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resource project Public Programs
In order to improve science, technology, mathematics, and engineering (STEM) learning, it is crucial to better understand the informal experiences that young children have that prepare them for formal science education. Young children are naturally curious about the world around them, and research in developmental psychology shows that families often support children in exploring and seeking explanations for scientific phenomena. It is less clear how to link children's natural curiosity and everyday parent-child interaction with more formal STEM learning. This collaborative project will team researchers from the University of California, Santa Cruz, the University of Texas, and Brown University with informal learning practitioners at the Children's Discovery Museum, The Thinkery, and the Providence Children's Museum in order to investigate how family interaction relates to children's causal learning, as well as how modifications to museum exhibit design and facilitation by museum staff influence families' styles of interaction and increase children's causal learning. This project is funded by the Research on Education and Learning (REAL) program which supports fundamental research by investigators from a range of disciplines in order to deepen what is known about STEM learning.

The project team will examine how ethnically and linguistically diverse samples of parents and children engage in collaborative scientific learning in three children's museums across the U.S. The research will combine observational studies of parent-child interaction in a real-world setting with experimental measures of children's causal learning. The investigators will examine how children explore and derive explanations for museum exhibits about mechanical gear function and fluid dynamics. In this way, the researchers will investigate the relation between styles of parent-child interaction and children's causal learning. The team will also investigate novel ways of presenting material within the exhibits to facilitate exploration and explanation. They will explore how signage, conversations with museum staff, parents' attitudes towards learning in museum settings, and parents' own prior knowledge about the exhibits can influence the parent-child interaction and subsequent causal learning. The project will advance the basic research goal of advancing what is known about what affects children's science content learning. It will also advance the practice-oriented goal of developing new strategies for the design of science museum exhibits and make recommendations for how parents can better talk to their children about scientific phenomena.
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TEAM MEMBERS: David Sobel Cristine Legare Maureen Callanan
resource research Exhibitions
This poster was presented at ASTC 2016 in Tampa, Florida. Climate change can be abstract to visitors, but seeing, touching and smelling permafrost can make it seem more real. This poster shares lessons about bringing an ISE program to rural Alaska, and how this University & Museum partnership leverages real objects from frozen ground to engage child and adult learners alike in the emotions of climate change.
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TEAM MEMBERS: Suzanne Perin
resource research Exhibitions
Dinosaurs have been a very popular science topic since signs of their presence on earth were first discovered. They have represented so-called ‘edutainment’ for some people. Learning from informal sources and in- an out-of-school environment can be effective and motivating. In this study, 12-year-old pupils (N = 366) visited a dinosaur science centre exhibition in Finland. Pupils were tested with standardised tests of motivation as defined by self-determination theory, cognitive skills, and interest via pre-, post-, and delayed post-tests during a six-month period. Findings show that pupils
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TEAM MEMBERS: Hannu Salmi Helena Thuneberg Mari-Pauliina Vainikainen
resource research Media and Technology
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. The 146 participants were 11- to 13-year-old Finnish pupils visiting a science centre exhibition. The data, which consisted of both cognitive tasks and self-report questionnaires, were collected using a pre- post-test design and were analysed by SEM path-analysis. The results showed that AR-technology experience was beneficial for all, but especially for the lowest-achieving group and for the girls. In general, pre
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TEAM MEMBERS: Hannu Salmi Helena Thuneberg Mari-Pauliina Vainikainen
resource project Media and Technology
C-RISE will create a replicable, customizable model for supporting citizen engagement with scientific data and reasoning to increase community resiliency under conditions of sea level rise and storm surge. Working with NOAA partners, we will design, pilot, and deliver interactive digital learning experiences that use the best available NOAA data and tools to engage participants in the interdependence of humans and the environment, the cycles of observation and experiment that advance science knowledge, and predicted changes for sea level and storm frequency. These scientific concepts and principles will be brought to human scale through real-world planning challenges developed with our city and government partners in Portland and South Portland, Maine. Over the course of the project, thousands of citizens from nearby neighborhoods and middle school students from across Maine’s sixteen counties, will engage with scientific data and forecasts specific to Portland Harbor—Maine’s largest seaport and the second largest oil port on the east coast. Interactive learning experiences for both audiences will be delivered through GMRI’s Cohen Center for Interactive Learning—a state-of-the-art exhibit space—in the context of facilitated conversations designed to emphasize how scientific reasoning is an essential tool for addressing real and pressing community and environmental issues. The learning experiences will also be available through a public web portal, giving all area residents access to the data and forecasts. The C-RISE web portal will be available to other coastal communities with guidance for loading locally relevant NOAA data into the learning experience. An accompanying guide will support community leaders and educators to embed the interactive learning experiences effectively into community conversations around resiliency. This project is aligned with NOAA’s Education Strategic Plan 2015-2035 by forwarding environmental literacy and using emerging technologies.
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TEAM MEMBERS: Leigh Peake
resource research Public Programs
The importance of increasing and widening participation in post-compulsory science and informal science learning (ISL) spaces is widely recognized—particularly for working-class and minority ethnic communities. While there is a growing understanding of the intersection of femininity with class, ethnicity, and science learning across formal and informal settings, there has been little work on how masculinity may shape urban boys’ science (non)participation and (dis)engagement. This article analyzes performances of masculinity enacted by 36 urban, working-class boys (from diverse ethnic
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TEAM MEMBERS: Louise Archer emily dawson Amy Seakins Jennifer DeWitt Spela Godec christopher whitby
resource research Public Programs
Are your supporters and audiences getting benefits that are different from the impacts your mission desires? I believe that museums are valued for a wealth of beneficial results beyond their focused missions, and that studying the alignment between a museum’s intentions and its results can improve a museum’s impact and performance.
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TEAM MEMBERS: John W. Jacobsen
resource evaluation Exhibitions
The National Museum of the American Indian, NY (NMAI-NY) contracted RK&A to conduct a two-phase formative evaluation of the museum’s upcoming Native New York exhibition. The study’s objectives for walk-in visitors and teachers were to understand their baseline knowledge, what piques their interest, potential barriers (confusion or misunderstanding), strategies to help make personal connections, and how/if they understand exhibition outcomes (such as appreciate who Native Americans are today and understand that Native peoples have powerfully shaped and defined New York’s geography, economy, and
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TEAM MEMBERS: Cathy Sigmond Stephanie Downey Sam Theriault
resource research Public Programs
The Welcoming Guidelines Task Force was launched in 2014 to compile preferred practices for museums to use in working with LGBTQ professionals and communities. These practices are organized across functions and areas of professional practice with the goal to create a workable document that can be used by professionals and institutions of all kinds. The Guidelines are envisioned as a checklist/assessment that can be applied by individual LGTBQ museum professionals and our allies as a resource to effect change at institutions that serve LGBTQ persons and families and employ LGBTQ staff and
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TEAM MEMBERS: Michael Lesperance
resource research Media and Technology
Given the importance of learning to economic and life success, this review seeks to broaden the conception of learning beyond traditional formal education. Learning occurs every day in many ways and in a range of settings. This broad scope of learning--termed "informal learning"--is increasingly important in the rapidly changing knowledge economy. As such, in this review paper, we examine the different types of informal learning, their opportunities and challenges, and their issues of access and equity. Spanning multiple disciplines, e draw particular attention to the workplace and adult
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TEAM MEMBERS: Michelle Van Noy Heather James Crystal Bedley
resource research Public Programs
This paper aims to contribute to the ongoing efforts of the museum sector to build a museum perspective of innovation. More specifically, the paper presents a new framework for innovation in museums called the Museum Innovation Model (MIM). The model emerged as a result of Ph.D. research that included a number of museums in the United States and the United Kingdom. The theoretical framework of the model is based on three concepts—open innovation, social enterprise, and social innovation—each of which, the research observed, are growing trends in the museum sector. The proposed paper offers an
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TEAM MEMBERS: Haitham Eid
resource research Public Programs
This is an extended discussion of the question that appeared in the Viewpoints department of the January/February 2016 issue of Dimensions magazine. It presents perspectives from museums and science centers on using out-of-the-box methods to attract visitors.
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TEAM MEMBERS: Emily Schuster