This paper introduces a model for using informal science education venues as contexts within which to teach the nature of science. The model was initially developed to enable university education students to teach science in elementary schools so as to be consistent with National Science Education Standards (NSES) (1996) and A Framework for K-12 Science Education: Practices, Crosscutting Concepts and Core Ideas (2011). The model has since been used in other university courses and professional development workshops for elementary, middle school, and high school teachers. Learners experience the
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TEAM MEMBERS:
Barbara SpectorRuth BurkettCyndy Leard
Informal science education institutions (ISEIs), such as museums, aquariums, and nature centers, offer more to teachers than just field trip destinations-they have the potential to provide ideas for pedagogy, as well as support deeper development of teachers' science knowledge. Although there is extensive literature related to teacher/museum interactions within the context of the school field trip, there is limited research that examines other ways that such institutions might support classroom teachers. A growing number of studies, however, examine how incorporating such ideas of connections
To provide meaningful science experiences for students, educators need quality science experiences themselves from which to draw. Informal learning contexts, such as museums, are well positioned to provide educators with these professional development experiences. We investigated the impact museum-created professional development experiences had on 54 elementary teachers. Quantitative data were collected through an exit survey and qualitative data through survey questions and interviews. We found a significant difference between how teachers rated these workshops and how they rated other
The article assesses professional development in the field of science through curricular and instructive methods in the museum. The National Science Education Standards, along with independent researchers, confirm and stress the importance of quality professional development for elementary science educators which can be provided by museum services and models. The study involved participants from two different elementary schools within the same urban district serving a Latino student body, which were recognized as bottom tiers in the academic performance index of California's Department of
The Museum of Science and Industry, Chicago (MSI) formed the Institute for Quality Science Teaching (IQST) with the goal of improving science achievement of 4th-8th grade students in the Chicago area by creating a series of courses for teachers who lack the background in science or science teaching to teach effectively. This study was designed to evaluate teachers' increased content knowledge in one IQST course, Get Re-Energized (GRE), which focuses on energy topics. The study discovered improvement for teachers who received the course, and those teachers' students scored higher on energy
We investigated whether and how student performance on three types of spatial cognition tasks differs when worked with two-dimensional or stereoscopic representations. We recruited nineteen middle school students visiting a planetarium in a large Midwestern American city and analyzed their performance on a series of spatial cognition tasks in terms of response accuracy and task completion time. Results show that response accuracy did not differ between the two types of representations while task completion time was significantly greater with the stereoscopic representations. The completion
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American Association of Variable Star ObserversAaron PriceLee Hee-Sun
I respond to Pike and Dunne by exploring the utilization of citizen science in science education. Their results indicate that students fail to pursue science beyond the secondary level, in part, because of prior educational experiences with science education. Students lack motivation to pursue degrees and careers in science because they feel science is not relevant to their lives or they are simply not good at science. With this understanding, the science education community now needs to move beyond a discussion of the problem and move forward with continued discourse on possible solutions
An international wiki-based collaboration was integrated into a large introductory educational technology course enrolling 346 students, divided into 43 teams. Student teams participated in a 5-week project in which they created wiki chapters about the educational uses of specific Web 2.0 tools. Two to four international students, located in their home countries, participated on each team, collaborating via the evolving wiki, as well as other Web 2.0 tools. Using expectancy-value as our motivational framework, we gathered pre- and post-survey data, triangulated with focus group interview data
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TEAM MEMBERS:
Peggy ErtmerTimothy NewbyWei LiuAnnette TomoryJi YuYoung Lee
This implementation study explores middle school, high school and community college student experiences in Globaloria, an educational pilot program of game design offered in schools within the U.S. state of West Virginia, supported by a non-profit organization based in New York City called the World Wide Workshop Foundation. This study reports on student engagement, meaning making and critique of the program, in their own words. The study's data source was a mid-program student feedback survey implemented in Pilot Year 2 (2008/2009) of the 5 year design-based research initiative, in which the
As hypermedia, online teacher professional development (TPD) should ideally support diverse learners to work with online content effectively because it involves multiple representations and a nonlinear format. Differences among participants in motivation and learning provide challenges for design. The present study is a use-inspired, mixed-method study of 164 teachers' motivation and learning in an unmoderated online workshop. It addresses participants' demographic and motivational profiles, participation in this type of workshop (e.g., the frequency, duration, and focus, as well as their work
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TEAM MEMBERS:
K. RenningerMing CaiMark LewisMargot AdamsKatherine Ernst
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman ) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online (RMAPO) project examines implications using online HTML lessons. Initial project results suggested that adding usefulness information (enhancing goals-defined motivation) predicted higher engagement levels (enhancing experience), which in turn predicted
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TEAM MEMBERS:
Carol SansoneTamra FraughtonJoseph ZacharyJonathan ButnerCecily Heiner
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new media technology-pervasive learning environments is advanced, taking into consideration personal, situational and contextual factors as influencing variables. While the path associated with curiosity, interest, and engagement during learning and research
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TEAM MEMBERS:
Marilyn ArnoneRuth SmallSarah ChaunceyH. McKenna