With this project, TERC and the Museum of Science (MoS) Boston are studying how family and school visitors integrate iPod Touch versions of the Signing Science Pictionary (SSP), Signing Science Dictionary (SSD), and Signing Math Dictionary (SMD) into their museum experience and the impact of dictionary use. This report focuses on a sub-study involving family visitors to the Harvard Museum of Natural History (HMNH). Prior to this sub-study, TERC and the MoS conducted a primary study that examined use of the dictionaries at the MoS. Findings from this study showed the following: (1) Visitors
This report details the summative evaluation of the Flight of the Butterflies IMAX film. Four focus with a total of 39 participants took part. They watched the film in either 2D or 3D. The St. Louis Science Center, where the film was presented in large 2D format, hosted two focus groups with adults (n=19). The Maryland Science Center (MSC) in Baltimore, which showed the film in 3D format, hosted one focus group with adults (n=8) and another with middle school age students (n=12). All participants were recruited through the science center membership lists. The focus group began with initial
The report is of the treatment of the Flight of the Butterflies IMAX film. 42 individuals participated in four focus groups in two cities and were asked to read the film treatment in advance and were shown a two and a half minute video clip. Participants then completed a four-page questionnaire with open and closed-ended questions, and engaged in an hour-long discussion of the treatment. Survey and focus group questions were designed to elicit audience perspectives on the appeal and scientific content of the script, including discussion of the film concept, use of the large format medium
The goal of the study was to identify current issues for navigating and finding relevant information; evaluate the look and feel of the website in relation to its main purpose; assess the clarity of language to its audience; determine next steps for improvement. We addressed these goals through an expert review based on a 100+ point usability assessment framework on both desktop and mobile as of 12/4/2014 and informal feedback from 3 novice users ( age range 22-27 years).
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TEAM MEMBERS:
Brigham Young UniversityUniversity of MarylandJes KoepflerNidhi JalwalVictor Yocco
Intuitive Company researchers and evaluators assessed four components of the DUST Alternate Reality Game for potential reusability: 1) QTE Environment during Collapse, 2) Brain/Health Scanner Mobile App, 3) Microbe Web App, 4) Star Map Web App. We assessed reusability based on five variables (facilitation, user identification, digital access, player type, and timing) along a continuum of informal to formal learning contexts, from museums to after school programs to formal classroom settings. Our assessment revealed that the: 1. QTE Environment during the Collapse is most replayable in its
DATE:
TEAM MEMBERS:
Brigham Young University, University of MarylandJes KoepflerNidhi JalwalVictor Yocco
The aim of this study was to explore 22 Web site evaluation reports, or sections of larger evaluation reports centering on a Web site, to identify, define, and provide examples of the range of evaluation focus areas to inform the design of Web site evaluation studies. The sample included a group of reports contributed to the Informalscience.org online database. Prior to this study, staff members at the Science Museum of Minnesota organized and coded the database of evaluation reports as part of the Building Informal Science Education (BISE) project funded by the National Science Foundation
The EndNote library includes citations for all 520 reports that were coded as part of the Building Informal Science Education (BISE) project. PDF copies of each report are included with the citations. This is a file downloaded from EndNote that can be imported into Mendeley citation management software. Disclaimer: Citations may need to be cleaned once imported into Mendeley, as it may not be a clean transfer from EndNote.
The EndNote library includes citations for all 520 reports that were coded as part of the Building Informal Science Education (BISE) project. PDF copies of each report are included with the citations.
This worksheet helps you think through ways you might use the Building Informal Science Education (BISE) project’s resources to plan your own evaluation or learn about evaluation practices in the informal learning field.
This zip file includes the 520 reports that were downloaded from informalscience.org and coded as part of the Building Informal Science Education (BISE) project. Each of the reports is referred to by a project ID number that is used across all of the BISE resources.
BISE’s NVivo database includes all of the coding applied by the BISE team based on the BISE Coding Framework. This includes codes that were applied to specific sections of a report (referred to as “nodes” in Nvivo) and codes that were applied to an entire report (referred to as “attributes” in Nvivo). For Mac or NVivo 9 versions, visit the VSA website at http://www.visitorstudies.org/bise.