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resource research Public Programs
This presentation was part of the "Working with ISE Institutions and Networks" dyad at the 2015 CAISE Convening on Broader Impacts + Informal Science Education held in Arlington, VA on April 7-8. The presentation describes the opportunities that the Portal to the Public network offers for collaborations between scientists and informal science education (ISE) institutions.
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TEAM MEMBERS: Dennis Schatz
resource research Public Programs
This presentation was part of the "Working with ISE Institutions and Networks" dyad at the 2015 CAISE Convening on Broader Impacts + Informal Science Education held in Arlington, VA on April 7-8. The presentation provides examples exploring the opportunity for scientists to work with informal science education (ISE) institutions and networks in order to communicate their research.
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TEAM MEMBERS: Carol Lynn Alpert
resource research Public Programs
This report describes key findings from the Chicago Public Library (CPL) Maker Lab, a hands-on collaborative learning environment for residents of Chicago to create and design items while enhancing their 21st century skills. The key outcomes of the Maker Lab are building basic literacy; building digital, information, and cultural literacy; advancing critical thinking and problem solving; advancing creativity and innovation; and fostering communication and collaboration.
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TEAM MEMBERS: Chicago Public Library
resource evaluation Media and Technology
NOVA Labs (www.pbs.org/nova/labs) is a web-based platform designed to engage teens and educators with authentic data, scientific games, tools, and opportunities to communicate with and assist working scientists. The present study sought to investigate the outcomes achieved by users of the fourth NOVA Labs platform developed: RNA Lab. The RNA Lab includes several key components of the previous labs (e.g., videos, educator guides, etc.). The major difference is that the RNA Lab “research challenge” is a game component. The NOVA Education team's overarching goals for teens using the Lab focused
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TEAM MEMBERS: WGBH Educational Foundation Brooke Havlik Mary Ann Wojton
resource evaluation Media and Technology
Tornado Alley is a giant screen adventure that follows renegade filmmaker Sean Casey and the scientists of VORTEX2, the largest tornado research project ever assembled, on their epic missions to encounter one of Earth’s most awe-inspiring events: the birth of a tornado. Program components included the giant screen film; a Web site; educators’ guides and resources for classroom and informal learning; and professional development sessions utilizing cyberinfrastructure to facilitate remote interactions between educators and researchers performing actual data manipulations. In addition, an
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TEAM MEMBERS: Giant Screen Films Deborah Raksany
resource research Public Programs
This piece builds on the blog post "How do Museums Adapt to What's Changing Around Us?" It reflects on the role of citizen science in establishing a dialogue and public trust between scientists and the community, providing examples where scientists and communities have successfully worked together surrounding common issues.
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TEAM MEMBERS: Walter Staveloz
resource research Public Programs
The Sustainable Development Goals (SDG) have the potential to become a powerful political vision that can support the urgently needed global transition to a shared and lasting prosperity. In December 2014, the United Nations (UN) Secretary General published his report on the SDGs. However, the final goals and targets that will be adopted by the UN General Assembly in September 2015 risk falling short of expectations because of what we call “cockpit-ism”: the illusion that top-down steering by governments and intergovernmental organizations alone can address global problems. In view of the
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TEAM MEMBERS: Maarten Hajer Mans Nilsson Kate Raworth Peter Bakker Frans Berkhout Yvo de Boer Johan Rockstrom Kathrin Ludwig Marcel Kok
resource research Media and Technology
Today educational activities take place not only in school but also in after-school programs, community centers, museums, and online communities and forums. The success and expansion of these out-of-school initiatives depends on our ability to document and assess what works and what doesn’t in informal learning, but learning outcomes in these settings are often unpredictable. Goals are open-ended; participation is voluntary; and relationships, means, and ends are complex. This report charts the state of the art for learning assessment in informal settings, offering an extensive review of the
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TEAM MEMBERS: Jay Lemke Robert Lecusay Michael Cole Vera Michalchik
resource research Public Programs
The maker movement is fundamentally changing the way educators and educational researchers envision teaching and learning. This movement contends making — an active process of building, designing, and innovating with tools and materials to produce shareable artifacts — is a naturally rich and authentic learning trajectory (Martinez & Stager, 2013). Makerspaces are places where making happens in community. I craft my dissertation to explore these two defining characteristics of makerspaces through a comparative case study (Stake, 1995) and a design experiment (Brown, 1992). In the comparative
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TEAM MEMBERS: Breanne Litts
resource research Public Programs
The National Science Foundation and other funding agencies are increasingly requiring broader impacts in grant applications to encourage US scientists to contribute to science education and society. Concurrently, national science education standards are using more inquiry-based learning (IBL) to increase students’ capacity for abstract, conceptual thinking applicable to real-world problems. Scientists are particularly well suited to engage in broader impacts via science inquiry outreach, because scientific research is inherently an inquiry-based process. We provide a practical guide to help
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TEAM MEMBERS: Lisa Komoroske Sarah Hameed Amber Szoboszlai Amanda Newsom Susan Williams
resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
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TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison
resource evaluation Summer and Extended Camps
The Saint Louis Science Center (SLSC) project Bridging Earth and Mars (BEAM) will engage the general public and children from schools and community groups with the National Aeronautical and Space Administration’s (NASA’s) exploration of Mars through exhibits simulating control of robotic rovers on the surface of Mars as well as related educational programming. This front-end evaluation for BEAM youth programs provides information to the BEAM project team about the levels of knowledge, attitudes, and skills among low-income and minority young people who are part of the field trip workshop
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TEAM MEMBERS: Saint Louis Science Center Carey Tisdal