In this article we explore how activity design and learning contexts can influence youth failure mindsets through a case study of five youth who described failure as sometimes a good thing and sometimes a bad thing (a perspective we characterize as Failure as Mosaic, described in the article). These youth and their descriptions of failure-positive and failure-negative experiences offer a unique opportunity to identify how experiences can be designed to support learning and persistence. In order to understand differing views of failure among youth, we researched the following questions:
- In what ways do youth who have a Failure as Mosaic mindset describe a positive failure environment?
- What features of making activities encourage youth to view it as a positive environment for failure?
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Citation
ISSN
:
2475-8779
Publication Name:
Connected Science Learning
Volume:
12
Funders
NSF
Funding Program:
IUSE
Award Number:
1623447
NSF
Funding Program:
IUSE
Award Number:
1623452
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