As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. This specific project will advance new knowledge about the nature of and functions for rural libraries as informal STEM learning environments. Research will identify the social contexts and relational capabilities of libraries to acquire new scientific knowledge that exists externally and to integrate it into community knowledge-building and forums. The research outcomes should lead to actionable strategies for library and science communication practitioners about who and how to influence public engagement in citizen science drought monitoring. Furthermore, collaborations with these rural libraries will lead to new resources for rural communities and informal STEM education. This project will focus on the design, development, and evaluation of informal science education programs and educational media for use in rural libraries in drought prone areas of the Great Plains. The target audiences include public librarians in rural communities of Oklahoma, Nebraska, and Colorado, as well as the general public (adults and children) they serve. The project goals are to leverage the professional skills and community knowledge of rural librarians to support local drought monitoring networks. The model prepares librarians to introduce citizen science processes and practices within the context of community dialogue and deliberation about drought. In collaboration with partners at the Community Collaborative for Rain, Hail, and Snow (CoCoRaHS), and the National Drought Mitigation Center (NDMC), the project will increase public participation in citizen science and improve the communication of science-based knowledge about drought. The project deliverables include: (1) a professional development workshop series for rural librarians, (2) a drought infographic booklet and poster series, and (3) co-designed library programs for rural public audiences. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. Using community-based participatory research, human-centered design, and developmental evaluation approaches, this project will co-create a national community science project, which is a form of Public Participation in STEM Research (PPSR) or citizen science. The project seeks to increase inclusion and equity in STEM, while building capacity in research and science through leadership and participation by both historically underrepresented communities and established academic institutions. Participants will record their levels of perceived stress and well-being in relation to their local soundscape. This project will help to connect participants, specifically youth and their families from communities underrepresented and underserved in STEM, with science and nature through learning that is authentic and relevant to their lives. With support of a mobile app, community science project participants explore and map soundscapes to identify areas of "excessive noise" as well as "noise refuges." Community-led dissemination of results will inform adoption of community science projects by other community-based organizations. The project is a collaboration involving fifteen community leaders, the Cornell Lab of Ornithology, Metro Atlanta Urban Farm in Atlanta, WorldBeat Center in San Diego, CLUES in St. Paul, MN, and Camp Compass in Allentown, PA. PPSR has exciting potential to engage broad audiences in STEM learning and research, particularly when projects are genuinely co-created by local communities, scientists, and educators. Using a community-based participatory research approach in the project fosters direct involvement from community members in integration of science practices and learning, from the development of the research questions, design of the study, to analysis, interpretation, and dissemination of results. Human-centered design is important as it is an established collaborative approach for addressing real-world problems facing human communities. In this project, human-centered design will include technology in the problem-solving phases of inspiration, ideation, and implementation. Developmental evaluation will provide on-going direct feedback to the project team over the project lifespan with respect to equity and inclusion in PPSR, an informal STEM learning environment. The project will further knowledge and understanding of soundscapes and noise pollution, enable use of mobile apps to map soundscapes in urban environments, and contribute to the relationship of noise to well-being.The project will produce conceptual frameworks and practical resources (toolkits) to guide future community-based PPSR efforts. Results from this project will advance knowledge, skills, attitudes, and behaviors of PPSR practitioners regarding equity, diversity, and inclusion of underrepresented audiences in STEM. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Karen PurcellBobby WilsonMakeda CheatomJohn AnnoniTanya SchuhDavid BonterRick Bonney
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Museum of Science, Boston (MOS) and Boston University (BU) will conduct a Pilot and Feasibility Study project that leverages the current Living Laboratory (LL) model and expand it to engage high school students (teens) in experimental psychology research, science communication and science education activities. In LL, which is now an extensive network of museums and university researchers across the country, scientists and museum staff collaborate to engage children in studies on the museum floor and educate caregivers about the research. Multi-site implementation and evaluation of LL has also documented positive impacts for undergraduate researchers. Many sites are eager to extend these benefits to high school students by engaging them as practitioners within the model and by providing them with opportunities to engage in current research, education and communication, thereby helping to foster stronger youth identities with science and its applications in society. This project expands a ten-year LL partnership between MOS and BU to: 1) pilot a program in which high school students both conduct scientific research and engage the public in learning about science; 2) explore strategies for museums and universities to collaboratively engage, support and mentor high school students in science research, communication and education activities; 3) document curricular, other programmatic, and evaluation materials; and 4) convene professional participants to provide feedback on pilot materials, and assess the viability of implementing similar programs at additional sites. Guided by developmental evaluation, these activities will generate knowledge for the field, and act to increase professional capacity to integrate experiences for teens at multiple LL sites in future projects. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
The Designing Our Tomorrow project will develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. The project seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices. The project focuses on girls aged 9-14 and their families and is co-developed with culturally responsive strategies to ensure the inclusion and influence of families from Latino communities. The project will conduct research resulting in theory-based measures of engineering proficiencies within an exhibit context and an exhibit facilitation model for the topic area of engineering. Based on the research, the project will develop an engineering design challenge framework for developing design challenges within an exhibit context. As the context for research, the project will develop a bilingual English/Spanish 2,000-square foot traveling exhibition designed to engage youth and families in engineering design challenges that advance their engineering proficiencies from beginner to more informed, supported by professional development modules and a host-site training workshop introducing strategies for facilitating family engineering experiences within a traveling exhibition. The project is a collaboration of Oregon Museum of Science and Industry with the Biomimicry Institute, Adelante Mujeres, and the Fleet Science Center.
Designing Our Tomorrow builds on a theory-based engineering teaching framework and several previous NSF-funded informal education projects to engage families in compelling design challenges presented through the lens of sustainable design exemplified by biomimicry. Through culturally-responsive co-development and research strategies to include members of Latino communities and provide challenges that highlight the altruistic, creative, personally relevant, and collaborative aspects of engineering, the Designing Our Tomorrow exhibition showcases engineering as an appealing career option for women and helps families support each other's engineering proficiencies. To better understand and promote engineering learning in an ISE setting, the project will conduct two research studies to inform and iteratively develop effective strategies. In the first study, measurement development will build on prior research and practice to design credible and reliable measures of engineering proficiency, awareness, and collaboration, as well as protocols for use in exhibit development and the study of facilitation at engineering exhibits, and future research. The second study will explore the effects of facilitation on the experience outcomes.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Design Squad Maker project, a collaboration of WGBH Public Television (WGBH) and the New York Hall of Science (NySci), will research and develop engineering design projects that provide evidence for how to integrate informal learning spaces with digital public media assets. The project will be designed to provide accessible, motivating pathways for children aged 8-11 in pursuing and completing ambitious, fully realized engineering design projects. The project will build on WGBH's existing Design Squad model for using media to engage kids in informal engineering activities and NySCI's expertise in facilitating children's unique design processes in museum settings. By developing and studying new strategies for supporting children's use of the design process, Design Squad Maker will address critical issues in engineering education and informal learning that remain relatively unexplored. Project research will contribute to the emerging literature on "connected learning" by building new knowledge about how children's design activities can be sustained and supported over time and across multiple contexts, such as science museums and homes. Drawing on existing research in the learning sciences and engineering education, the project seeks to advance knowledge about the role of museums, maker spaces, and digital technology in sustaining children's learning in engineering. The project will use a design-based research approach, a research and development process whereby educational designers collaborate with learning scientists. Museum practitioners will collaborate with research staff and media developers to design, test, and improve digital resources, facilitation strategies, and parent engagement strategies to support children through an entire design process. The research and development process will result in digital resources and approaches in a flexible toolkit, which will be used when assessing the project's scale-up potential at 10 museum/maker spaces. The project will conduct a summative evaluation, assessing the project's intended impacts with children, parents, and staff at museums/maker spaces across the country. The toolkit will be nationally disseminated through national partners that include the Association of Science-Technology Centers, Maker Education, the National Association for Family, School, and Community Engagement, and engineering education organizations. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will develop a collaborative program to connect and prepare researchers from divergent disciplines to communicate science to publics of all ages in three distinct informal environments: pop-ups at community events, experiential learning with problem solving events for youth, and presentations at a science museum. It will study the effects of this program on the identity and motivations of STEM researchers and evaluate the short and medium-term outcomes for public audiences. Project partners include, The STEAM Factory, OHI/O Informal Learning in Tech Program, and the Center of Science and Industry (COSI) all located in Columbus, Ohio.
The primary goals of this project are as follows. 1) Develop a collaborative program that connects and prepares researchers from divergent disciplines to creatively and effectively communicate science to people of all ages. 2) Evaluate the short and medium-term learning outcomes across different informal learning settings. 3) Study the effect of this collaborative program on the motivations and identify of the researchers. The specific research question is: In what ways do researchers motivations and identities further develop because of these collaborative experiences with divergent perspectives? A mixed method approach will be used. Data will be collected and analyzed from 3 cohorts of researchers who implement programs in different informal learning settings. A series of pre- and post interviews with scientists will be designed to answer the research question above. Interviews will be grounded in self-determination theory. Later reflective surveys will serve as triangulation for the data.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Sathya GopalakrishnanJustin MeyerRachel KajfezArnab Nandi
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This travel grant focuses on broadening participation in STEM learning and advancing scholarship and practice related to Public Participation in STEM Research (PPSR). In PPSR, members of the public participate voluntarily in scientific processes, addressing real-world problems in ways that may include formulating research questions, conducting scientific experiments, collecting and analyzing data, interpreting results, making new discoveries, developing technologies and applications, and solving complex problems. Currently, participation in many PPSR projects does not often reflect the full range diversity in the nation. The Citizen Science Association (CSA), an organization that seeks to support the rigorous and ethical practice of citizen science--a form of PPSR--across a broad range of issues and communities, brings together PPSR practioners and scholars biennially. The CSA conference, to be held March 13-17, 2019, in Raleigh, North Carolina, will build networks and capacities to support scholarship and practice across the full range of citizen science and across diverse populations.
This travel grant supports 75 participants, 25 local and 50 national, from groups underrepresented in STEM, who are actively engaged in community-based environmental science and have not previously attended a CSA conference. Community-based environmental science projects, which often occur in minority communities, are increasingly relying on PPSR approaches, including engaging public participants in STEM learning through technology and the development of data literacies. Through this travel grant, the 2019 CSA conference will bring together the expertise and experiences of practioners and scholars from citizen science and community-based environmental science projects. The conference will facilitate four days of interactions and mutual learning with significant time for iterative reflection and active discussion to make the sessions personally relevant and meaningful. This intentionally allows for identifying areas of both commonalities and tensions across citizen science and community-based environmental science projects, with time to work through various approaches and issues with colleagues for greater learning. The interactions should allow for meaningful discussion of goals, theory, methods, recruitment and retention and other aspects of projects that make a difference in the success of projects. The structure of the conference includes panels, presentations, poster sessions, and discussion to increase the quality and extent of PPSR and community-based environmental science practice.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The pilot and feasibility study will develop instructional workshops for an adult population of quilters to introduce them to computational thinking. By leveraging pre-existing social structures, skill sets, and engagement in quilting, the researchers hope to help participants develop computer science and computational thinking knowledge and skills. The long-term goal is to broaden public awareness of computational thinking and build links between computer science and other areas of interest. By leveraging the social structure and existing skills held by practicing quilters, the workshops have the potential to reach an audience of millions of quilters around the nation and worldwide, the majority of whom are adult women. The research will be developed and tested with two groups: the Orlando Modern Quilt Guild in Orlando, FL, and an informally gathered quilting class in the Worcester, MA area. Outcomes for the project include workshop materials that can be used in a variety of quilting group contexts nationwide, a deeper understanding of the processes and mechanisms for adult computer science education through crafts, and evaluation of the pilot workshop focused on the impact on participants' engagement, self-identity, and learning for computational thinking. The research especially focuses on leveraging pre-existing knowledge, interests, and social structures to draw connections to computational thinking, and studying how this impacts participants' self-described identity, attitude, and engagement with computer science. The project also assesses a novel method for teaching computational thinking that has potential for broad applicability in a variety of social and creative hobbies. Participants will use and modify generative design software that creates quilt designs and, in doing so, learn how creative interests can be expanded through computer science. By focusing on the hobby of quilting, which is not typically associated with computer science, the knowledge built through designing and evaluating the research offers strategies for altering public perception of computer science. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Research in Service to Practice project examines how informal place-based collaborative learning can support local communities' planning processes related to current environmental changes. As a part of this study workshops will be conducted in 8 communities that have a range of planning mandates based on recent extreme environmental changes such as drought/wildfires, flooding, invasive species, or loss of native wildlife. Place-based adaptation workshops will be designed to be locally relevant and empower people to learn and act on their newly acquired understandings. Local community collective actions may include a range of decisions (e.g., infrastructure changes such as building defenses against sea level rise in coastal communities or improving the quality of roads to withstand higher temperatures.) Collective action may also lead to community wide behavioral changes such as individuals using less water or farmers planting different crops. The study will focus on the efficacy of the methods used in 8 workshops in communities throughout the country. Research objectives include: 1) identifying experts' belief about the most critical components of successful workshops; 2) Understanding of prior workshop outcomes and 3) test hypothesized effective practices and understand how learning takes place and collective action does or does not take place. The project addresses key AISL solicitation priorities including strategic impact on the field of informal STEM learning, advancing collaboration, and building professional capacity. It engages both public and professional audiences as described in the solicitation. Public audiences include stakeholders in each of the 8 communities such as community environmental groups, NGOs, businesses, landowners, and local government planners. Professional audiences include the workshop scientists and facilitators who will be trained in the experimental workshop approach. The project builds upon and expands the existing AISL portfolio of science communication projects such as science cafes, science festivals, science media, and library based projects. This is a collaborative project of EcoAdapt and Virginia Tech with participants from the National Parks Conservation Association, the Desert Research Institute, and the Wildlife Conservation Society and others. The research will progress through two phases. Phase 1 is designed to identify consensus-based effective practices for promoting learning and action in adaptation workshops. It includes a Delphi study to synthesize beliefs about effective practices held by experienced workshop facilitators across the United States. Phase 2 includes iterative design and research of eight adaptation workshops in various communities with a range of planning mandates and recent extreme weather experience. By iteratively revising the workshop design, the study will elucidate how different workshop components influence participant learning, individual behavioral intentions, and subsequent efforts toward collective action. The overall research design will examine the relationships of pedagogical and collaborative techniques to learner outcomes and collective action. Many of these lessons are likely relevant to other collaborative informal science learning contexts. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
The project will research the educational impact of social robots in informal learning environments, with applications to how social robots can improve participation and engagement of middle-school girls in out-of-school computer science programs in under-resourced rural and urban areas. The use of robots to improve STEM outcomes has focused on having learners program robots as tools to accomplish tasks (e.g., play soccer). An alternate approach views robots as social actors that can respond intelligently to users. By designing a programmable robot with social characteristics, the project aims to create a culturally-responsive curriculum for Latina, African American, and Native American girls who have been excluded by approaches that separate technical skill and social interaction. The knowledge produced by this project related to the use and benefits of social programmable robots has the potential to impact the many after-school and weekend programs that attempt to engage learners in STEM ideas using programmable robot curricula.
The project robot, named Cozmo, will be programmed using a visual programming language and will convey emotion with facial expressions, sounds, and movements. Middle school girls will engage in programming activities, collaborative reflection, and interact with college women mentors trained to facilitate the course. The project will investigate whether the socially expressive Cozmo improves computer science outcomes such as attitudes, self-efficacy, and knowledge among the middle school female participants differently than the non-social version. The project will also investigate whether adding rapport-building dialogue to Cozmo enhances these outcomes (e.g., when a learner succeeds in getting Cozmo to move, Cozmo can celebrate, saying "I can move! You're amazing!"). These questions will be examined research conducted with participants in multi-session after-school courses facilitated by Girl Scout troops in Arizona. The project will disseminate project research and resources widely by sharing research findings in educational and learning science journals; creating a website with open source code for programming social robots; and making project curriculum and related guidelines available to Girl Scouts and other educational programs.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This project will build and test a new model for co-created public engagement with science activities in partnership with civic, community, and scientist partners. The innovation to be tested is deliberative dialogues in science museums that help reduce the polarization about socio-scientific issues, giving people a greater voice in science, and addressing barriers that disconnect scientists from the public. The project will engage four target audiences (informal science education/ISE professionals, civic, community and scientist partners). Science museum partners include Museum of Science (MOS) Boston, Oregon Museum of Science, the Michigan Science Center, and the North Carolina Museum of Life and Science. The project is designed to have a strategic impact on how ISE institutions choose topics of STEM engagement and build public Forum programs.
There will be two evaluation teams for the project. MOS Research and Evaluation will act as formative evaluation mentors for the four partner sites as they co-create their forums. They will provide evaluation capacity building for the sites using team-based inquiry as they create and understand the potential impacts and outcomes of the model. Data collection will include panel surveys and focus groups. The evaluation will explore how the forums can decrease 1) public polarization around STEM topics and (2) the disconnect between scientists, civic organization, and the public. The external summative evaluation will be conducted by Rockman et al (REA). They will conduct a study of the project's process to help the team identify challenges and strategies for overcoming them as they work through the phases of public engagement. The summative study will focus on the project goals taking a qualitative approach. Early interviews with partner participants will explore their strengths and weaknesses in taking on this type of public engagement model including the extent of their previous work with civic partners. Later interviews will investigate what factors have enabled or hindered this project. Summative evaluation questions will also address changes in attitudes toward public engagement with science. REA will collect feedback from summit attendees through intercept interviews and post-surveys administered within a week at the event's conclusion to explore the any changes in knowledge or confidence in undertaking this type of model. REA will present findings from the external evaluation during the annual meeting of the Association of Science-Technology Centers and publish reports to Informalscience.org. Once the model has been developed and tested it will be disseminated to an initial group of 25-30 science museums and eventually to the entire ISE museum field.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This exploratory Pilot study project brings together a diverse set of partners that include the Watertown Children's Theatre (WCT) which is west of Boston, and, from Boston College a team of science educators, learning science researchers, and positive youth development experts. The goal is to design and develop a project for middle school-aged youth. The pilot project, which integrates hands-on science learning experiences, experiments, and field trips with the student-led production of short plays, will engage youth in expressing their beliefs, passions, and their own identities about STEM by examining how the intersection of skills and practices used in both domains (science and theatre) can enable them to learn about science concepts, principles and methods as well as to develop science-focused identities. Middle-school youth will be engaged in a three-week summer program where they will be led by science teachers, playwrights, and high school students to conduct hands-on investigations in science in conjunction with developing original, ten-minute plays around a specific scientific theme relevant to their life experience, for example, the potential impact on their lives of heavy metals in water and poor air quality. After a science theme is chosen, the principal investigators will identify the big ideas that are important for youth to understand and be able to explain. Upon identification of the key science ideas, youth will then engage in pertinent science activities, visits to local sites, reading current news articles and then in identifying the local impacts and how the underlying science relates to those local impacts. The youth will perform their ten-minute plays at the end of the summer program. Following this showcase event, they will engage in additional science learning experiences and also revise their productions throughout the academic year in preparation for a youth science festival, where their creations will be performed by professional adult actors as a part of the Cambridge Science Festival taking place in the spring. The broader impact of the work focuses on broadening participation in STEM, specifically, the engagement of youth from under-represented populations in the sciences, such as African-Americans, Latinxs, and women with partner Boston Public Schools. The Pilot study will investigate the student learning and organizational dimensions of the model being developed.
The Boston College researchers will study youth's sense of purpose and identity toward science, particularly how youth's identity discrepancy changes through participation in the project. The work places youth voice at the center of the creation of STEM-based theatre plays. The theoretical foundation of the work is grounded in part in the concept of "path to purpose." The major research questions are: How do youth perceptions (interest, science anxiety, identity) toward science shift as they participate in the project? What is the residual impact on parents (family members) and youth on their discussions about science, and how does participation in the project impact those discussions? Research methods include surveys, interviews and observations. The external evaluation study will focus on understanding project implementation and progress toward meeting the project goals, in particular, how well the initiative works to establish a model for the informal STEM learning field that the team and others can apply beyond the Pilot study.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.