In 1994, the Exploratorium launched the Framework project, a model initiative to demonstrate the vital role science museum exhibits could play in supporting science education reform. This publication offers an overview of the Framework project and discusses its assumptions, challenges, questions, and diverse perspectives. It is intended to help expand the dialogue about science education reform and how informal science museums and science centers can play an appropriate and productive role.
This report contains findings from a summative evaluation study of a set of four featured elements that comprise the new Nature Research Center of the North Carolina Museum of Natural Sciences. The elements were: 1) an exhibit, Ancient Fossils, New Discoveries; 2) Investigate Labs; 3) Daily Planet Scientist Talks; 4) Science Cafes. Evaluation was conducted as four distinct, multi-method studies to provide targeted understanding of visitor outcomes and experiences at each element. Findings across the four elements indicate that the features of the NRC are enjoyed by visitors and each supports
This design case explores the affordances of gigapixel image technology for science communication and learning in museum settings through the iterative development of an explorable image viewer to engage visitors in an archaeological exhibit. We reflect on the series of user studies, prototype iterations, and design decisions taken to optimize navigation, annotation and exploration in this zoomable user interface. We highlight a set of design precedents, interaction frameworks, and content structuring approaches, while detailing the development of a media rich digital annotation strategy to
The National Science Foundation (NSF) awarded funding to the Oregon Museum of Science and Industry (OMSI) and Portland State University (PSU) in Portland, Oregon to support a “Connecting Researchers and Public Audiences” (CRPA) project titled ResearchLink: Spotlight on Solar Technologies. The primary goals of CRPA projects are to communicate to the public about specific NSF research projects. This ResearchLink project promoted public awareness of two NSF-funded projects led by Dr. Carl Wamser at PSU, Integrating Green Roofs and Photovoltaic Arrays for Energy Management and Optimization of
This research follows on a previous study that investigated how digitally augmented devices and knowledge building could enhance learning in a science museum. In this study, we were interested in understanding which combination of scaffolds could be used in conjunction with the unique characteristics of informal participation to increase conceptual and cognitive outcomes. Three hundred seven students from nine middle schools participated in the study. Six scaffolds were used in various combinations. The first was the digital augmentation. The next five were adaptations of knowledge-building
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TEAM MEMBERS:
Susan YoonKaren ElinichJoyce WangJaqueline SchooneveldEmma Anderson
Twenty-four Learning Labs in libraries and museums across the country are engaging America’s youth in learning settings where they gain skills and following their passions. A new publication, Learning Labs in Libraries and Museums: Transformative Spaces for Teens, describes these innovative teen spaces. The report details the research behind the labs, the practices that support meaningful learning, and the impacts of a movement that grew with support from the Institute of Museum and Library Services and its private partner, the John D. and Catherine T. MacArthur Foundation.
This is a handout from the session "NASA in the Community: Diverse solutions to engaging families/educators" at the 2014 ASTC Conference held in Raleigh, NC. It includes presentation slides and related reference materials about NASA-funded informal education projects.
To better help museum visitors make sense of large data sets, also called “Big Data”, this study focused on the types of visual representations visitors recognize, and how they make meaning (or not) of various visuals. Individual adults and youths were shown five different data visualizations (one from each of five categories), one at a time, and asked if the visualization looked familiar and how it was read. This study found that Context and previous experience matters. Participants of all ages are familiar with a wide variety of visual displays of data. If a participant encounters a visual
This is a handout from the session "The CEO Debate 2: Museum leaders consider current issues" at the 2014 ASTC Conference held in Raleigh, NC. The handout presents a list of current questions and trends that were posed to museum CEOs to discuss during the session.
This is a handout from the session "Museums 3.0: Implementing programs/exhibits which are a community resource" at the 2014 ASTC Conference held in Raleigh, NC. This handout includes slides from each of the presenters.
This is a handout from the session "What If There Wasn't a Building? Pecha Kucha" at the 2014 ASTC Conference held in Raleigh, NC. The handout links to a recording of the session.
To better help museum visitors make sense of large data sets, also called “big data”, this study focuses on what museum visitors felt individual layers of a visual (alone and in combination with other layers) were communicating to them as the visual was constructed or deconstructed layer by layer. A second, smaller study, collected data to better understand how adult visitors would construct large data visualizations. This study was concerned with how people make sense of “big data” in their daily lives and how they engage with reference systems. The primary study used four different “big data