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resource evaluation Media and Technology
The Media MashUp project is funded by the IMLS (Grant LG-07-08-0113 ) to build capacity at libraries for computer-based programs for youth that help build 21st Century literacy skills. Twenty first Century literacy skills include interactive engagement with technology, collaboration and team problem solving, taking initiative and managing time and the use of higher level processing skills (www.21stcenturyskills.org/). This project uses the Scratch programming platform (http://scratch.mit.edu/) developed at MIT to help foster youth's 21st Century literacy skills. The professional audience
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TEAM MEMBERS: Molly Phipps Hennepin County Library
resource evaluation Public Programs
From April 19 to June 15, 2009, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. Those volunteers without an email address were asked to contact Volunteer Services for a paper copy of the survey. Volunteers received an hour of volunteer time for completing the survey. Of the 369 active volunteers, a total of 144 filled out the survey for a 39% response rate (compared to 46% in 2008 and 41% in 2007)
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TEAM MEMBERS: Sarah Cohn Elizabeth Wegele
resource evaluation Public Programs
From May 1 to July 7 of 2008, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was a follow up to the May 2007 volunteer survey. The 2008 survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. A kiosk was also available in the volunteer check-in area for volunteers to complete the survey while at the museum. After the first month, the survey was made available in paper format in the volunteer break room to help increase the response rate. Paper
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TEAM MEMBERS: Sarah Cohn Science Museum of Minnesota
resource evaluation Public Programs
In May 2007, self-administered surveys about their volunteer experience and training were sent to 552 Science Museum of Minnesota volunteers, and 224 volunteers filled it out and returned it for a 41% response rate. The responses from volunteers to many questions were lengthy and detailed; a separate appendix is attached containing all of the commentary provided by volunteer respondents to open-ended questions on the survey. The survey is also included in the appendix. In this summative report, selections of sample responses were included after open-ended questions. Principal Findings 1. A
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TEAM MEMBERS: Murphy Pizza Stacie Rademacher
resource evaluation Professional Development, Conferences, and Networks
The Nanoscale Informal Science Education (NISE) Network held Regional Workshops workshops around the country during the summer of 2008. Formative evaluation was carried out to measure the workshop's success and related improvements in 1) integrating new and existing partners into the NISE Network, 2) providing valuable networking opportunities among workshop attendees, 3) creating a foundation for strong and lasting regional partnerships within the NISE Network, 4) presenting NISE Net's catalog of existing products, and 5) providing professional development resources including knowledge, tools
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TEAM MEMBERS: Amy Grack Nelson Claire Philippe Nanoscale Informal Science Education (NISE) Network
resource evaluation Professional Development, Conferences, and Networks
As part of community building efforts, the Nanoscale Informal Science Education (NISE) Network undertook regional site visits during Year 5 of the project. The purpose of the site visits was to deepen relationships with a small group of partners. The Network Community Group saw the site visits as an opportunity to create a stronger sense of community within the Network and build institutions' capacity to engage their local public in nano. Partners with the highest potential to infuse nano into their institution and/or become actively involved with the Network were chosen for a site visit. A
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TEAM MEMBERS: Amy Grack Nelson Gayra Ostgaard Nanoscale Informal Science Education (NISE) Network
resource evaluation Public Programs
The Nanoscale Informal Science Education (NISE) Network held an online workshop in February 2010 focused on NanoDays and activities in the NanoDays kit. A formative evaluation was designed to measure workshop outcomes and identify necessary improvements for future NanoDays workshops and inform other NISE Net online workshops. The outcomes stated that workshop participants would 1) become more familiar with the NISE Network, 2) become familiar with what NanoDays resources are available on nisenet.org and how to find them, 3) increase their comfort level using NanoDays activities with their
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TEAM MEMBERS: Amy Grack Nelson Gayra Ostgaard Kathleen Miller Nanoscale Informal Science Education Network
resource evaluation Media and Technology
Knight Williams Research Communications (Knight Williams, Inc), an independent evaluation firm specializing in the development and evaluation of science education media, conducted the summative evaluation for Ice Stories. The evaluation focused on the extent to which the project achieved the goals described in the Exploratorium's grant to the National Science Foundation (NSF) Arctic Research and Education, Antarctic Coordination and Information program within the Division of Research on Learning in Formal and Informal Settings (DRL). The NSF DRL program provided funding for both the project
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TEAM MEMBERS: Valerie Knight-Williams Exploratorium Divan Williams Christina Meyers Ora Grinberg Tal Sraboyants Eveen Chan David Tower
resource evaluation Media and Technology
ExhibitFiles is an online community for exhibit practitioners developed by the Association of Science-Technology Centers (ASTC) with funding from the National Science Foundation (NSF). The website provides an infrastructure for sharing and building knowledge about exhibition development and design practices. After testing, the site officially opened on April 23, 2007. Influenced by learning theories such a Wenger's community of practice (1998) and Web 2.0 concepts, the project team incorporated site features and management strategies to develop and extend the professional networks and the
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TEAM MEMBERS: Carey Tisdal Association of Science-Technology Centers
resource evaluation Media and Technology
User Experience Research Consulting (UXR) conducted a summative evaluation of the NSF-ISE funded project, STEPS (Science Theater Education Programming System). The STEPS project brought together a network of informal science educators and contractors to create an interactive museum theater authoring and presentation system to increase educational capacity for small and large museums across the country. The software package includes an authoring tool for the creation of multimedia science theater productions; a presentation player for displaying the shows to audiences in museum theaters
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TEAM MEMBERS: Jes A. Koepfler University of Colorado, Denver
resource evaluation Media and Technology
In October 2009, the Tennessee Aquarium began an ambitious program, Connecting Tennessee to the World Ocean (CTWO), funded by a grant from the National Oceanic and Atmospheric Administration. CTWO consists of several individual projects, all intended to increase the ocean literacy of Aquarium audiences and to promote their adoption of an ocean stewardship ethic. This formative evaluation report summarizes the extent to which the Aquarium has made progress toward these goals in the first year of the project and provides an information base for identifying opportunities to strengthen
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TEAM MEMBERS: Christopher Horne Tennessee Aquarium
resource evaluation Media and Technology
Goodman Research Group, Inc. conducted a comprehensive multi-method external evaluation of the first season of the Design Squad TV series and outreach initiative. The broad evaluation goals were to: assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, document the implementation of community events resulting form the November 2006 Engineering Summit, and assess the effectiveness of the Afterschool Educators Guide with leaders and students.
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TEAM MEMBERS: Peggy Vaughan Emilee Pressman Irene Goodman WGBH