Skip to main content

Community Repository Search Results

resource research Public Programs
Recognizing that the Maker movement embodies aspects of science, technology, engineering, and mathematics (STEM) learning that are the hallmarks of effective education — deep engagement with content, critical thinking, problem solving, collaboration, learning to learn, and more — NYSCI, in collaboration with Dale Dougherty and Tom Kalil, approached the National Science Foundation to sponsor a two-day workshop. Over 80 leaders in education, science, technology and the arts came together at NYSCI to consider how the Maker movement can help stimulate innovation in formal and informal education
DATE:
TEAM MEMBERS: Eric Siegel
resource research Media and Technology
In October 2005, the National Science Foundation brought members of its nanoscale science and engineering education (NSEE) projects to Arlington, VA for a 2-day workshop to explore the status of on-going efforts and to forge collaborations at the national level that would facilitate future efforts. NSF currently funds NSEE projects through the Division of Elementary, Secondary, and Informal Education (ESIE), the Directorate for Engineering as part of the Nanoscale Science and Engineering Centers (NSEC), National Nanotechnology Infrastructure Network (NNIN), the Network for Computational
DATE:
TEAM MEMBERS: National Science Foundation
resource research Media and Technology
This monograph, the final report of the 21st Century Literacy Summit held in April 2005, presents an action plan for this emerging field applicable to higher education, K-12 education, policy makers, media & the arts, and research, and details the strategic priorities and specific recommendations for these sectors that were the summit's major outcomes.
DATE:
TEAM MEMBERS: New Media Consortium
resource research Media and Technology
Based on the premise that one component of NASA's pre-college education program is intended to support and enact school reform, the Committee for the Evaluation and Review of NASA's Pre-College Education Program requested an analysis of how the NASA Explorer School (NES) Model aligns with other national models of school-wide improvement and reform. The purpose and focus of this paper is to summarize key elements of major school improvement and reform models as well as specific content reform models from the literature, and to analyze the extent to which there is alignment between these models
DATE:
TEAM MEMBERS: Susan Mundry
resource research Media and Technology
This paper presents a summary of each of 10 evaluations conducted of NASA educational programs. The paper begins with a table outlining the titles of the evaluations and who conducted them, the date of the report, the evaluation questions, the evaluation design or methods and brief comments on the quality of each report. After the table each report is considered in more depth through an overview of what the evaluation included as well as a critique of the evaluation questions, methods and findings. The paper concludes with an overall commentary on the set of evaluations.
DATE:
TEAM MEMBERS: Frances Lawrenz
resource research Media and Technology
In 2006, the National Research Council initiated a study on Learning Science in Informal Environments. The purpose of the study is to synthesize a range of relevant literatures and recommend strategic directions for future research in the area. In the course of working on this study the Committee has found one of its challenges to be the identification and assessment of evaluation studies of informal science programs, in particular those which have probed science learning outcomes. To that end they commissioned the Institute for Learning Innovation to produce a paper that would help them
DATE:
TEAM MEMBERS: Institute for Learning Innovation
resource research Media and Technology
This paper lays out a theory of (re-)generative learning to explain how families and communities socialize young learners into thinking like scientists and mathematicians. Cultural communities and their families orient their young in varied ways toward the language, behaviors, and self-theories about the future presupposed in the learning of science and mathematics. Certain socialization processes and norms correspond closely with those that scientists and artists use in laboratories, studios, and rehearsals. Certain norms of politeness and patterns of language differ significantly from habits
DATE:
TEAM MEMBERS: Shirley Heath
resource research Public Programs
Research in the out-of-school time (OST) field confirms that there is a strong connection between professional development (PD) for staff and positive outcomes for youth. According to Heather Weiss, Founder and Director of the Harvard Family Research Project (HFRP), professional development for those who work with children and youth is fraught with challenges and ripe with opportunity and specifically, the opportunity to increase staff quality, which experts agree is critical to positive experiences for children and youth (Weiss, 2005/2006). However, as Thomas Guskey (1998) states, "For many
DATE:
TEAM MEMBERS: University of Pennsylvania Nancy Peter
resource research Media and Technology
To explore how the United States can harness the powerful features of digital games for learning, the Federation of American Scientists, the Entertainment Software Association, and the National Science Foundation convened a National Summit on Educational Games, on October 25, 2005 in Washington, DC. The Summit brought together nearly 100 experts to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.
DATE:
TEAM MEMBERS: Federation of American Scientists Henry Kelly
resource research Media and Technology
New mobile device features and the growing proportion of visitors carrying mobiles allow the range of museum exhibit design possibilities to be expanded. In particular, we see opportunities for using mobiles to help exhibits scale up to support variable-sized groups of visitors, and to support collaborative visitor-visitor interactions. Because exhibit use is generally one-time-only, any interfaces created for these purposes must be easily learnable, or visitors may not use the exhibit at all. To guide the design of learnable mobile interfaces, we chose to employ the Consistency design
DATE:
TEAM MEMBERS: Priscilla Jimenez Pazmino Leilah Lyons
resource research Professional Development, Conferences, and Networks
This poster session showcases ten examples of expertise development in everyday domains of personal relevance and consequence to learners. The collection of cases highlighted in the posters stem from ethnographic research studies investigating learning from socio-cultural-historical perspectives. In each poster, authors describe their ethnographic project, explicate a case of expertise development, and detail the specific learning processes, practices, and pathways associated with that expertise development. Implications for understanding personally relevant and consequential learning for the
DATE:
TEAM MEMBERS: Leah Brickler
resource project Public Programs
The Virginia Air & Space Center (VASC): Creating an Exciting NASA Inspired Education Program was a two-year project to develop and deliver teacher workshops, classroom outreach visits to students of those teachers, and on-site educational experiences for those students, which introduce and reinforce NASA STEM resources. These are followed up by surveys from the teachers and students for evaluation purposes. The VASC partnered with the National Institute of Aerospace (NIA) and NASA Langley Research Center to develop and deliver 15 professional development workshops to a total of 185 formal and informal educators. NASA materials were aligned to the Virginia Standards of Learning guidelines (SOLs) for ease of integration into the teachers’ curricula. The goal was to provide six professional development workshops, but we delivered 15 workshops, 250% of our goal. Of the 185 educators who attended the workshops, 155 were formal classroom teachers, and 30 were informal educators. NASA STEM outreach programs were delivered to 8,437 students ranging from grades K-12. On-site NASA STEM programs were presented to 2,507 students at VASC. Pre-and post-program surveys were collected and evaluated from both outreaches and on-site programming. This informal education program helped to increase awareness of NASA's contributions to scientific knowledge and fulfill NASA's three major Education goals, namely: (1) strengthen NASA and the nation's workforce; (2) attract and retain students in STEM disciplines, and (3) engage Americans in NASA's mission, and VASC staff was able to build exciting new partnerships and programs with the different school systems in the Hampton Roads area.
DATE: -
TEAM MEMBERS: Brian DeProfio Danielle Price