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resource evaluation Media and Technology
Veridian inSight performed an evaluation study in fall of 2009 to evaluate the effectiveness of an online training developed as an outreach component of the FETCH! with Ruff Ruffman series (http://pbskids.org/fetch/). The FETCH! Hands-On Science Training was designed for anyone who wants to lead science activities with elementary-age kids (including after-school providers, teachers, camp counselors, librarians, museum staff, parents, and others). The goals of the evaluation study were to assess the extent to which the FETCH! training was successful at:· Preparing afterschool educators
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Public Programs
In 2005, the Vermont Center for the Book (VCB) received funding from the National Science Foundation (NSF) to develop and implement a program called What's the BIG Idea? to help librarians change their children's story hours to include more mathematics and science content and vocabulary. The project resulted in the creation of a professional development seminar; a Librarian Manual with guidelines, activities and other information; parent kits for families to take home and use to reinforce and extend learning in math and science; and a website filled with ideas, bibliographies, and other
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TEAM MEMBERS: Dawn Jaramillo Judy Northup Shelley H. Billig Vermont Center for the Book
resource evaluation Public Programs
August, 2009 Communities of Effective Practice, 2008-2009 Evaluation Abstract: The Communities of Effective Practice (CEP) project is a National Science Foundation (NSF)-funded project to develop a professional development model for supporting math and science instructional practices that are culturally responsive within American Indian communities. This report summarizes findings from the Year 3 evaluation (conducted during the 2008-2009 academic year) and discusses these findings within the context of the Years 1 and 2 evaluations. It presents key considerations for developing a Community
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TEAM MEMBERS: Gina Magharious Kasey McCracken Utah State University
resource project Media and Technology
This Communicating Research to Public Audiences project focuses on the Reedy Glacier Antarctic research of Brenda Hall (OPP 0229034) and its relevance to the residents of and visitors to Maine. Collaborators include the University of Maine, the Maine Discovery Museum, the Acadia National Park and Cadillac Mountain Sports (an environmentally active retail company with several stores around the state). The primary deliverable is the development of an interactive software program that presents information and experiences in a two-tiered concept approach -- on the Reedy Glacier and its connection to Maine and on the process of science. The software is being configured into kiosks at the three partnering organizations, into a DVD format for informal and formal settings to be distributed at cost and onto a University of Maine Climate Change web portal currently under separate development. The project web site will provide source code for the portal design so others may use it to create portals and modules of their own. The Maine Discovery Museum intends to create additional exhibitry on the topic with resources outside this proposal, and the Acadia National Park will use the programs in teacher education workshops.
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TEAM MEMBERS: Brenda Hall Molly Schauffler
resource project Public Programs
PolarTREC (Teachers and Researchers Exploring and Collaborating) is a three-year teacher professional enhancement program that will advance polar science education by bringing K-12 educators and polar researchers together in hands-on field experiences in the Arctic and Antarctic. PolarTREC activities and products will foster the integration of research and education to produce a legacy of long-term teacher-researcher collaborations, improvement of teacher content knowledge and teaching practices, shareable online learning resources based on real-world science, improved student knowledge of and interest in the Arctic and Antarctic, and broad public engagement in polar science. ARCUS will adapt and extend existing Teacher Research Experience (TRE) models and its own experience delivering TREC -- a TRE program supported by NSF for the Arctic -- to develop PolarTREC, a comprehensive, sustained field research experience program for K-12 teachers focusing on IPY science themes at both polar regions. Thirty-six teachers will spend two to six weeks in the Arctic or Antarctic studying a topic relevant to one of the IPY emphasis areas, with "Live from IPY" calls, Internet presentations, and podcasts from the field, daily teacher journals, interactive bulletin boards, photo galleries, online multimedia learning resources and activities, and participation in CARE (Connecting Arctic/Antarctic Researchers and Educators) web-meetings to support translation of experiences into the classroom and beyond. PolarTREC is relevant to the education goals of the IPY by 1) providing a hands-on field research experience that can be realistically implemented in the polar regions; 2) broadly disseminating teacher experiences to students and other professionals; 3) developing a sustainable learning community; and 4) providing clear and appropriate measures of project success through a formative and summative evaluation. Additionally, the PolarTREC evaluation will provide a basis for replicating or expanding the program structure and best practices. PolarTREC will benefit from close coordination with logistics providers and international programs to ensure operational feasibility and an international reach.
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TEAM MEMBERS: Janet Warburton Wendy Warnick
resource project Public Programs
CENTC's (Center for Enabling New Technologies Through Catalysis) outreach is focused on partnerships with science centers. Initially we worked with the Pacific Science Center (PSC) to train our students in effective communication of science concepts to public audiences. Later we developed a short-term exhibit, Chemist - Catalysts for Change in the Portal to Current Research space. As part of the CCI/AISL partnership program, we partnered with Liberty Science Center to create an activity on a multi-touch media table, "Molecule Magic." We are currently developing another exhibit with PSC.
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TEAM MEMBERS: Karen Goldberg Eve Perara
resource project Public Programs
The National Nanotechnology Infrastructure Network (NNIN) is a partnership of 13 institutions (Cornell University, Georgia Institute of Technology, Harvard University, Howard University, North Carolina State University (affiliate), Pennsylvania State University, Stanford University, University of California at Santa Barbara, University of Michigan, University of Minnesota, University of New Mexico, University of Texas at Austin, and University of Washington) that provides multi-faceted, interdisciplinary, and broadly-accessible infrastructure supporting both near-term and long-term needs identified in the National Nanotechnology Initiative. The partnering facilities are open laboratories providing outstanding service to the external user, comprehensive training and staff support, and support of interdisciplinary and emerging areas of research, with openness to new materials, techniques, and applications.
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TEAM MEMBERS: Sandip Tiwari Daniel Ralph Roger Howe
resource project Media and Technology
FETCH with Ruff Ruffman is a daily half-hour PBS television series with accompanying Web and outreach activities targeted to 6- to 10-year olds. The program brings science learning to young children by uniquely blending live-action with animation, game show convention with reality programming, and humor with academics. The intended impacts are to 1) help the target audience develop interest, knowledge and skills necessary to do science; 2) train afterschool leaders to better facilitate science activities with kids; and 3) demonstrate how media can be used to teach substantive science and share the results of project evaluation with others in the field. The requested funds will allow the project to expand the science curriculum with 20 new half-hour episodes and expand the Web site, focusing on three new science themes that highlight topics of interest to this age group. The Web site will include four new science-based Web games that will allow kids to create and post content of their own design and contribute to nationwide data collection. A new FETCH Online Training resource will be created to help afterschool leaders to effectively engage in FETCH's hands-on science activities. American Institutes for Research (AIR) will conduct summative evaluation of the Online Training program.
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TEAM MEMBERS: Kate Taylor
resource project Public Programs
The Institute for Learning Innovation, in collaboration with Mary Miss Studio and the Institute for Urban Design, is conducting an exploratory research and development project on sustainable practices related to the built infrastructure of New York City. The work will (1) pilot test and study new interpretive strategies for urban "place-based" public learning experiences that focus pedestrians' attention on a city's ecology and existing built sustainability infrastructure; (2) engage urban design professionals and STEM researchers to explore how these new strategies have the potential to transform how urban design fields inform, dialog and interact with the public about sustainable urban design and planning; and (3) assess the effectiveness of these public interpretation programs on STEM learning beyond traditional Informal Science Learning Environments (ISEs) such as science museums. Project participants also include faculty from the City College of NY Graduate Program in Urban Design, STEM faculty from Columbia University, and staff of the Provisions Library in Washington, D.C. The project is an early phase of the "City as Living Laboratory" initiative that can leverage the Rockefeller Foundation-funded Urban Design Week program in New York City scheduled to occur September 15 - 20, 2011. This request to NSF adds an additional track to the process to specifically focus on STEM learning and urban sustainability. From the promotional materials: "The Institute for Urban Design is currently preparing for the first annual Urban Design Week, a public festival created to engage New Yorkers in the fascinating and complex issues of the public realm and celebrate the city's exceptional urbanity. Through a rich roster of charettes, summits, installations, film screenings, exhibitions, and tours, Urban Design Week will draw in citizens from every borough and walk of life and highlight the idea that cities are made by collective effort, and that each of us can be a part of that great endeavor." The project goal is to generate new models for public engagement with science in the city environment and to explore how urban designers and planners, as they design for sustainability, can more effectively collaborate with STEM researchers and with the public. The project has both research and programmatic deliverables. Research activities include: Public Audiences: observational study of pedestrians in the installation environment; intercept surveys of the public about their experiences with the streetscape installations. Professional Audiences: pre-installation surveys on the role of public space science interpretation for altering public discourse about urban planning and sustainable cities; focus group assessment of professionals' experiences with observing public interactions with the installations; online delayed- post experience survey on learning outcomes in terms of knowledge, attitude, motivation and anticipated impacts on professional practices; analysis of blog postings and public media surrounding the installation; survey of attendees at an ISE forum on the project, its goals, outcomes and potential for future developments. Programmatic deliverables include: a workshop that engages urban design students in the development of experimental streetscape installations; a pilot installation on streets in the City College of NY (consistent with approvals already received by NYC Dept. of Transportation); a City as Living Laboratory art-science workshop for Urban Design Week professionals to highlight possible benefits of inter-disciplinary collaboration; a panel discussion around new forms of citizen engagement through a "city as a science learning environment"; a forum specifically for ISE professionals to explore the research findings and potential for use as a strategy to increase science learning in city places.
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TEAM MEMBERS: John Fraser
resource project Public Programs
This Pathways Project connects rural, underserved youth and families in Eastern Washington and Northern Idaho to STEM concepts important in sustainable building design. The project is a collaboration of the Palouse Discovery Science Center (Pullman, WA), Washington State University and University of Idaho, working in partnership with rural community organizations and businesses. The deliverables include: 1) interactive exhibit prototype activities, 2) a team cooperative learning problem-solving challenge, and (3) take-home materials to encourage participants to use what they have learned to investigate ways to make their homes more energy-efficient and sustainable. The project introduces youth and families to the traditionally difficult physics concept of thermal energy, particularly as it relates to sustainable building design. Participants explore how building materials and their properties can be used to control all three types of heat transfer: conduction, convection, and radiation. The interactive exhibit prototypes are coupled with an Energy Efficient Engineering Challenge in which participants, working in cooperative learning teams, use information learned from the exhibit prototype activities to retrofit a model house, improving its energy efficiency. The project components are piloted at the Palouse Discovery Science Center, and then travel to three underserved rural/tribal communities in Northern Idaho and Eastern Washington. Front-end and formative evaluation studies will demonstrate whether this model advances participant understanding of and interest in STEM topics and careers. The project will yield information about ways that other ISE practitioners can effectively incorporate cooperative learning strategies in informal settings to improve the transferability of knowledge gained from exhibits to real-world problem-solving challenges, especially for rural and underserved audiences. This project will also provide the ISE field with: 1) a model for increasing the capacity of small, rural science centers to form collaborative regional networks that draw on previously unused resources in their communities and provide more effective outreach to the underrepresented populations they serve, and 2) a model for coupling cooperative learning with outreach exhibits, providing richer experiences of active engagement.
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TEAM MEMBERS: Kathleen Ryan Kathy Dawes Christine Berven Anne Kern Patty McNamara
resource research Professional Development, Conferences, and Networks
This PDF includes a synthesis of presentations and discussions that took place at the Engaging and Learning for Conservation Workshop on Public Participation in Scientific Research, held at the American Museum of Natural History on April 7 & 8, 2011. In a series of introductory presentations, participants are offered an overview of workshop goals and session formats, as well as opening thoughts on public participation in scientific research, illustrated by brief presentations of four project case studies. Co-PI Rick Bonney provides an overview of the state of the field, including early work on
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TEAM MEMBERS: American Museum of Natural History
resource research Professional Development, Conferences, and Networks
This PDF includes a synthesis of presentations and discussions that took place at the Engaging and Learning for Conservation Workshop on Public Participation in Scientific Research, held at the American Museum of Natural History on April 7 & 8, 2011. During this series of workshop sessions, participants are introduced to six key questions or overarching issues in the emerging field of public participation in scientific research, and to seven “steps” or stages of program development in an intentional program design process. The questions and steps are presented in a matrix that serves as a tool
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TEAM MEMBERS: American Museum of Natural History