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resource research Public Programs
Should one aim at presenting a local or global science perspective in construing an effective museum narration for communicating scientific and technological issues in natural science? This article will attempt to respond to this question by presenting the data of an evaluation exercise undertaken by the Trento Natural History Museum (Museo Tridentino di Scienze Naturali – MTSN) from 2009 to 2011. The local dimension apparently lies at the heart of the museum’s appeal for its visitors: they associate their mountain surroundings with the symbol of the region’s identity, and appreciate in
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TEAM MEMBERS: Matteo Bisanti
resource research Public Programs
This paper explores the idea of the post-museum as an immersive knowledge experience facilitating conceptual and strategic directions in public engagement with science and technology. It considers the extent to which the museum has evolved from repository of cultural artefacts to experience-based process of knowledge acquisition and production. The post-museum is invoked as a model of participatory pedagogy that moves beyond traditional forms of learning, knowledge acquisition and knowledge interface, and conceptualisations of the learner in science. It is presented as an educational and
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TEAM MEMBERS: Richard Watermeyer
resource research Media and Technology
Assuming that scientific development and artistic research are genetically similar, this article shows the common need of knowledge of art and science, their dialectical and multidirectional relations and the unstable boundaries between them. The fractal art has assimilated the cognitive and perceptive changes in the realm of non-euclidean geometries and has become a precise instrument of "epistemological observation". Artistic practices materialize and communicate the laws of science, while scientific revolutions are in actual facts metaphorical revolutions.
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TEAM MEMBERS: Giudi Scotto Rosato
resource research Public Programs
Museums today try to increase the public’s access to their collections in a variety of ways. Visible storage is one such popular method. However, there is little research done on what the public thinks about this kind of access. This study sought to understand visitor perceptions of visible storage methods in museums. Thirty visitors were interviewed in the Multiversity Gallery at the Museum of Anthropology in Vancouver, BC. Results suggest that the majority of visitors understood the purpose of visible storage, and believe that it is very or extremely important for museums to provide access
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TEAM MEMBERS: Sena Dawes
resource research Public Programs
Sally Duensing previously worked at the Exploratorium in San Francisco and is now based in London where she carries out research on science communication. In this interview, she tells about her experience as an evaluator of the Decide project, one of the most successful discussion games ever designed. Years after its creation, Decide is still used nearly all over the world. Its main strong point is that it allows to grasp the standpoint of the others and, at the same time, to express your own standpoint in a mutual exchange of experience; in addition, the interface and the game rules allow to
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TEAM MEMBERS: Sally Duensing
resource research Public Programs
Museums have a great potential to facilitate the political engagement of citizens, intended not in the sense of taking part to the “party politics”, but as full participation in the systems that define and shape society.
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TEAM MEMBERS: Andrea Bandelli
resource research Exhibitions
“From Earth to the Universe” (FETTU) is a collection of astronomical images that showcase some of the most popular, current views of our Universe. The images, representing the wide variety of astronomical objects known to exist, have so far been exhibited in about 500 locations throughout the world as part of the International Year of Astronomy. In the United States, over 40 FETTU exhibits have occurred in 25 states in such locations as libraries, airports, nature centers, parks and college campuses. Based on preliminary evaluations currently underway, this project – a large-scale, worldwide
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TEAM MEMBERS: Kimberly Arcand Megan Watzke
resource research Media and Technology
Comics are a popular art form especially among children and as such provide a potential medium for science education and communication. In an attempt to present science comics in a museum exhibit I found many science themed comics and graphic books. Here I attempt to provide an overview of already available comics that communicate science, the genre of ‘science comics’. I also provide a quick literature review for evidence that comics can indeed be efficiently used for promoting scientific literacy via education and communication. I address the issue of lack of studies about science comics and
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TEAM MEMBERS: Mico Tatalovic
resource research Public Programs
Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal learning environments - natural settings for puppets because of their connections with play (Epstein et al., 2008). Our team developed a puppet interview protocol for the Gradient research project (Gender Research on Adult-child Discussion in
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resource research Public Programs
There is a fundamental difference between artists, who use science as an object of social examination, and artists, who believe that science represents a component of their expressive style. The idea that different ideological manipulations of the Art&Science concept can cause a distorted view on this fascinating and at the same time controversial relation is becoming clear. In our projects we use different technological and scientific applications; to us technology is an integral part of our artistic expression. The scientific and analytical approach that we use when we investigate and solve
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TEAM MEMBERS: Jurij Pavlica Sendi Mango Tom Kersevan
resource research Public Programs
Hannah Redler’s paper examines the 13 year history of Science Museum, London’s contemporary art programme and explores how changing cultural conditions and the changing function of museums are making the questions raised by bringing art into the Science Museum context increasingly significant. It looks at how Science Museum Arts Projects started as a quirky, experimental sideline aimed at shaking up the Museum and its visitors’ assumptions, but has now become a fundamental means by which the Science Museum chooses to represent the impact of science, medicine, engineering and technology on
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TEAM MEMBERS: Hannah Redler
resource research Exhibitions
Drawing on the example of Leonardo da Vinci, who was able to combine arts and science in his work, the National Museum of Science and Technology of Milan has always pursued the blending and the dialogue of humanistic and scientific knowledge. It has employed this approach in all of its activities, from the set design of exhibition departments to the acquisition of collections and, more recently, in the dialogue with the public. Now more than ever, following a renewal path for the Museum, these guidelines are being subject to research to achieve a new and more up-to-date interpretation.
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TEAM MEMBERS: Claudio Giorgione