speak to the learning identities of participants.
This guidebook will help you plan your action project. The initial brainstorm pages will help you consider where to start, and the Action Project Framework will navigate you through steps to get to your destination: the completion of your project!
This project focuses on environmental health literacy and will explore the extent to which diverse rural and urban youth in an out-of-school STEM enrichment program exhibit gains in environmental health literacy while engaged in learning and teaching others about community resilience in the face of changing climates. Science centers and museums provide unique opportunities for youth to learn about resilience, because they bring community members together to examine the ways that current science influences local decisions. In this project, teams of participating youth will progress through four learning modules that explore the impacts of changing climates on local communities, the local vulnerabilities and risks associated with those changes, possible mitigation and adaptation strategies, and building capacities for communities to become climate resilient. After completion of these modules, participating youth will conduct a resilience-focused action project. Participants will be encouraged to engage peers, families, friends, and other community stakeholders in the design and implementation of their projects, and they will gain experience in accessing local climate and weather data, and in sharing their findings through relevant web portals. Participants will also use various sensors and web-based tools to collect their own data.
This study is guided by three research questions: 1) To what extent do youth develop knowledge, skills, and self- efficacy for developing community resilience (taken together, environmental health literacy in the context of resilience) through participation in museum-led, resilience-focused programming? 2) What program features and settings foster these science learning outcomes? And 3) How does environmental health literacy differ among rural and urban youth, and what do any differences imply for project replication? Over a two- year period, the project will proceed in six stages: a) Materials Development during the first year, b) Recruitment and selection of youth participants, c) Summer institute (six days), d) Workshops and field experiences during the school year following the summer institute, e) Locally relevant action projects, and f) End- of-program summit (one day). In pursuing answers to the research questions, a variety of data sources will be used, including transcripts from youth focus groups and educator interviews, brief researcher reflections of each focus group and interview, and a survey of resilience- related knowledge. Quantitative data sources will include a demographic survey and responses to a self-efficacy instrument for adolescents. The project will directly engage 32 youth, together with one parent or guardian per youth. The study will explore the experiences of rural and urban youth of high school age engaged in interactive, parallel programming to enable the project team to compare and contrast changes in environmental health literacy between rural and urban participants. It is anticipated that this research will advance knowledge of how engagement of diverse youth in informal learning environments influences understanding of resilience and development of environmental health literacy, and it will provide insights into the role of partnerships between research universities and informal science centers in focusing on community resilience.
Public outdoor spaces present opportunities for social experiences and learning. This Broader Implementation project will expand and evaluate a model that transforms urban public spaces into accessible and engaging environments for learning social science in outdoor public spaces. The model combines social science inquiry exhibits, place making and human facilitation of learning experiences in outdoor public areas. Project exhibits use the facilitated social interactions as both the content of and medium for the experiences. This project will adapt the existing exhibits and add new exhibits and facilitation techniques for testing in three different urban environments. Project research will explore the efficacy of these adaptations and revised facilitation techniques for the different settings in collaboration with civic partners at each site. The project will share the model and research findings widely through the Exploratorium website and publications for researchers, developers, and educators.
The team’s prior research showed that facilitators improved multiple learning outcomes with the current exhibits. Visitors acquired new social observation skills, reflected on their own experiences, perceptions, and actions, and increased their awareness for how social behavior, cognition, and emotion can be studied scientifically. Building on the prior research, the project will install the exhibition and test its efficacy in three different urban environments and explore the adaptations that are required for different settings with different civic partners. The project will use design-based research to develop a new theoretical model of facilitation strategies for supporting science learning in outdoor public spaces. For evaluation, the project will use mixed methods, including observations, interviews, surveys, and document review. Evaluation will assess success in attracting and engaging visitors; conveying social science concepts; prompting self-reflection of judgments and actions; and fostering empathy among those with different social identities. The project will assess the extent to which participants, particularly those from marginalized communities, experience feelings of belonging and inclusion. The project will be presented in three sites which represent the significant diversity, income levels, and urban environments of San Francisco. Facilitation strategies are being co-developed with Urban Alchemy, an organization that works within distressed urban communities in San Francisco. Project site partners and collaborators include the San Francisco Public Library, the Port of San Francisco, and the San Francisco Department of Parks and Recreation. The project will also measure partnership outcomes, through surveys and interviews, to look at the extent and ways the project integrates a co-creation model and develops an authentic, mutually beneficial, sustainable partnership. The project will generate and disseminate generalizable knowledge about the affordances of combining informal science learning, placemaking, and facilitation in a variety of free, outdoor STEM learning spaces in collaboration with local community groups. The project will also advance public understanding of the social and behavioral sciences.
This research project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and sssessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
The goal of the National Science Foundation?s Research Coordination Network (RCN) program is to advance a field or create new directions in research or education by supporting groups of investigators to communicate and coordinate their research, training and educational activities across disciplinary, organizational, geographic and international boundaries. This RCN will bring together scholars and practitioners working at the intersection of equity and interdisciplinary making in STEM education. Making is a culture that emphasizes interest-driven learning by doing within an informal, peer-led and creative social environment. Hundreds of maker spaces and maker-oriented classroom pedagogies have developed across the country. Maker spaces often include digital technologies such as computer design, 3-D printers, and laser cutters, but may also include traditional crafts or a variety of artist-driven creations. The driving purpose of the project is to collectively broaden STEM-focused maker participation in the United States through pursuing common research questions, sharing resources, and incubating emergent inquiry and knowledge across multiple working sites of practice. The network aims to build capacity for research and knowledge, building in consequential and far-reaching mechanisms to leverage combined efforts of a core group of scholars, practitioners, and an extended network of formal and informal education partners in urban and rural sites serving people from groups underrepresented in STEM. Maker learning spaces can be particularly fruitful spaces for STEM learning toward equity because they foster interest-driven, collective, and community-oriented learning in making for social and community change. The network will be led by a team of multi-institutional and multi-disciplinary researchers from different geographic regions of the United States and guided by a steering committee of prominent researchers and practitioners in making and equity will convene to facilitate network activities.
Equitable processes are rooted in a commitment to understand and build on the skills, practices, values, and knowledge of communities marginalized in STEM. The research network aims to fill in gaps in current understandings about making and equity, including the many ways different projects define equity and STEM in making. The project will survey the existing research terrain to develop a dynamic and cohesive understanding of making that connects to learners' STEM ideas, communities, and historical ways of making. Additionally, the network will collaboratively develop central research questions for network partners. The network will create a repository for ethical and promising practices in community-based research and aggregate data across sites, among other activities. The network will support collaboration across a multiplicity of making spaces, research institutions, and community organizations throughout the country to share data, methodologies, ways of connecting to local communities and approaches to robust integration of STEM skills and practices. Project impacts will include new research partnerships, a dissemination hub for research related to making and equity, professional development for researchers and practitioners, and leveraging collective research findings about making values and practices to improve approaches to STEM-rich making integration in informal learning environments. The project is funded by NSF's Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of settings. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Since 1992, the WSU Math Corps, a combined mathematics and mentoring program, has worked to make a difference in the lives of Detroit’s children—providing them with the love and support that all kids need in the moment, while empowering them with the kinds of educational opportunities and sense of purpose, that hold the promise of good lives for themselves and a better world for all.
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TEAM MEMBERS:
Steve KahnStephen ChrisomalisTodd KubicaCarol Philips-BeyFrancisca Richter
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. Informal STEM educational activities have proliferated widely in the US over the last 20 years. Additional research will further validate the long-term benefits of this mode of learning. Thus, elaborating the multitude of variables in informal learning and how those variables can be used for individual learning is yet to be defined for the circumstances of the learners. Thus, the primary objective of this work is to produce robust and detailed evidence to help shape both practice and policy for informal STEM learning in a broad array of common circumstances such as rural, urban, varying economic situations, and unique characteristics and cultures of citizen groups. Rather than pursuing a universal model of informal learning, the principal investigator will develop a series of comprehensive models that will support learning in informal environments for various demographic groups. The research will undertake a longitudinal mixed-methods approach of Out of School Time/informal STEM experiences over a five-year time span of data collection for youth ages 9-19 in urban, suburban, town, and rural communities. The evidence base will include data on youth experiences of informal STEM, factors that exert an influence on participation in informal STEM, the impact of participation on choices about educational pathways and careers, and preferences for particular types of learning activities. The quantitative data will include youth surveys, program details (e.g. duration of program, length of each program session, youth/facilitator ratio, etc.), and demographics. The qualitative data will include on-site informal interviews with youth and facilitators, and program documentation. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This third and final report reflects on the entire three-year grant period. It offers the External Review Team’s overall assessment and observations about the accomplishments and challenges experienced by the Child Trends Team while implementing the proof-of-concept study. It further presents several open questions and opportunities for future consideration.
This set of appendices represent all research instruments related to study presented in the I/CaLL Art Experiences and Advancing Science Literacy report (NewKnowledge Publication #NSF.097.115.07).
Appendix A: Installation Site Intercept Interview Instrument
Appendix B: Artists-Scientists Walk & Talks Instrument
Appendix C: Post-Performance Event Survey Instrument
Note that researchers did not use an instrument for the fourth aspect of the study, the post-performance event reflection sessions. Instead, they allowed the discussions to be directed by the reflection participants.
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TEAM MEMBERS:
John FraserRebecca Joy NorlanderSophie SwansonNezam ArdalanKate FlinnerJoanna Laursen BruckerNicole LaMarca
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project will conduct research designed to deepen our fundamental knowledge about culture, experience, and ecosystems cognition and to develop innovative practices and approaches to support learning about changing ecological systems and environmental decision making. Work on cultural differences in the production of complex systems knowledge is severely lacking. This gap in knowledge may contribute to the continued reproduction of inequities in science education. More broadly findings from this project will have clear implications for theories of cognitive development, especially those pertaining to how knowledge is shaped by culture and experience. Focusing on ecosystems may represent an opportunity to not only increase engagement and achievement in science among non-dominant communities and Native youth specifically, but also advance effective learning for all communities. The primary deliverables for the project are conference presentations and research publications. However, the project will also develop additional resources freely available to researchers, educators, and the general public. These will include summer curricular materials and teaching tools, professional development workshops, practitioner briefs about research findings that can be used in professional development workshops and shared share more broadly, and evaluation reports.
A deeper understanding of cultural influences on conceptions of the natural world can serve to advance the educational needs of children, including children from diverse linguistic and cultural backgrounds. Project research will include two interrelated series of studies designed to expand knowledge about human cognition of complex ecosystems and the affordances of informal STEM learning environments in developing and supporting the critical 21st century skill of ecological systems level reasoning. The first consists of a series of experiments focused on ecological cognition and the role of humans in nature. The second consists of design-based research interventions in informal settings, summer workshops for youth and the communities, focused on ecological systems level thinking and socio-environmental decision making. The project will recruit and engage both child and adult participants from two broad cultural communities, Native Americans and European Americans living in urban and suburban communities, in part because it affords a sharp test of human-nature relations. Sampling from two different urban communities will avoid simple Native-non-Native comparative binaries and to conduct Native-to-Native comparative analysis. Based on results from this, the project will result in: 1) foundational knowledge about human learning and reasoning and ecosystems and environmental decision making, 2) culturally responsive models of learning and practice about complex ecosystems for indoors and outdoors informal learning environments, and 3) insights about research-practice-community partnerships. One important objective of the research is to broaden participation and close opportunity gaps for under-represented groups in STEM fields broadly and more specifically for Indigenous people. Members of Indigenous communities, who provide strong role models for other aspiring scholars, will be involved as postdoctoral fellows, research assistants and graduate fellows.
Lineage is a comprehensive educational media and outreach initiative that will engage individuals and families in learning about deep time and evolution, helping audiences come to newfound understandings of the connections between the past, present, and future of life on Earth. The project is a partnership between Twin Cities PBS (TPT) and the Smithsonian Institution's National Museum of Natural History and is linked to the opening of that museum's new Deep Time Fossil Hall in June 2019. The project includes a two-hour film for national broadcast on PBS, and a 20-minute short version for exhibition in science centers. The documentaries will show how scientists, using paleontology, genetics, earth science and other disciplines, can reconstruct in detail the origins of living animals like birds and elephants, revealing their ancient past as well as evidence of ecological change that can inform our understanding of Earth today. Extensive educational outreach will include the creation of "Bone Hunter," an innovative VR (Virtual Reality) game designed for family co-play that engages multiple players in the process of paleontology as they piece together a fossil in a digital lab. Bone Hunter and other collaborative educational activities will be deployed at Family Fossil Festivals that will attract multi-generational learners. One such Festival will take place at the Smithsonian Institution in Washington, D.C., while others will be based at geographically diverse institutions that serve underserved rural as well as urban communities. Lineage is a collaboration between national media producers, noted learning institutions and researchers, including Twin Cities Public Television, the Smithsonian Institution / National Museum of Natural History, Schell Games, the Institute for Learning Innovation (ILI), and Rockman et al. One of the project's primary innovations is its exploration of new learning designs for families that use cutting-edge technologies (e.g. the Bone Hunter virtual reality game) and collaborative multi-generational learning experiences that advance science knowledge and inquiry-based learning. An external research study conducted by ILI will investigate how intergenerational co-play with physical artifacts compared to virtual artifacts influences STEM (Science Technology Engineering Mathematics) learning and engagement. The findings will lead to critical strategic impacts for the field, building knowledge about ongoing innovation in the free choice learning space. The project's external evaluation will be conducted by Rockman et al and evaluative findings, as well as the educational materials derived from the project, will be widely disseminated through partnerships with professional and educator groups. Clips from the Lineage film and related learning resources will be hosted on PBS LearningMedia, so educators can incorporate these resources into their classrooms, and students and lifelong learners can explore and discover on their own. The project outcomes will have broad impact on public audiences, deepening and advancing knowledge and understanding about important scientific concepts, and promoting continued, family-based collaborative learning experiences to expand and deepen STEM knowledge. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning.
How do afterschool programs view their local public libraries? Are they working with them, and in what ways? These are the questions that the Afterschool Alliance, along with its partners at the Space Science Institute’s National Center for Interactive Learning (NCIL) and the American Library Association, wanted to answer. Overall, our goal is to build bridges between the afterschool and library fields, so that both can share knowledge and resources to better serve our youth. While our work together has primarily focused on science, technology, engineering, and math (STEM) education through