Evaluators sought to determine impact on math attitude and content knowledge of students (3rd - 6th grade), and math literacy workers (high school and college students), based on pre-post testing and observation of YPP after school programs, in which college and high school students teach math games to elementary and middle school students in marginalized and vulnerable communities. The study focused on the Chicago YPP site, 1 of 7 in the YPP national network. Increases in math attitude scores were not statistically significant, however in some instances evaluators found significant increases
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Norman LedermanYoung People's Project, Inc.
The Civilians, Inc., a theatre company in Brooklyn, NY, is producing The Great Immensity, a touring play with songs and video that explores our relationship to the environment, with a focus on critical issues of climate change and biodiversity conservation. The play has been created with a network of partners including the Princeton Environmental Institute and Princeton Atelier Program/Lewis Arts Center, which will maintain an ongoing relationship with the project. The play uses real places and stories drawn from interviews conducted by the artists to create an experience that is part investigative journalism and part inventive theater. Attendance at the performances is projected to be about 75,000. A major goal of the project is to help the public better appreciate how science studies the Earth's biosphere and to promote an inquisitive curiosity about our place in the natural world. The initiative also intends to create and evaluate a new model for how theater can increase public awareness, knowledge, and engagement with important science-related societal issues. Project deliverables include the development and testing of online content, podcasts, and videos as well as special community education and outreach efforts in each community where the play is staged. Performances will be accompanied by post-performance panel discussions with the artists, local scientists and policy makers. After the completion of the initial tour, the play will be published, licensed, and made available to other theaters to produce independently.
This Nanoscale Science and Engineering Center (NSEC) is a collaboration among Harvard University, the Massachusetts Institute of Technology, the University of California—Santa Barbara, and the Museum of Science—Boston with participation by Delft University of Technology (Netherlands), the University of Basel (Switzerland), the University of Tokyo (Japan), and the Brookhaven, Oak Ridge, and the Sandia National Laboratories. The NSEC combines "top down" and "bottom up" approaches to construct novel electronic and magnetic devices with nanoscale sizes and understand their behavior, including quantum phenomena. Through a close integration of research, education, and public outreach, the Center encourages and promotes the training of a diverse group of people to be leaders in this new interdisciplinary field.
The WGBH Educational Foundation together with the Association of Computing Machinery (ACM) and dozens of partners, proposes a major new initiative to reshape the image of computing among college-bound high school students, with a special focus on Latina girls and African-American boys. Image is seen as an important factor in the lack of interest in computing majors among high school and college students, who often see computer scientists as geeks and nerds with boring jobs and equally boring lives. Latina girls and African-American boys--among the most underrepresented groups in computing--represent particularly important and challenging audiences. The New Image for Computing project will research and design a "communications make-over"--a new set of messages that will accurately and positively portray the field and will be widely tested for their emotional appeal to and intellectual connection with the targeted audiences. Experienced marketing professionals will help create the messaging campaign using proven marketing and communications strategies. WGBH, a leading producer of programming for public television and non-broadcast educational media, is uniquely positioned to lead this initiative, as they have a current, similar project called Engineer Your Life that aims to encourage academically prepared high school girls to consider engineering as an attractive option for both post-secondary education and as a career choice.
The goal of this engineering education project entitled EXTRAORDINARY WOMEN ENGINEERS (EWE) is to encourage more academically prepared high school girls to consider engineering as an attractive option for post-secondary education and subsequent careers in order to increase the number of women who make up the engineering workforce. Specific project objectives are to: 1) mobilize America's more than one million engineers to reach out to educators, school counselors, and high school girls with tested messages tailored to encourage participation in engineering education and careers; 2) help high school counselors and science, math, and technology teachers to better understand the nature of engineering, the academic background needed to pursue engineering, and the career paths available in engineering; 3) equip high school counselors and teachers to share this information with students, especially girls; and 4) reach out to girls directly with messages that accurately reflect the field of engineering and will inspire girls to choose engineering. The WGBH Educational Foundation has partnered with the American Association of Engineering Societies (AAES), American Society of Civil Engineers (ASCE), and a coalition of more than 50 of the country's engineering associations, colleges, and universities to fundamentally shift the way the engineering and educational communities portray engineering. Based on a needs assessment performed in 2004, the EWE coalition embraces a communication strategy that focuses on the societal value and rewards of being an engineer, as opposed to the traditional emphasis on the process and challenges of becoming an engineer. This project represents a nationwide outreach effort that includes training opportunities for engineers; targeted Web-based and print resources for students, school counselors and teachers, and engineers; and a range of outreach and marketing activities.
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TEAM MEMBERS:
Julie BenyoPatrick NataleF. Suzanne Jenniches
The X-Tech program will bring together the Exploratorium and staff at five Beacon Centers to create an innovative technology program using STEM and IT activities previously tested at the Exploratorium. At each X-Tech Club, two Beacon Center staff and two Exploratorium Youth Facilitators will work with 20 middle school students each year for a total of 300 participants. Youth Facilitators are alumni of the Exploratorium's successful Explainer program and will receive 120 hours of training in preparation for peer mentoring. Each site will use the X-Tech hands-on curriculum that will focus on small technological devices to explore natural phenomenon, in addition to digital imaging, visual perception and the physiology of eyes. Parental involvement will be fostered through opportunities to participate in lectures, field trips and open houses, while staff at Beacon Centers will participate in 20 hours of professional development each year.
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TEAM MEMBERS:
Vivian AltmannDarlene LibreroVirginia WittMichael Funk
The youth-based ITEST proposal, Invention, Design, Engineering and Art Cooperative (IDEA), will provide 100 students in grades 8-12 from the East Side of St. Paul, Minnesota with IT experiences in engineering and design. The content focus is mechanical and electrical engineering, such as product design, electronics, and robotics with an emphasis on 21st century job skills, including skills in advanced areas of microcontrollers, sensors, 3-D modeling software, and web software development for sharing iterative engineering product design ideas and maintaining progress on student product development. These technologies are practical and specific to careers in engineering and standards for technological literacy. During the three-year project period, a scaffolding process will be used to move students from exploratory activities in Design Teams in the 8th and 9th grades to paid employment experiences in grades 10-12 as part of Invention Crews. All design and product invention work will be directly connected to solving problems for local communities, including families and local businesses. For grades 8 and 9, students will receive 170 total contact hours per year and for grades 10-12, 280 contact hours per year. The participant target goal is 75% participation by girls, and African-American and Latino youth. Students participating in this project are situated within the country's most diverse urban districts with students speaking more than 103 languages and dialects. The schools targeted by this project average 84% of students receiving free or reduced price lunches, and have a population with 81% falling below proficiency in the Grade 8/11 Math MCA-II Test. To achieve the project goals of recruiting underrepresented students, and supporting academic transitions from middle and high school to college and university, the project team aggregated an impressive group of project partners that include schools, colleges, universities, and highly experienced youth and community groups, technology businesses that will provide mentoring of students and extensive involvement by parent and family services. Every partner committed to the project has a longstanding and abiding commitment to serving students from economically challenged areas.
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TEAM MEMBERS:
Anika WardKristen MurrayRachel GatesDavid Gundale
The National Center for Earth-surface Dynamics (NCED) is a Science and Technology Center focused on understanding the processes that shape the Earth's surface, and on communicating that understanding with a broad range of stakeholders. NCED's work will support a larger, community-based effort to develop a suite of quantitative models of the Earth's surface: a Community Sediment Model (CSM). Results of the NCED-CSM collaboration will be used for both short-term prediction of surface response to natural and anthropogenic change and long-term interpretation of how past conditions are recorded in landscapes and sedimentary strata. This will in turn help solve pressing societal problems such as estimation and mitigation of landscape-related risk; responsible management of landscape resources including forests, agricultural, and recreational areas; forecasting landscape response to possible climatic and other changes; and wise development of resources like groundwater and hydrocarbons that are hosted in buried sediments. NCED education and knowledge transfer programs include exhibits and educational programs at the Science Museum of Minnesota, internships and programs for students from tribal colleges and other underrepresented populations, and research opportunities for participants from outside core NCED institutions. The Earth's surface is the dynamic interface among the lithosphere, hydrosphere, biosphere, and atmosphere. It is intimately interwoven with the life that inhabits it. Surface processes span environments ranging from high mountains to the deep ocean and time scales from fractions of a second to millions of years. Because of this range in forms, processes, and scales, the study of surface dynamics has involved many disciplines and approaches. A major goal of NCED is to foster the development of a unified, quantitative science of Earth-surface dynamics that combines efforts in geomorphology, civil engineering, biology, sedimentary geology, oceanography, and geophysics. Our research program has four major themes: (1) landscape evolution, (2) basin evolution, (3) biological sediment dynamics, and (4) integration of morphodynamic processes across environments and scales. Each theme area provides opportunities for exchange of information and ideas with a wide range of stakeholders, including teachers and learners at all levels; researchers, managers, and policy makers in both the commercial and public sectors; and the general public.
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TEAM MEMBERS:
Efi Foufoula-GeorgiouChristopher PaolaGary Parker
The intent of this project is to use social network methods to study networks of afterschool and informal science stakeholders. It would attempt to create knowledge that improves afterschool programs access to informal science learning materials. This is an applied research study that applies research methods to improving access to and enactment of informal science education programs across a range of settings. The investigators plan to collect data from 600 community- and afterschool programs in California, conduct case studies of 10 of these programs, and conduct surveys of supporting intermediary organizations. The analysis of the data will provide descriptions of the duration, intensity, and nature of the networks among afterschool programs and intermediary agencies, and the diffusion patterns of science learning materials in afterschool programs. The project will yield actionable knowledge that will be disseminated among afterschool programs, intermediary organizations, funding agencies, and policymakers to improve the dissemination and support of afterschool science learning opportunities. The project is focused on free-choice settings where every day the largest numbers of children attend afterschool programs at schools and in other community settings. It seeks information about what conditions are necessary for informal science programs to significantly impact the largest possible number of children in these settings.
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TEAM MEMBERS:
Barbara MeansAnn HouseCarlin LlorenteRaymond McGhee
The Oregon Museum of Science and Industry (OMSI), in partnership with the Native American Youth Association (NAYA), Intel Oregon, the National Park Service, and National Oceanic and Atmospheric Administration, will the expand the existing Salmon Camp Research Team (SCRT), a youth-based ITEST project targeting Native American and Alaskan Native youth in middle and high school. SCRT uses natural resource management as a theme to integrate science and technology and provide students with opportunities to explore local ecosystems, access traditional American Indian/Native Alaskan knowledge, and work closely with researchers and natural resource professionals. The project is designed to spark and sustain the interest of youth in STEM and IT careers, provide opportunities to use IT to solve real world problems, and promote an understanding of the complementary nature of western and native science. The original SCRT project included summer residential programs, spring field experiences, weekend enrichment sessions, parental involvement, college preparatory support, and internship placement. The renewal will increase the IT content for participants by adding an afterschool component, provide opportunities for greater parental involvement, enhance the project website, and develop a SCRT toolkit. Students are exposed to a variety of technologies and software including Trimble GeoExplorer XM GPS units, PDAs with Bluetooth GPS antennae, YSI Multi-Probe Water Quality Field Meters, GPS Pathfinder, ArcMap, ArcPad, Terrasync, and FishXing. It is anticipated that this project will serve 500 students in Oregon, Washington, California, Idaho, Montana, and Alaska, proving them with over 132 contact hours.
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TEAM MEMBERS:
Travis Southworth-NeumeyerSteven TritzDaniel CalvertNicole Croft
This proposal, the "Dan River Information Technology Academy (DRITA)," is a request for a three-year program for high school students from underserved populations who are interested in pursuing IT or STEM careers. The overall goal of DRITA is to provide opportunities for promising African American or Hispanic youth to (1) develop solid Information Technology skills and (2) acquire the background and encouragement needed to enable them to pursue higher education in STEM fields, including IT itself and other fields in which advanced IT knowledge is needed. A total of 96 students will be recruited over the course of the three years. Each DRITA participant will receive 500 hours of project-based content. The project includes both school-year modules and a major summer component. Delivery components will include a basic IT skills orientation; content courses in areas such as animation, virtual environment modeling, advanced networking, programming, GIS, robotics, and gaming design; externships; a professional conference/trade show "simulation," and college/career counseling. Parent involvement is an integral part of the program and includes opportunities for parents to learn from participants, joint college visits, and information sessions and individual assistance in the college admission process.
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TEAM MEMBERS:
Julie BrownElizabeth NilsenMaurice Ferrell
Most people visit a science center in order to satisfy specific leisure-related needs; needs which may or may not actually include science learning. Falk proposed that an individual's identity-related motivations provide a useful lens through which to understand adult free-choice science learning in leisure settings. Over a 3-year period the authors collected in-depth data on a random sample of visitors to a large recently opened, hands-on, interactive science center; collecting information on why people visited, what they did within the science center, what they knew about the subject