Skip to main content

Community Repository Search Results

resource project Public Programs
This creative project pairs grandparents or other senior citizens with children in grades K-7 for an intergenerational hands-on SMT program. The OASIS institute, which has a large national membership of adults 55 and older with centers based in 25 cities across the US, is the source of adults. Twenty intergenerational modules will be developed which address the learning styles of both children and older adults, half of which will be linked with the NSF-funded "Find Out Why" materials. Master training sessions will be conducted for OASIS trainers, who would then train volunteers at their local centers. Anticipated outcomes include increased knowledge of standards-based SMT concepts, enhanced problem-solving skills and a better understanding of how science, math and technology apply to everyday life. In addition to the modules, the program would also result in the creation of a supplementary guide for volunteers, materials kits and a comprehensive training program. It is anticipated that this exciting program will be piloted in the following nine states: MO, IN, OR, MD, AZ, TX, CA, IL and OH. Over 100,000 individuals will be impacted during the three years of the project.
DATE: -
TEAM MEMBERS: Russell Morgan Ann Benbow
resource project Public Programs
Native Waters is a comprehensive four-year tribal science education program focused on water. Working closely with leaders from 28 Missouri River Basin Tribes, the project will explore the Missouri River Flood Basin from a scientific and cultural standpoint. Partners are The Watercourse and International Project WET (Water Education for Teachers). Activities include Leadership Institutes for community educators and Native Waters Future Leaders Camps for secondary school and college students. Products to be developed include an interactive traveling exhibit, which will focus on the Missouri River watershed and the physical properties of water, as well as its uses from a cultural and scientific standpoint. The exhibit will travel to cultural centers, tribal colleges and school libraries throughout the ten Missouri River Basin states. A 250-page Native Water's Educators Guide will be disseminated nationally and impact over 500,000 individuals, both youth and adults. Finally, a 16-page student activity book and a Native Waters film will be produced to introduce youth and community members to water resource issues. The training materials will be used in cultural centers, museums, area water councils and schools.
DATE: -
TEAM MEMBERS: Bonnie Sachatello-Sawyer Dennis Nelson
resource project Public Programs
The University of Minnesota is requesting funding to implement a nationwide citizen science project focused on the life cycle of monarch butterflies. Scientists from the University will train naturalists and environmental educators throughout the U.S. at nine host sites. Participants in the first round of training will then conduct regional training sessions for naturalists, who will in turn train volunteer monitors. The target audience for volunteers will be adult/child teams. Results will be disseminated using the University of Minnesota's Environmental Spatial Analysis Center to show temporal and spatial data via the WWW. Listserves will also be created to support the project, to augment a monthly newsletter and the website. Mini-exhibits will be created to highlight the project at participating nature centers. Exhibits will focus on monarch and insect ecology and conservation, as well as local and population-wide monitoring efforts. It is estimated that 90-150 nature centers will participate in the regional training, and they will in turn train almost 5,000 volunteers.
DATE: -
TEAM MEMBERS: Karen Oberhauser
resource project Professional Development, Conferences, and Networks
The Exploratorium will create the "Outdoor Exploratorium," a 10,000-square-foot, open-air exhibit environment comprising 20 to 25 original installations. Each exhibit will allow visitors to interact directly with a variety of elements, that is water, wind, sound, light, and living things, as they exist in the natural world. One of the key components of this project will be the use of "Noticing Tours." Led by staff scientists, artists, educators, exhibit developers, and other "expert noticers," the tours will initiate a dialogue with the visitors as a starting point for exhibit development. To augment visitor learning and unify the museum's entire collection, exhibit text will relate the "Outdoor Exploratorium" experiences to exhibits. The project will culminate in a workbook for the field and two workshops for museum professionals. The Exploratorium Teacher Institute staff will develop two-week institutes that make extensive use of the "Outdoor Exploratorium." Classroom activities and inquiry-based learning experiences will be developed based on the new exhibits.
DATE: -
TEAM MEMBERS: Peter Richards Thomas Humphrey Thomas Rockwell Theodore Koterwas Joyce Ma
resource project Informal/Formal Connections
This project develops an 8-week middle-school mathematics module that introduces cryptography, the science of sending secret messages, while teaching and reinforcing the learning of related mathematical concepts. The topics range from the classical encryption systems and the historic context in which they were used through powerful modern encryption systems that provide secrecy in electronic messages today. The module also covers passwords and codes that correct errors in the transmission of information. Public awareness of the importance of cryptography is growing, as is the need to understand the issues involved. The study of cryptography provides an interesting context for students to apply traditional mathematical skills and concepts. Mathematical topics covered include percents, probability, functions, prime numbers, decimals, inverses and modular arithmetic. The main product is a middle-school student book, with accompanying teacher materials. A web site is being developed that supports the activities in this book. Abbreviated modules for Grades 3, 4 and 5 are also being developed, as well as an instructor's guide for adapting the materials for use in informal educational settings such as museums and after-school programs. The development of the module involves piloting and field-testing by experienced classroom teachers from diverse school communities and instructors of informal educational programs. Evaluation includes review by mathematicians and educators, as well as an investigation into the level of students' understanding of the topics studied.
DATE: -
TEAM MEMBERS: Janet Beissinger Vera Pless
resource project Public Programs
The Developmental Studies Center (DSC) will implement "Home, School and Community: AfterSchool Math for Grades 3-5," a program that targets at-risk and low income children in afterschool programs. AfterSchool Math trains youth workers to help students in grades 3-5 better understand measurement and geometry concepts, building on the success of the NSF-funded Home, School and Community mathematics program for grades K-2 (ESI #97-05421). The project develops, field-tests and evaluates thirty math games and ten story guides, which support the social and mathematical development of children, while emphasizing cooperative learning. The content for all materials will be aligned with national standards in mathematics. A 12-hour professional development workshop for youth workers and an 18-hour workshop for facilitators or youth worker leaders are also planned. Two training videos and a facilitator manual will be produced to support this aspect of the project. Field testing will occur in Kansas, Louisiana and Missouri. This proposal has been augmented to include a special emphasis on rural communities which doubles the number of field test sites from 50 to 100. A Rural Outreach Specialist will conduct focus group meetings to determine needs unique to rural programs and lead the field testing in these communities. It is anticipated that over 3,200 youth workers will be trained and a national cadre of more than 300 youth worker leaders will be created.
DATE: -
TEAM MEMBERS: Frank Snyder
resource project Media and Technology
Freedom Machines is a one-hour special for public television which will highlight the information about the newest technological advances which support over 54 million Americans with disabilities. Through personal narratives, high-impact storytelling, and a comprehensive public education and outreach campaign, the show will inform viewers about assistive technology (AT) being used, and how it is adapted and designed by people with disabilities. The individuals to be profiled, many of them leaders in science and technological fields, will encourage young people with disabilities to pursue careers in the sciences. Many of the devices and approaches to be featured will also show how valuable these technologies are for the able bodied, general public. The sixty-minute documentary is structured around the themes of Pioneers, Partners and Prophets in order to examine the evolving relationship between technology and the disabled, profile emerging technologies and explore the larger societal implications of this growing phenomenon. A companion website and extensive outreach program will continue the informative material, support and create networks, and promote linkages between viewers, either abled or disabled, and the technology that might benefit them. Technological changes have always been influenced by people with needs beyond the ordinary. This dynamic is even more relevant in today's information age. Freedom Machines will dramatically demonstrate that designing a world of inclusion benefits everyone.
DATE: -
TEAM MEMBERS: Richard Cox
resource project Professional Development, Conferences, and Networks
The Vermont Center for the Book is developing "Mother Goose Cares about Math and Science," an integrated curriculum of science process skills and standards-based mathematics concepts for preschool children. A college credit course will be developed for childcare providers based on this curriculum. The course increases science and math literacy and the ability to incorporate NCTM standards, and science process skills, into daily interactions with children. Participants are also provided with the tools to communicate the importance of these concepts to parents. The course will be delivered to 600 childcare workers in Vermont and inner-city Philadelphia over a three-year period. Recruitment will include providers in center-, home- and school-based settings in both urban and rural communities. Participants will be provided with books, Curriculum Guides, tools and manipulatives needed to implement the course pedagogy. Materials to be developed include a seven-segment training, which will be used to disseminate the project nationally. Participants will receive a comprehensive training package that can be used to train their peers.
DATE: -
TEAM MEMBERS: Sally Anderson Gregory DeFrancis
resource project Exhibitions
The Exploratorium will develop exhibit designs that encourage visitors to become more cognitively engaged with exhibits -- to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff is drawing on new work in the fields of education, visitor research, human factors engineering, computer interface design and interactive exhibit development at other museums. The Exploratorium proposes to conduct evaluative research and exhibit development that maximizes possibilities for visitor-authored questions, activity and discovery, or active, prolonged engagement (APE). The project team plans to create 15 new exhibits and renovate an additional 15 exhibits in the physical sciences. The team will strategically position the exhibits to support active, prolonged engagement throughout the collection. Although the project focuses on physical science -- the most fundamental part of the Exploratorium exhibit collection -- the results will apply to exhibits in nearly all science disciplines.
DATE: -
TEAM MEMBERS: Thomas Humphrey James Bell Josh Gutwill
resource project Exhibitions
MONEY is a traveling exhibition using the familiar and fascinating subject of money to build math skills and promote economic literacy. The exhibit will provide an engaging and relevant context in which to explore mathematics using experiences such as making change, comparing prices, saving, balancing a checkbook, paying bills or budgeting -- which are all direct applications of math. This exhibit will address the needs of children and their families for economic literacy as they make decisions that shape their futures. Through a mix of hands-on interactives, audio and video components, computer-based activities, graphics, text and artifacts, the exhibition emphasizes the mathematical skills, concepts and problem-solving strategies necessary for economic literacy. Areas in the exhibit will address the history of money, how it is made, prices and markets, and world trade. Within these contexts, visitors will develop computational skills and gain an understanding of concepts such as operations, patterns, functions, algebra, data analysis, probability and mathematical representation. The concepts are highly correlated with -- and build upon -- the NCTM National Standards in mathematics. Families, children and learners of all ages will be able to experience the exhibit during its national tour. There will be ancillary resources in the form of family take-home activities, a teacher's guide with classroom activities, and an exhibit website.
DATE: -
TEAM MEMBERS: Raymond Vandiver Karyn Bertschi
resource project Media and Technology
WGBH is producing a three-hour television series about the scientific quest for a unified set of laws governing the universe. The programs, to be broadcast as part of the on-going NOVA series, will place special emphasis on the new development in physics known as string theory. Inspired by Columbia University physicist Brian Greene's best-selling book of the same name, "The Elegant Universe" will explore the ways in which our understanding of matter and forces, space and time have shifted over the years, most recently with the emergence of string theory in the 1980s and its resurgence in the last five years. Greene will play a prominent role in the series, both on camera and as a consultant helping the producers shape the programs. The series, planned for broadcast in the fall of 2002, will communicate critical scientific concepts through filmed experiments, carefully crafted explanations, and the latest in computer animation. Interviews with scientists and historians, re-creations of key breakthroughs in the history of science, and sequences featuring physicists working on today's most pressing problems will allow viewers to share in the excitement of scientific discovery. Outreach material will be developed for the public and for teachers. NOVA Online will produce a rich companion Web site to allow viewers whose interest is piqued by the series to enhance their learning in a number of ways, including interactive animations of famous experiments and essays that go deeper into subjects than the programs could.
DATE: -
TEAM MEMBERS: Margaret Drain Paula Apsell Barbara Flagg
resource project Media and Technology
WGBH is conducting preliminary work on an untested and novel idea for a new multimedia project, EGames. The target audience for the project is children ages 9-12. The project envisions a 13-part television series which combines the appeal of a game show with the drama of real-world challenges to engender enthusiasm and promote understanding of engineering in kids nationwide. The television programs will be complemented with materials and training for engineers to mount EGames events in public venues and run workshops in schools, afterschool programs and libraries, and an extensive companion website. During the research phase, WGBH will convene a Content Advisory Board which would include professional engineers, curriculum developers, classroom teachers, professors of engineering and informal educators, and a Funding Advisory Board. They will also write the series curriculum, design the game, develop outreach, Web, and evaluation plans, and develop and test a sample engineering challenge with a group of contestants to work out logistic and production questions. This will inform the next stage of project development. Note: This project led to the series "FETCH! With Ruff Ruffman."
DATE: -
TEAM MEMBERS: Kate Taylor