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resource research Media and Technology
This introduction presents the essays belonging to the JCOM special issue on User-led and peer-to-peer science. It also draws a first map of the main problems we need to investigate when we face this new and emerging phenomenon. Web tools are enacting and facilitating new ways for lay people to interact with scientists or to cooperate with each other, but cultural and political changes are also at play. What happens to expertise, knowledge production and relations between scientific institutions and society when lay people or non-scientists go online and engage in scientific activities? From
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TEAM MEMBERS: Alessandro Delfanti
resource research Media and Technology
This issue sees the implementation of new designs for the JCOM website and articles and there are plans for further updates over the next year. In a recent survey, we have explored readers opinions of the journal with a view to introducing improvements. Your interests are diverse, which is not surprising for a field which ranges from books and print media, to museums and interactive technologies. We are also reviewing our peer review process to ensure that it meets the needs of our authors.
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TEAM MEMBERS: Emma Weitkamp Paola Rodari
resource research Media and Technology
A short outline of the evolution of communications at CERN since 1993 and the parallel growth of the need both for professional communications and, at the same time, the need for training in more and more complex competencies for the new profession.
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TEAM MEMBERS: Paola Catapano
resource research Media and Technology
We investigate the development of scientific content knowledge of volunteers participating in online citizen science projects in the Zooniverse (http://www.zooniverse.org). We use econometric methods to test how measures of project participation relate to success in a science quiz, controlling for factors known to correlate with scientific knowledge. Citizen scientists believe they are learning about both the content and processes of science through their participation. We don't directly test the latter, but we find evidence to support the former — that more actively engaged participants
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TEAM MEMBERS: Karen Masters Eun Young Oh Joe Cox Brooke Simmons Chris Lintott Gary Graham Anita Greenhill Kate Holmes
resource research Media and Technology
Online citizen science projects have demonstrated their usefulness for research, however little is known about the potential benefits for volunteers. We conducted 39 interviews (28 volunteers, 11 researchers) to gain a greater understanding of volunteers' motivations, learning and creativity (MLC). In our MLC model we explain that participating and progressing in a project community provides volunteers with many indirect opportunities for learning and creativity. The more aspects that volunteers are involved in, the more likely they are to sustain their participation in the project. These
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TEAM MEMBERS: Charlene Jennett Laure KLOETZER Daniel Schneider Ioanna Iacovides Anna Cox Margaret Gold Brian Fuchs Alexandra Eveleigh Kathleen Mathieu Zoya Ajani Yasmin Talsi
resource research Media and Technology
Many citizen science projects deal with high attrition rates. The Dutch Great Influenza Survey is an exception to this rule. In the current study, we conducted an online questionnaire (N=1610) to investigate the motivation and learning impact of this loyal, active participant base. Results show that the desire to contribute to a larger (scientific) goal is the most important motivator for all types of participants and that availability of scientific information and data are important for learning. We suggest similar projects seek (social) media attention regularly, linking project findings to
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TEAM MEMBERS: Anne Land-Zandstra Mara M. van Beusekom Carl Koppeschaar Jos M. van den Broek
resource research Media and Technology
Previous studies on public engagement with science have identified various difficulties in the encounters between experts and lay people. However, there is a scarcity of research investigating expert-youth interaction. In this paper we focus on the interactive framings of an informal PES event. Based on a case study involving a climate change panel discussion and a simultaneous online chat, both aimed at young people, we discuss the multiplicity of framing. Further, we look for “misbehaviours” which challenge the rationality and norms of the event. Our findings indicate that the frame of
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TEAM MEMBERS: Sampsa Saikkonen Esa Valiverronen
resource research Media and Technology
Evaluations of science communication activities before, during and after their implementation can provide findings that are useful in planning further activities. As some selected examples show, designing such evaluation is complex: they may involve assessment at various points, a mix of quantitative and qualitative methods, and show that impacts differ when seen from different perspectives.
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TEAM MEMBERS: Giuseppe Pellegrini
resource evaluation Media and Technology
SciGirls' (Season'Three) is a multimedia project that presents videos and games designed to engage and educate millions of children about citizen science. Multimedia Research, an independent evaluation group, implemented a summative evaluation that assessed a model of citizen science engagement and education that examined the contribution of SciGirls multimedia to preteen girls' experience of citizen science.
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TEAM MEMBERS: Barbara Flagg
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of
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TEAM MEMBERS: Ed Finn Steve Gano Ruth Wylie David Guston Micah Lande Rae Ostman
resource research Media and Technology
In the last decade, social studies of nanotechnology have been characterized by a specific focus on the role of communication and cultural representations. Scholars have documented a proliferation of the forms through which this research area has been represented, communicated and debated within different social contexts. This Jcom section concentrates on the proliferation of cultural spaces where nanotechnologies are articulated and shaped in society. The intent is that of showing how these different cultural spaces — with their specific features and implications — raise multiple issues and
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TEAM MEMBERS: Paolo Magaudda
resource research Media and Technology
Online knowledge production sites do not rely on isolated experts but on collaborative processes, on the wisdom of the group or “crowd”. Some authors have argued that it is possible to combine traditional or credentialled expertise with collective production; others believe that traditional expertise's focus on correctness has been superseded by the affordances of digital networking, such as re-use and verifiability. This paper examines the costs of two kinds of “crowdsourced” encyclopedic projects: Citizendium, based on the work of credentialled and identified experts, faces a recruitment
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TEAM MEMBERS: Mathieu O'Neil