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resource research Media and Technology
This guide is intended to provide a starting point for those developing proposals and projects designed to broaden participation in science, technology, engineering and mathematics (STEM) through informal learning experiences. It is an outcome of an Association of Science-Technology Centers (ASTC)/Center for Advancement of Informal Science Education (CAISE) digital resource curation workshop (August 5, 2016) where participants identified relevant projects from the InformalScience.org database. This digital resource complements the synthesis report of the Leadership Workshop for Achieving Scale
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TEAM MEMBERS: Center for Advancement of Informal Science Education (CAISE) Association of Science-Technology Centers David Ucko Tricia Edwards Leah Golubchick Neda Khalili Andrea Motto Mariah Romaninsky Meeta Sharma-Holt Gary Silverstein Jeanette Thomas Don Wittrock Margaret Glass Michelle Kenner Lesley Markham Grace Troxel
resource research Media and Technology
This EAGER project sought to generate early knowledge for the museum field about the capabilities and limitations of an Indoor Positioning System to: 1) automate the collection of visitor movement data for museum research, and 2) enable location-aware applications designed to support museum visitor learning. Working with Qualcomm, Inc., the Exploratorium installed and experimented with an early prototype of a whole-museum, WiFi-based IPS that acquired and processed timestamped location data (latitude/longitude) from mobile test devices, similar to cell phones. The project 1) defined IPS ground
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TEAM MEMBERS: Joyce Ma Josh Gutwill William Meyer Claire Pillsbury Douglas Thistlewolf
resource research Public Programs
CSA’s Education Working Group has taken on as its mission to enable, inspire, investigate, and facilitate effective integration of scientific and educational goals, practices, and outcomes in citizen science. We offer the Citizen Science Association community the following vision for what learning, and benefit to learners, is possible through participation in citizen science.
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resource research Media and Technology
This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS: Kyrie Caldwell Sean Seyler Amanda Ochsner Constance Steinkuehler
resource research Media and Technology
The field of citizen science is growing with breathtaking speed. Thousands of citizen science projects are now under way around the world, engaging millions of individuals in the process of scientific discovery. In the US, citizen science has been featured at the White House and the federal government has launched a website to showcase federally funded citizen science projects (citizenscience.gov). The largest research and innovation funding program in the European Union, Horizon 2020, is investing heavily in citizen science to tackle societal problems. The Australian government has published
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TEAM MEMBERS: Rick Bonney Caren Cooper Heidi Ballard
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. The United States is facing a crisis: not enough students are being trained in the areas of science, technology, engineering and mathematics (STEM) to support and foster economic growth. In response, the State University of New York (SUNY) and the New York Academy of Sciences (The Academy) are collaborating to train SUNY graduate students and post-doctoral fellows to deliver mentoring and STEM content to underserved middle-school children in afterschool programs
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TEAM MEMBERS: Johanna Duncan-Poitier Jill Lansing Phillip Ortiz Meghan Groome Kristian Breton Stephanie Wortel Mark Stewart Kristine Paulsson Robert Geer Nakesha Smith Deborah Tyksinski Elizabeth Rossi Charles Spuches Brandon Murphy Lorrie Clemo Karen Valentino Angela Kelly Joe Cimigliaro Gwendolyn Elphick Gaylen Moore
resource research Media and Technology
While several scientific communities have discussed the emergence of Open Access publishing in depth, in the science communication community this debate has never been central. Scholars in most scientific disciplines have at their disposal Open Access options such as journals, repositories, preprint archives and the like. Ironically enough, a community devoted to the study of science’s communication structures is witnessing this transformation without being directly involved. Both structural and cultural obstacles hamper the growth of an Open Access sector in science communication publishing
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TEAM MEMBERS: Alessandro Delfanti
resource research Public Programs
The demand for evaluation of science communication practices and the number and variety of such evaluations are all growing. But it is not clear what evaluation tells us - or even what it can tell us about the overall impacts of the now-global spread of science communication initiatives. On the other hand, well-designed evaluation of particular activities can support innovative and improved practices.
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TEAM MEMBERS: Brian Tench
resource research Public Programs
Citizen Science has become an umbrella term for a variety of forms of public participation in scientific research. This participation ranges from data gathering to more collaborative and community-led forms. Distinct national and cultural traditions shape how and in what fields nonscientists get involved with scientific projects. While public participation is not new, the recent trend to label many activities as “Citizen Science” raises important questions: Who brings what to Citizen Science projects? What relationships develop between experts, communities and policymakers? Where is the line
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TEAM MEMBERS: Simone Roedder Geoffrey Haines-Stiles Bruce Lewenstein Yaela Golumbic Ayelet Baram Tsabari Claudia Goebel Lisa Pettibone Emma Weitkamp Museum für Naturkunde Berlin, Leibniz Institute für Evolution and Biodiversity Science
resource research Media and Technology
A short outline of the evolution of communications at CERN since 1993 and the parallel growth of the need both for professional communications and, at the same time, the need for training in more and more complex competencies for the new profession.
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TEAM MEMBERS: Paola Catapano
resource research Public Programs
The profession of explainer is still pretty much undefined and underrated and the training of explainers is many times deemed to be a luxury. In the following pages we make the argument that three main factors contribute to this state of affairs and, at the same time, we try to show why the training of explainers should really be at the core of any science communication institution. These factors are: an erroneous perception of what a proper scientific training means for explainers; a lack of clear definition of the aptitudes and role of explainers required by institutions that are evolving
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resource research Public Programs
Project TRUE seeks to increase the interest of high school students in pursuing science, technology, engineering and mathematics majors by increasing participants’ exposure to urban ecology research conducted with college mentors. The Lifelong Learning Group is conducting research that explores the program’s longer-term influence on academic and career choices. More specifically, the research addresses the question: How do the four key elements of youth development in Project TRUE contribute to pursuit of advanced STEM study and career path in the short- and medium-term? This report presents
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