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resource project Media and Technology
Kikim Media requests $743,316 to produce four half-hour television documentaries and associated outreach programs based on Michael Pollan's best-selling book, The Botany of Desire. The project explores the reciprocal nature of people's relationship with plants. The programs focus on the connections between apples and the human desire for sweetness; tulips and the desire for beauty; marijuana and the desire for intoxication; and corn and our desire for control over nature. The project will increase public understanding of diverse subjects including genetics, evolution, cognition and biochemistry as well as biodiversity, genetic diversity and the consequences of their loss. The project will have a broad impact through a national primetime PBS broadcast, an outreach program targeting adult audiences, and an educational module delivering appropriate content (excluding intoxication) to middle and high school audiences. Knight-Williams Research Communications will conduct the evaluation for The Botany of Desire television broadcast and outreach efforts.
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TEAM MEMBERS: Michael Schwarz
resource project Exhibitions
This Communicating Research to Public Audiences project is derived from work funded by research grant DEB-9903416 entitled "LTREB: Long Term Studies of African Lions." In partnership with the Bell Museum of Natural History, Craig Packer at the University of Minnesota-Twin Cities will develop a 500 sq ft traveling exhibition and associated website on the factors that contribute to the successful survival and reproduction of individual lions. Intellectual Merit: This exhibit builds on public interest in lions and the intriguing question of why males have manes to educate visitors about the process of scientific research. Its content is based on seven years of observations and experiments by a leading researcher on the behavioral ecology of lions. The exhibit will include a life-size "model" lion (actually a plush toy made to exact specifications) that was used in the field to test responses by real lions. Broader Impact: In addition to being displayed by the Bell Museum, "The Lion's Mane" exhibit will travel to zoos with lion exhibits and to museums with lion dioramas. By highlighting a female researcher, the exhibit provides an entry point and a role model for girls. This exhibit will benefit from and build upon extensive national publicity received by the Lion Research Project and its lionresearch.org website.
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TEAM MEMBERS: Craig Packer
resource project Public Programs
This project will develop a "Research Ambassador" program whereby a small cadre of scientists will be trained to communicate rain forest canopy ecology to underserved public audiences in the northwest U. S. and elsewhere. A set of collaborating academic researchers and informal science educators will draw from successful dissemination experiences in the field of forest canopy studies. An interdisciplinary research/education team will recruit six "research ambassadors" and provide tools to help them effectively speak and write directly to the public. The team and the ambassadors will create dissemination materials for each ambassador, and contribute to a canopy research website for public audiences. In addition to communicating research to public audiences, this project will provide innovative connections between science and society that can present pragmatic solutions to problems of scientific communication to the public.
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TEAM MEMBERS: Nalini Nadkarni
resource project Public Programs
The "Environmental Science Information Technology Activities (ESITA)" based at the Lawrence Hall of Science (LHS) at UC-Berkeley is a three-year, youth-based proposal that seeks to engage 144 inner-city ninth and tenth graders in learning experiences involving environmental science and information technology. The goal of the project is to develop, field-test, and disseminate an effective student-centered, project-based model for increasing understanding and interest in information technology. Program components included an afterschool program, summer enrichment and an internship program. An extensive partnership involving community based agencies, environmental science organizations, a local high school and industry support the project by serving as host sites for the afterschool program and internship component. Student participation in project-based, IT-dependent research activities related to environmental science will occur year round. Students will research air and water quality in their local communities and study attitudes toward -- and use of -- information technology among their peers. The focus of the research activities is based on the results of a students-needs assessment. Students participate in the program over a two-year period and are expected to receive at least 240 total contact hours. The afterschool program serves as the project's principal mechanism for content delivery. The five-month afterschool program consists of inquiry-based mini-courses on the following topics: Information Technology tools and concepts, earth and physical science, data compilation and modeling, and publication of research results. The summer enrichment component encompasses a series of workshops at LHS; excursions to IT-related exhibits, environmental facilities, and IT-based companies; and an annual student robotics fair. During the second year of program participation students will complete 12-month internships to support the application of concepts and skills learned the first year. The LHS Student Geoscience Research Opportunities program will serve as a model host site for the program. Stipends are provided throughout the program to encourage student participation and retention.
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TEAM MEMBERS: Kevin Cuff Marco Molinaro
resource project Media and Technology
This planning grant will enable The Indiana State Museum (ISM) to develop "The Science Behind the History," a program of live interactive video distance learning that includes multiple components and state-wide partners. The project is based on "ISM Live!," which uses a satellite van with video broadcast system to deliver programs from diverse historic settings throughout Indiana. Intellectual Merit. This project will add scientific components to interpretations of settings that usually are presented from social or cultural perspectives, including hands-on experiments at the remote broadcast-receiving sites. Scientists and historians will both be involved in the activities along with the audience participants. Broader Impact. Diverse, multigenerational audiences throughout Indiana will be reached through this project. In addition, it will provide a new model for interactive distance learning, as well as help establish partnerships among educational and community organizations that may lead to other beneficial long-term outcomes.
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TEAM MEMBERS: Colleen Smyth Leslie Lorance
resource project Exhibitions
This project communicates to public audiences a body of research using state-of-the-art acoustic technology to monitor the long-term movement patterns of juvenile sharks in a coastal nursery. Aquarium visitors will experience an interactive live shark exhibit designed to mimic shark monitoring. Interactive animations of shark movements from the research study are integrated into the exhibit and will be explained on video monitors while a shark swimming in an exhibit tank activates detectors showing its location and movement. Designed for visitors of all ages, the exhibit demonstrates how the research project works and explains how sharks use coastal bays as nursery areas and how these areas are critical to the survival of young sharks. Dissemination is through the Mote Marine Aquarium that receives over 400,000 visitors annually, and through web cast and distance-learning elements.
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TEAM MEMBERS: Michelle Heupel
resource project Media and Technology
The Chedd-Angier Production Company requests a planning grant to develop a popular new television series together with integrated outreach and online components. The series, "Science Out There" (working title), will feature the work of field scientists as it happens and where it happens, anywhere in the world. The target audience for the series is the young, adventure-seeking adult. The work of the development phase of the project includes refining the creative approaches to the series; producing a ten-minute demonstration tape; developing a list of suitable research projects for the series; developing a business strategy and conducting formative evaluation of the pilot. An advisory group and Connecticut Public Television will support the planning work. Multimedia Research will conduct the evaluation.
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TEAM MEMBERS: John Angier Graham Chedd Rich Blundell Barbara Flagg
resource project Public Programs
Temple University's "Sisters in Science in the Community (SISCOM)" is a constructivist-based, inclusive youth/community project targeting underrepresented urban middle and high school girls in grades 6-10 and their families; it supports inclusion of girls with disabilities. It engages girls and their parents in hands-on, inquiry-based sports science in after-school, Saturday, and summer programs co-hosted by community-based organizations and Temple University. Girls will also be engaged in student-centered research projects guided by female scientists. With regard to intellectual merit, SISCOM is based on previous research done by Temple on methods for engaging girls and their parents in STEM activities. The infrastructure of research and practices in education will be facilitated through the sharing of information between the network of partners and the national community of formal and informal educators
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TEAM MEMBERS: Penny Hammrich Kathleen Swanik
resource project Media and Technology
Educational Web Adventures LLP, representing a collaboration of two educational Web developers and two museum researchers, will conduct research to explore the role of learning style in online informal learning experiences. The study will develop ways of measuring learning style among children ages 10 to 12 and test hypotheses about learning style, activity preferences, engagement and satisfaction. The researchers hypothesize that, when the shape of the learning experience fits an individual's preferred learning style, the experience will be more engaging and more satisfying. The study will examine the following questions through laboratory and online testing: How can children's learning styles be identified? How do children's learning styles affect their preferences for online activities? Do activities that match the individual's preferred learning style result in greater engagement and satisfaction? How can the research findings be applied to the development and design of more successful online learning activities?
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TEAM MEMBERS: David Schaller Steven Allison-Bunnell
resource project Media and Technology
IDSolutions, in partnership with the National Association of Health Education Centers (NAHEC) and eight NAHEC member organizations will develop an original project to provide informal science education experiences to children, families and the local community via visual communications' technology. This initiative includes building a technical infrastructure that will connect participating Health Education Centers. It will expand beyond the installation of a network and will focus the bulk of its energy on the technology's application -- generating inquiry-based science experiences through active engagement with content that originates from remote locations. Through the creation of an Interactive Videoconferencing Programming Collaborative (IVPC), IDSolutions, NAHEC, and NAHEC Members will produce and disseminate to our target audience of school-age children, families, community groups and teachers, a high volume of science-related programming. The core content of the initial set of programs will be extracted from one of the nation's most popular life science traveling exhibits called "Grossology." These distance-learning programs will originate from a central "studio" location and will be available during the day, after school, on weekends, during summer breaks and holidays. Supporting this effort will be Advanced Animations (designers of "Grossology" and "Experience Science!"), a science education consulting company.
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TEAM MEMBERS: Timothy Barshinger David Midland
resource project Public Programs
After-School Math PLUS (ASM+) uses the rapidly growing field of informal education as a venue to develop positive attitudes, build conceptual knowledge, and sharpen skills in mathematics for underserved youth in grades 3-8. "ASM+" brings families and children together in the pursuit of mathematics education and future career interests and directly addresses the NSF-ISE's four areas of special interests: (1) builds capacity with and among informal science education institutions; (2) encourages collaborations within communities; (3) increases the participation of underrepresented groups; and (4) models an effective after-school program. " ASM+" is being developed in collaboration with the New York Hall of Science and the St. Louis Science Center with support from after-school centers in their communities. "ASM+" incorporates the best practices of existing programs, while adding its own innovative elements that have proven successful in the NSF-funded "After-School Science Plus" (HRD #9632241). "ASM+" is aimed at underserved youth and their families, as well as after-school group leaders and teenage museum explainers who will benefit from training and participation in the project. It has facilitated the creation of alliances between museums, after-school centers, schools and the community.
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TEAM MEMBERS: Merle Froschl Barbara Sprung Diane Miller Preeti Gupta
resource project Public Programs
Coastal Communities for Science: A Bering Sea Partnership is a 3-year program of collaboration among the WWF-US, four Alaska native rural communities and regional scientists investigating the ecology of the Bering Strait. Its primary purpose is to advance youth interaction with science and it proposes to achieve this by engaging young people from high school and beyond to conduct research with scientists. The project which involves training community youth on science and research methods, capacity building of informal educators in these rural communities to lead and encourage field-based programs, inclusion of community elders in the overall learning and communication of science concepts and the creation of a model of collaboration. The science content, an amalgam of community interest and researcher interest, is grounded in local environmental and economic issues. With WWF's support and electronic technology, this has the potential of being a model project that is broadly disseminated at local, regional and national levels.
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TEAM MEMBERS: Lara Hansen