This paper explores the importance of iterative design and evaluation in developing playful learning experiences in museums. According to research, play has five defining aspects: it is structured by constraints, active without being stressful, focused on process not outcome, self-directed, and imaginative (Gray 2008). For each of these aspects, we demonstrate how an iterative process of development and formative testing improved several museum exhibits, engendering more playful learning experiences for visitors. We focus on the assessment element of the design-test process, offering in detail
This research investigated gender equitable exhibit development by enhancing a geometry exhibit with several female-friendly design features and analyzing video data to determine the effects on girls' engagement and social interactions with their caregivers. The findings suggest that incorporating several female-friendly design features leads to significantly higher engagement for girls (evidenced by greater attraction and time spent). This study also looked for any unanticipated negative effects for boys after incorporating the female-friendly design features.
This article explores the ways that mothers and children from primarily middle-income European American backgrounds reason about events in which biological and nonbiological objects change in size. In Study 1, mother–child conversations were examined to investigate the events mothers described as growth, as well as the ways mothers explained events occurring in different domains. Findings indicate that although mothers primarily discussed events in domain-specific ways, they exhibited some domain blurring in their talk to children. In Study 2, 3-year-old children (M=3 years, 2 months) and 5
This study evaluated a 2-week residential program aimed at enhancing the science interest and persistence of high-achieving 8th-grade girls. Questionnaires were administered to 38 program participants (14 of whom were of minority ethnicity) and 173 applicants who did not attend the program, at 3 time points: preprogram, 1 year postprogram, and 4 years postprogram. Outcomes, measured postprogram, included science self-concept and interest, persistence and aspirations in science, science activities, science course-taking in high school, and plans for a science college major. There was no main
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TEAM MEMBERS:
Toby JayaratneNancy ThomasMarcella Trautmann
The National Science Education Standards [National Research Council (1996) National science education standards. Washington, DC: National Academy Press] recommend that students understand the apparent patterns of motion of the sun, moon and stars by the end of early elementary school. However, little information exists on students’ ability to learn these concepts. This study examines the change in students’ understanding of apparent celestial motion after attending a planetarium program using kinesthetic learning techniques. Pre- and post-interviews were conducted with participants from seven
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Pennsylvania State UniversityJulia Plummer
The Jackprot is a didactic slot machine simulation that illustrates how mutation rate coupled with natural selection can interact to generate highly specialized proteins. Conceptualized by Guillermo Paz-y-Miño C., Avelina Espinosa, and Chunyan Y. Bai (New England Center for the Public Understanding of Science, Roger Williams University and the University of Massachusetts, Dartmouth), the Jackprot uses simplified slot-machine probability principles to demonstrate how mutation rate coupled with natural selection suffice to explain the origin and evolution of highly specialized proteins. The
This study was designed to contribute to a small but growing body of knowledge on the influence of gender in technology-rich collaborative learning environments. The study examined middle school students’ attitudes towards using computers and working in groups during scientific inquiry. Students’ attitudes towards technology and group work were analyzed using questionnaires. To add depth to the findings from the survey research, the role of gender was also investigated through the analysis of student conversations in the context of two activities: exploring science information on a hypertext
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TEAM MEMBERS:
Jessica GoldsteinSadhana Puntambekar
Research suggests that parents are effective at scaffolding their children's learning to help them become self-regulated problem solvers. Yet little is known about parents' effectiveness at assisting their children with problems that parents find unfamiliar and, thus, do not have at hand either the solution or strategies that a novice child could profitably implement. In this study, 20 dyads of parents and their preadolescent children spent 45 min solving a scientific reasoning problem that entailed generating and interpreting a series of experimental trials to understand the causal structure
Deals with the success of the Rural Girls in Science Program at the University of Washington in Seattle, Washington State, which uses science to address local issues through long-term research projects. Source of funding for the program; Components of the research projects; Factors which contributed to the success of the program.
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TEAM MEMBERS:
Angela GinorioJanice FournierKatie Frevert
This study examined the long-term impact of the Summer Science Exploration Program (SSEP), a 2-week inquiry-based science camp, conducted at Hampshire College Amherst, MA from 1992 to 1994. The goal of the program was to stimulate greater interest in science and scientific careers among middle-school students. One hundred fifty-eight students were selected from a pool of applicants to attend the program using stratified random sampling procedures. In 1996, 22 participants were selected to participate in follow-up interviews using stratified random sampling procedures. Two quantitative surveys
This longitudinal research used a sociocultural perspective to examine planning competence in the everyday experiences of European American and Latino children from 7 to 9 years of age. Data on children's participation in planning their activities outside of school, parental expectations about children's planning competence, and children's planning in the classroom were collected yearly from Grades 2 to 4 from 140 children and their mothers, and the children's teachers. Results indicate that decision-making practices and parental expectations change with development and vary by ethnicity
The purpose of this article is to describe a community-based science project that was coproduced with urban teenagers and to elaborate on my understanding of what it means to create a practicing culture of science learning. This understanding will be positioned in relation to various educationally relevant discourses and research on urban science education, concluding with an exploration of these questions: In what ways did an urban planning and community gardening project help to create a learning environment in which science was relevant? To whom was science relevant and toward what ends? It