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resource research Media and Technology
The Royal Society of Chemistry commissioned TNS BMRB to conduct this research to provide well-grounded, robust data on the public’s relationship with chemistry in the UK. This programme of research aimed to understand where people are now, explore what drives people's views, identify windows of opportunity, and use evidence to produce guidance on opportunities and challenges in communicating chemistry to the public.
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TEAM MEMBERS: Chiara Ceci
resource research Public Programs
More and more young people are learning about science, technology, engineering, and mathematics (STEM) in a wide variety of afterschool, summer, and informal programs. At the same time, there has been increasing awareness of the value of such programs in sparking, sustaining, and extending interest in and understanding of STEM. To help policy makers, funders and education leaders in both school and out-of-school settings make informed decisions about how to best leverage the educational and learning resources in their community, this report identifies features of productive STEM programs in
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TEAM MEMBERS: National Research Council
resource research Media and Technology
As collective impact initiatives blossom around the country, Northern Kentucky provides a case study in handling a dilemma that can spring from that growth: When multiple initiatives develop overlapping missions, members, and audiences, how can you reduce competition and increase impact? Today, Northern Kentucky's education initiatives are aligned through a backbone organization that aims to improve all youth supports, from birth to career.
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TEAM MEMBERS: Merita Irby Patrick Boyle
resource research Professional Development, Conferences, and Networks
On June 4, 2012, a dozen social sector leaders gathered in Washington, D.C., to discuss the ways in which growing numbers of communities are aligning resources and pulling together to create significant change on a community problem—an approach called collective impact.
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TEAM MEMBERS: Eric Nee Michelle Jolin
resource research Professional Development, Conferences, and Networks
This document provides graphic representations from the NSF INCLUDES Workshop held on June 3, 2015 in Arlington, VA. The purpose of the workshop was to think about the broadening participation ecosystem through the lens of collective impact and catalytic innovation, in order to develop ideas, strategies, and actions that will alter the current landscape and result in scalable solutions for the inclusion of people from all sectors of American society to engage in STEM careers.
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TEAM MEMBERS: Bruce Van Patter
resource research Public Programs
This pilot study was funded by the Museum of Science’s Women in Science Committee to examine the impact of competition on children participating in Design Challenges engineering experiences, and in particular, to see what effect, if any, the competitive design of these engineering activities had on girl participants. The research questions for this study included: 1. How does competition affect participants' engagement in engineering activities? 1.a Does this differ for boys and girls? 2. How does competition affect participants' desire to take part in future engineering activities? 2.a. Does
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TEAM MEMBERS: Museum of Science, Boston Marta Beyer Ryan Auster
resource research Public Programs
The Dimensions of Success (DoS) observation tool defines and provides rubrics (with levels 1-4) for 12 dimensions that were developed to measure STEM program quality in out-of-school time. This technical report summarizes the development of the instrument and findings from our initial study that included 284 observations in the field across 58 STEM programs in two geographic regions (New England and the Midwest). Data were collected by 46 trained observers who observed in pairs. This report is the initial step in developing a validity argument for the instrument.
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TEAM MEMBERS: Ashima Mathur Shah Caroline Wylie Drew Gitomer
resource research Public Programs
The article focuses on children's makerspaces and the maker movement in Canada. Topics include the Nova Scotia government's idea to distribute 3D printers to libraries to create public makerspaces, which are collaborative meeting places that blend craft and high technology to foster do-it-yourself (DIY) solutions, the Maker Club in Kitchener, Ontario owned by entrepreneur Cam Turner and his son Owen, and the organization Scoperta, maker Jim Akeson's version of the organization Curiosity Hacked.
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TEAM MEMBERS: Katherine Barrett
resource research Public Programs
In this article the authors discuss the importance of the use of natural instincts in teaching and studying science, technology, engineering, and mathematics (STEM) courses in U.S. middle and high schools. They present information on the Maker Movement, a campaign associated with the Maker Faire festivals and "Make" magazine, which encourages the use of creativity in STEM fields. Other topics include the importance of natural curiosity, building, and inventions in science education.
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resource research Public Programs
The article discusses the Maker Faires, a hybrid of science fairs, craft shows, and county fairs where people come to display what they have created and talk about what they learned. The faires are designed for people who work in places such as shops, garages, kitchen tables, schools, or science clubs, while they invent and innovate with new technologies, science, engineering, art performance and various crafts. The events' impact on economic development and education is mentioned.
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TEAM MEMBERS: Sylvia Tiala
resource research Public Programs
Amusement parks offer rich possibilities for physics learning, through observations and experiments that illustrate important physical principles and often involve the whole body. Amusement parks are also among the most popular school excursions, but very often the learning possibilities are underused. In this work we have studied different teacher roles and discuss how universities, parks or event managers can encourage and support teachers and schools in their efforts to make amusement park visits true learning experiences for their students.
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TEAM MEMBERS: National Resource Center for Physics Education Ann-Marie Pendrill Cecilia Kozma Andreas Theve
resource research Exhibitions
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for
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TEAM MEMBERS: Harvard University Florian Block James Hammerman Michael Horn Amy Spiegel Jonathan Christiansen Brenda Phillips Judy Diamond E. Margaret Evans Chia Shen