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resource project Media and Technology
Prince George’s County Public Schools (PGCPS) Howard B. Owens Science Center (HBOSC) will infuse NASA Earth, Heliophysics, and Planetary mission science data into onsite formal and informal curriculum programs to expand scientific understanding of the Earth, Sun, and the universe. The goal of the project is to develop a pipeline of programs for grades 3-8 to enhance teacher and student understanding of NASA Science Mission Directorate (SMD) Earth, Planetary, and Heliophysics science and promote STEM careers and understanding of NASA career pathways using the HBOSC Planetarium, Challenger Center and classrooms. During the school year, PGCPS students in Grades 3 through 8 will experience field trip opportunities that will feature NASA Sun-Earth connection, comparative planetology, Kepler Exoplanet data, and NASA Space Weather Action Center data. PGCPS Grade 3 through 8 teachers will receive summer, day, and evening professional development in comparable earth and space science content both engaging the HBOSC Planetarium and Challenger facility and its resources. The students and teachers in four PGCPS academies (Grades 3 through 8) will serve as a pilot group for broader expansion of the program district-wide. ESPSI will provide opportunities for county-wide participation through community outreach programs that will promote NASA Earth, Heliophysics, and Planetary mission data. Community outreach will be offered through piloting the Maryland Science Center outreach program to four of PGCPS southern located schools and monthly evening planetarium shows along with quarterly family science nights that will include guest speakers and hands-on exhibits from the local science community and Goddard Space Flight Center (GSFC).
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TEAM MEMBERS: Kara Libby
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The Wild Center will develop, implement, and disseminate a model program, VTS in Science, for the science museum field adapted from the Visual Thinking Strategies (VTS) teaching method. In partnership with several museums, educators, and a consulting firm, the Wild Center will use current research to develop informal and formal learning programming; implement a model professional development program for science museum professionals and elementary teachers; provide educators resources and knowledge to develop VTS in Science programming relevant to daily teaching—including a VTS in science toolkit; facilitate a long-term collaborative process and model school-museum partnership among a diverse group of education providers; and evaluate the effectiveness of the VTS in Science program in order to promote replication by science museums nationally.
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TEAM MEMBERS: Kerri Ziemann
resource project Public Programs
Sam Noble Oklahoma Museum of Natural History will develop traveling natural history science curricula kits for K-12 students. This project will expand the museum's outreach program, featuring STEM (Science, Technology, Engineering, and Mathematics) content with a focus on Oklahoma geology, life, and cultural science. The museum will share the educational kits, featuring materials aligning with state educational standards, with teachers across Oklahoma. The museum's digitization of the kits will increase the capacity and number of teachers who have access to the material and enable students to experience high-quality STEM educational opportunities offsite and online.
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TEAM MEMBERS: Jessica Cole
resource project Public Programs
The Greensboro Children's Museum, in partnership with the University of North Carolina at Greensboro and Guilford County Schools, will develop and implement the "Grow It, Cook It, Eat It" project to study the impact of food systems literacy education on the knowledge and behavior of K-2 children in an underserved school. The project will bring food education to a local elementary school where museum educators will work alongside classroom teachers to create and deliver weekly lessons to 60 students based on sustainable gardening practices, kitchen efficacy, attitudes toward fresh, seasonal food, and behavior toward garden work and trying new foods. Participating elementary students will build the beginnings of a skills set that will empower them, and their families,to make smart food choices for a lifetime.
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TEAM MEMBERS: Stephanie Ashton
resource project Public Programs
Armory Center for the Arts will develop, deliver, and evaluate "Artful Connections with Science," an innovative new visual arts-science integrated curriculum for the fourth and fifth grade levels in the Pasadena and Los Angeles Unified School Districts. "Artful Connections with Science" will provide support to the education community at a critical juncture as California adopts the Next Generation Science Standards. It will also enable the center to build organizational capacity for the delivery of arts-integration curriculum in multiple districts, thus increasing sustainability and helping to improve lives through the power of art.
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TEAM MEMBERS: Doris Hausmann
resource project Public Programs
The Missouri Botanical Garden will work with six urban schools, to create new educational opportunities for teachers and students who use the garden's institutional research as a foundation for STEM Programming (Science, Technology, Engineering, and Math). Students in the program will focus on one of three core garden research themes: medicinal uses of plants, plants as a food source, or the ecological value of plants. Anchored by multiple field experiences at the garden and its satellite sites, follow up programming, and teacher professional development, the program will be aligned with state standards to address concerns with student proficiency in the STEM disciplines.
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TEAM MEMBERS: Robert Coulter
resource project Public Programs
The Institute for the Study of Knowledge Management in Education (ISKME) will partner with the New Hampshire Department of Education, the American Library Association (ALA), the American Association of School Librarians (AASL), and others to engage in-service and pre-service school librarians and teachers in multiple settings in the use of curated open educational resources (OER) for Science, technology, engineering, and math (STEM) teaching and learning. The project will include annual spring professional learning academies; semi-annual professional development symposia; and virtual support. Project outcomes include the development of new teaching and social learning practices; the creation and sharing of high quality standards-aligned instructional units and text sets focused on STEM inquiry; higher education courseware modules; and a replicable and scalable community of practice and professional learning network.
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TEAM MEMBERS: Lisa Petrides
resource project Media and Technology
This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of innovative educational approaches based on research in the learning sciences—Egan's Imaginative Education (IE) and Knowledge Building (KB). The project provides idea-centered engineering curriculum that facilitates deep learning of engineering concepts through the use of developmentally appropriate narrative and interactive multimedia via interactive forums and blogs, young adult novels (audio and text with English and Spanish versions), eight extensive tie-in activities, an offline teachers’ curriculum guide, and social network connections and electronic portfolios. Targeting traditionally underrepresented groups in engineering—especially girls—the overarching goals of the project are improving attitudes toward engineering; providing a deeper understanding of what engineering is about; supporting the development of specific engineering skills; and increasing interest in engineering careers. The project will address the following research questions: What is the quality of the knowledge building discourse? Does it get better over time? Will students, given the opportunity, extend the discourse to new areas? What scaffolding does the learning environment need to support novice participants in this discourse? Does the use of narrative influence participation in knowledge building? Are certain types of narratives more effective in influencing participation in knowledge building? Evaluative feedback for usability, value effectiveness, and ease of implementation from informal educators and leaders from the Connecticut After School Network CTASN) will be included. The evaluation will include documentation on the impact of narrative and multimedia tools in the area of engineering education. Currently, there is very little research regarding children and young teen engagement in engineering education activities using narrative as a structure to facilitate learning engineering concepts and principles. The research and activities developed from this proposed project contributes to the field of Informal Science and Engineering Education. The results from this project could impact upper elementary and middle-school aged children and members from underrepresented communities and girls in a positive way.
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Alan Rudnitsky Isabel Huff
resource project Public Programs
For over 60 years annual Science Fairs and Engineering competitions have been held in schools and communities throughout the country, engaging large numbers of middle school students and culminating in national and international events. Science fairs are at the intersection of formal learning in school and informal science learning in other settings including science centers, after-school programs, and clubs. However, in spite of their wide implementation and long history, there are few empirical studies that have examined the relationship between student participation in these fairs and their learning and interest in science. Additionally, there have been no studies to understand the real cost of these programs relative to the student benefits. This educational research project will fill that gap in understanding. It will systematically document and describe science fair models; measure their impact on learning; and provide evidence about the costs of various models and related benefits. The findings from this study will inform a wide range of stakeholders (including teachers, science fair leaders, volunteers, parents, and businesses) about these models and how they impact students' mastery of science and engineering practices. This four-year study in all regions of the country will be conducted in two phases: Phase 1 will be a survey of 3800 middle school science teachers will define the characteristics of science fair models; Phase 2 will use those understandings to conduct case studies in 20 schools. Deliverables include handbooks for teachers and the science fair community, articles in journals summarizing findings, the Science and Engineering Practice and Interest Inventory, and a suite of data collection instruments for scoring rubrics to describe science fairs and measure their impact. Research questions will include: (1) What are the basic models of middle school science fairs? (2) To what extent does participation in a particular model enhance students' mastery of science and engineering practices and/or their interest in science? (3) What student-teacher and school-level factors contribute to or inhibit students' mastery? (4) What resources, human and financial, are required to implement an effective middle school science fair? and (5) What are the most cost-effective aspects of the science fair experience, and how can they be applied or adapted by science fair leaders and teachers to strengthen students' mastery of science and engineering practices? Findings from this study will have the potential to improve current practices in the design and implementation of science fairs and their impact on student learning; they will be widely disseminated to the various stakeholders through publications, conference presentations, and educational association channels.
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TEAM MEMBERS: Abigail Levy Marian Pasquale Jacqueline DeLisi Tracy McMahon Leana Nordstrom Janna Kook Erica Fields Lukas Winfield
resource project Media and Technology
The Expanding Children’s Interest through Experiential Learning (EXCITE) Project will target K-8th students in expanded learning programs to increase ongoing NASA STEM informal education opportunities for organizations that serve primarily underrepresented and underserved student populations. The AERO Institute will leverage existing collaborations to build capacity of participating organizations in NASA inspired STEM activities. Major partners include Navajo Nation in Arizona, the Beyond the Bell branch of the Los Angeles Unified School District, and the Region 8 of the California After School Program housed in the Ventura County of Education. In addition, the EXCITE Learning Project plans to work with libraries to broaden the scope and impact of NASA’s Education materials and opportunities within underrepresented and underserved local communities. AERO Education specialists will train educators and librarians using the Train-the-Trainer approach. The training sessions will be filmed and made available online via the AERO website and its network on YouTube so that educators and librarians can refresh their understanding as needed.
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TEAM MEMBERS: Susan Miller
resource project Media and Technology
The Children’s Museum of Indianapolis (Museum) is creating Curious Scientific Investigator (CSI): Beyond Spaceship Earth, a project geared towards immersing children and families in science, technology, engineering, and math (STEM) disciplines, which will be launched in 2016.

As the lead institution, the Museum is partnering with NASA Johnson Space Center (JSC), Purdue University, and SpaceX to implement the project in Indianapolis.

CSI: Beyond Spaceship Earth will introduce children and families to the science of human space exploration in the 21st century. Through an array of informal learning experiences aimed at promoting STEM concepts and NASA’s educational outcomes the project will pursue the following objectives:

Immerse visitors in the ISS and laboratory environments;
Provide an environment to allow performing and manipulating experiments to understand the importance of NASA’s research and exploration; and
Engage in real-life and simulated experiences, including interactions with university students studying STEM disciplines, which encourage children and youth to explore STEM skills and careers through NASA’s research and exploration.
The Museum has designed an immersive International Space Station-themed exhibit along with contextual and authentic activities for children and families, with production set to begin in late 2015. Museum teams are currently completing front-end research, prototyping and exhibit design. Leveraging family and informal learning expertise and incorporating the experiences of real astronauts, this project will support understanding of NASA’s Human Exploration and Operations Mission Directorate (HEOMD) research and operations. This exhibit will also promote interest, engagement, and awareness of NASA’s achievements in space exploration and how these benefit life on Earth.
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TEAM MEMBERS: Jennifer Pace-Robinson David Wolf