Skip to main content

Community Repository Search Results

resource project Media and Technology
The New England Wild Flower Society, in collaboration with the Yale Peabody Museum, Montshire Museum of Science, and the Chewonki Foundation, is implementing the Go-Botany project, a multi-faceted, web-based botany user interface. "Go-Botany: Integrated Tools to Advance Botanical Learning," improves botanical education by opening plant study to a larger and more diverse segment of the population including novices, citizen scientists, and informal science educators. The project is designed to integrate a variety of web tools and mobile communication devices to facilitate learning about botany and plant conservation with a focus on native and naturalized plants in New England. Project deliverables include an online database of New England plants; online keys to over 4,000 species of New England flora; a customizable user interface; My Plants personal webpages; an outdoor exhibit that incorporates mobile resources; training programs for informal science educators and educational programs for the public. Projected impacts include increased attraction to and engagement in botanical learning for public audiences and improved teaching abilities by informal science education professionals through the application of user friendly, digital resources on mobile communication devices. Go-Botany significantly impacts the field of informal science education by changing the way that informal learners learn about plants by removing barriers through the use of free online materials, mentoring, and user created resources. This project is projected to reach over 46,000 youth, adults, and informal educators in workshops and via the Go-Botany website.
DATE: -
TEAM MEMBERS: Elizabeth Farnsworth Gregory Lowenberg Arthur Haines William Brumback
resource project Media and Technology
The University of Southern California's Institute for Creative Technologies and the Museum of Science, Boston will create life-sized, 3-D Virtual Humans that will interact with visitors as interpretive guides and learning facilitators at science exhibits. Through the use of advanced artificial intelligence and intelligent tutoring techniques, Virtual Humans will provide a highly responsive functionality in their dialogue interpretation that will generate sophisticated interaction with visitors about the STEM content related to the exhibit. The project exemplifies how the confluence of science, technology, engineering, mathematics and education can creatively and collaboratively advance new tools and learning processes. The Virtual Human project will begin to present to the visitor a compelling, real life, interactive example of the future and of the related convergence of various interdisciplinary trends in technology, such as natural language voice recognition, mixed reality environments, para-holographic display, visitor recognition and prior activity recall, artificial intelligence, and other interdisciplinary trends. The 3-D, life-sized Virtual Humans will serve as museum educators in four capacities: 1) as a natural language dialogue-based interactive guide that can suggest exhibits to explore in specific galleries and answer questions about particular STEM content areas, such as computer science; 2) as a coach to help visitors understand and use particular interactive exhibits; 3) be the core focus of the Science behind the Virtual Humans exhibit; and 4) serve as an ongoing research effort to improve human and virtual human interactions at increasingly sophisticated levels of complexity. The deliverables will be designed to build upon visitor experiences and stimulate inquiry. A living lab enables visitors to become part of the research and development process. The project website will introduce visitors to the technologies used to build virtual humans and the research behind their implementation. The site will be augmented with videos and simulations and will generate user created content on virtual human characters. Project evaluation and research will collect language and behavioral data from visitors to inform the improvement of the virtual guide throughout the duration of the grant and to develop a database that directly supports other intelligent systems, and new interface design and development that will have broad impact across multiple fields.
DATE: -
TEAM MEMBERS: William Swartout David Traum Jacquelyn Morie Diane Piepol H. Chad Lane
resource project Media and Technology
The Children's Museum of San Jose, in collaboration with developmental psychology researchers at UC Santa Cruz (UCSC) and science and education staff of the UC Berkeley Museum of Paleontology (UCMP), is conducting a 48-month long project that focuses on children's use of evidence to construct scientific explanations. Key deliverables are: a 2,300 square-foot paleontology exhibit with an Evidence Central area three "evidence hubs" at the Children's Museum of San Jose, an educational Web site developed by UCMP, research on children's use of evidence conducted by Maureen Callanan's research group at UCSC, a "state of the children's museum field" study on varieties of perspectives on "science" and "evidence," and professional development experiences for staff at children's museums. Additional partners include the children's museums in Austin, TX, Madison, WI, and Providence, RI and local Vietnamese and Latino organizations in the museum's neighborhood. Randi Korn & Associates will conduct the program summative evaluation process and the "state of the field" study. The project identifies and will work to address two specific needs in the field: (a) a clearer sense of the developmental progression of children's understanding of evidence, and (b) a rigorous and systematic investigation of children's open-ended reasoning about evidence in a rich content domain (paleontology). The strategic impact goal is to build capacity in children's museums, enabling them to offer more evidence-based science learning experiences for their visitors.
DATE: -
TEAM MEMBERS: Jennifer Martin Maureen Callanan Judith Scotchmoor
resource project Exhibitions
"Waters Journey through the Everglades" was funded to impact adolescents by increasing their awareness and their understanding of the relevance of the environment, specifically water, in South Florida. The deliverables were to design, develop and produce technology-based experiences enhancing a new EcoDiscovery wing at the Museum of Discovery and Science in Ft. Lauderdale, Florida. Appropriate use of emerging technology was a cornerstone of the project as the project team sought to research how the depth and breadth of hands-on exhibits could be expanded, allowing the target audience of adolescent learners to explore "what if?" questions around the learning experiences in the new museum wing. The ability to change parameters of the exhibits, to make individual choices that change the outcome of the experience, was seen as a way to create more excitement, more social discourse, and deeper understanding. Research questions revolved around the following areas: -Linking technology to the hands-on exhibits under design for the new MODS wing, and using them to expand the depth and breadth of the hands-on exhibits. -Using augmented reality in appropriate areas not to show phenomenon-based things (like a working heart for example) but as a narrative enhancement to spur exploratory investigation into changing parameters and understanding the consequences of actions. -Researching new ways to get content information to the learners at the appropriate time in their exploration so they are ready to receive the information, rather than putting large graphic panels to relate the content. Only an average of 3% of visitors read labels, and we know that 3% is largely skewed toward older adults. -Researching how to engage the adolescent audience in museum experiences. Educational impact on the target adolescent audience revolved around exploring whether the resulting exhibit enhancements would help them: Develop a greater awareness of how water impacts the environment, from the local to the global. -Gain a clearer concept of the time scales and scope of environmental change. -Raise their confidence level in their ability to understand the relevance of science as they explore the vast amount of scientific data that has been collected, and answer their own questions about the Florida Everglades™ rich and fragile ecosystem, and its importance to their own community.
DATE: -
TEAM MEMBERS: Eileen Smith Kim Cavendish Charles Hughes
resource project Exhibitions
Museum of Science will develop a 4500 sq. ft. exhibit "Finding the Pattern". The primary objective is to develop activities and programs that encourage visitors to practice scientific thinking skills in settings that have interdisciplinary science content. The main component is an activity area that will encourage visitors to observe, compare, and sort objects and phenomena in meaningful ways; help visitors recognize that systems of organizing and classifying objects and phenomena reveal underlying meaning; provide visitors with opportunities to practice answering questions and solving problems based on museums collections; and encourage visitors to search for the "hidden" meaning in things around them. The exhibit will be composed of three overlapping areas: 1) the sorting area, 2) the mystery area, and 3) the open collections area. This project is one of the six science activity centers that have been described in the museum's long-range plan; two activity centers/exhibits have been completed. The impact of "Finding the Pattern" will be extended via the museum's web site. Activities that employ the kinds of scientific thinking skills targeted in the exhibit will be developed to engage informal learners at home. Complementary programming linking the exhibit with formal education will include the development of teacher workshops and programs for school groups. Teacher workshops will be developed in consultation with groups of Project PALMS teachers. The activities will be accessible to individuals with disabilities. They plan to open the exhibit in the fall of 2000.
DATE: -
TEAM MEMBERS: Maureen McConnell Lynn Baum
resource project Exhibitions
The Tech Museum of Innovation will fabricate, install, and evaluate a 6,800 square foot exhibition. Through approximately 66 interactive exhibit experiences, visitors will discover how basic science is applied in practical, real-life circumstances for the design and engineering of advanced technologies. An array of educational programs has been designed to appeal to a diverse audience with a variety of interests and learning styles. Demonstrations, hands-on activities, and interviews (online and/or multimedia) with nationally recognized innovators will highlight innovation as a complex process involving careful preparation, use of the scientific method, the ability to problem solve and make connections, and luck.
DATE: -
TEAM MEMBERS: Dan Wodarcyk Jon Betthauser Emily Routman Susan Wageman Wayne LaBar
resource project Exhibitions
"Constructivist Reflections: World of Water Project Planning" is a planning activity to be carried out by Discovery 2000, Inc. They are developing a 14,000 sq. ft. area of aquatic exhibits and support spaces that will increase visitors understanding of the science concepts related to water, aquatic habitats, and organisms. The exhibit area will be developed in two phases. Phase I will be completed in the spring of 1998. It will consist of 15 or so fresh-and saltwater habitat tanks, a learning laboratory, a small program theater, a salt marsh touch pool and eight interactive exhibits. Phase II, for which this planning support will be used, will consist of an additional 25 interactive exhibits and associated programs. The Phase I area will serve as an experimental laboratory for the creation of the Phase II learning activities. With this planning grant, they will hold three staff development workshops, a planning seminar focusing on the learning theory of constructivism and how it can inform and drive exhibit and program development, produce a report of the seminar proceedings, and identify and recruit a national advisory team to assist with the development of Phase II. As a result of the planning activity their staff will be informed about constructivist theory and its application to museum exhibits and activities, they will increase their knowledge of front-end evaluation strategies, they will develop new community and professional partnerships, and they will have a plan to use as they move forward with the implementation of Phase II exhibits.
DATE: -
TEAM MEMBERS: Dwight Downs Samuel Kindervater
resource project Exhibitions
The Ft. Worth Museum of Science and History will plan activities related to their proposed exhibit "Texas Pre-History: How Do We Know?" This will be a 10,000 sq. ft. permanent exhibit along with a traveling exhibit and education program menu and will feature a constructivist approach to inquiry-based learning focusing on archaeological and paleontological fieldwork being carried out in Texas today. Research sites prominently featured in the exhibit will be several early Cretaceous dinosaur sites excavated by paleontologists Louis Jacobs, and Dale Winkler, Southern Methodist University, and archaeological sites from early Clovis and Dalton Periods being excavated under the direction of archeologist Reid Ferring, University of North Texas. The exhibits and complementary activities will explore the questions a) what is being learned about the prehistory of Texas b) how do scientists interpret their findings and c) what don't we know? With this planning grant, they will conduct extensive front end studies to identify key questions that visitors will have when they come to the exhibit. Meetings with advisors to develop a conceptual plan for the exhibit and educational materials. During these sessions such questions as the following will be explored. A) "How can the Museum pre-design multiple mysteries and outcomes to satisfy the interest of diverse visitors...", b) can the museum combine paleontology and archaeology without perpetuating the naive notion that dinosaurs and people lived at the same time, c) what materials and policies will be developed to handle the creationism vs evolution that might arise, and d) how will the challenges of circulating the traveling exhibit be addressed? Museum staff will travel to other museums to examine model exhibits, and project staff will work with teachers to develop project-related formal education programs.
DATE: -
TEAM MEMBERS: James Diffily
resource project Exhibitions
The Austin Children's Museum will develop Sixteen Candles: Growing Up from 0 - 16. a 1500 sq. ft. interactive traveling exhibition the topic of human development. Visitors will be given the opportunity to learn about the physical, intellectual, and social/emotional changes that are connected with human growth and the branches of science that study human development. Guided by the museum's maxim of exhibit and program development that experience should "build on the familiar and be personally meaningful to varied audiences" this exhibit will have components and activities that highlight similarities and differences between families and children of different cultural and economic backgrounds and family life styles. The exhibit text material will be bilingual, Spanish and English. Complementary educational material will include teacher orientation materials, educator's guide book with pre-and post-visit activities, and various parent -child activities. Museum staff will cooperate with a PBS affiliate and various other community organizations in the development of this exhibit. The exhibit will travel to an additional eight to twelve sites around the country during a three-year period. It will open at the Austin Children's Museum in the spring of 1999.
DATE: -
TEAM MEMBERS: Amy Rose Deborah Edward
resource project Exhibitions
The Sciencenter will develop Tech City Exhibition, a 2500 sq. ft. traveling exhibit that will promote awareness of engineering as a process and a career. The exhibit will consist of a set of twelve interactive exhibit stations presenting design tasks from various fields of engineering related to the human needs of a hypothetical community called "Tech City." The tasks will use engineering as an iterative process to meet design goals (e.g. building a structure strong enough to withstand an earthquake) while faced with constraints (e.g. a limited budget.) The primary audience will be youth in their late elementary and middle school years with a specific emphasis on women and other groups traditionally underrepresented in engineering. A broad menu of complementary activities will be developed that includes a hands-on program for visiting school groups, a teacher training technology unit, career speakers' bureau, "Engineering Day at the Mall" program, and activities especially created for families. The Association of Science and Technology Centers will manage the national tour of the exhibit. It is schedule to circulate for three years and reach an estimated one million individuals.
DATE: -
TEAM MEMBERS: Charles Trautmann Anthony Ingraffea Catherine McCarthy
resource project Exhibitions
The World Wildlife Fund will develop Windows on the Wild - Exploring Biodiversity. The components of this project include two editions of a 2000 sq. ft. traveling exhibit, mini-exhibition kits designed to reach small and medium-sized institutions, and complementary educational materials designed to reach the general public and families including traditionally underserved audiences, students, and educators. With this project WWF intends to raise awareness and interest in biodiversity - its importance and its decline; raise awareness of the nature and role of scientific research in investigating and protecting biodiversity; raise awareness of, interest in, and understanding of the impacts of personal choices on biodiversity; and motivate and empower individuals to get involved in biodiversity issues. The exhibits will include a centerpiece theater introduction surrounded by five sections presenting activities and information related to the themes: What is Biodiversity? How Do We Find Out? Why is it Important? Why Is It at Risk? and How Can We Get Involved? Ancillary materials form the general public will include A Family Biodiversity Discovery Notebook, a take-home booklet, a brochure format for host institutions to use highlighting local events, among others. Complementary materials linking the exhibit to formal education activities include Educator's Info, and Windows on the Wild Biodiversity Educational Materials, as well as information about workshop and institutes.
DATE: -
TEAM MEMBERS: Judy Braus Eric Dinerstein
resource project Exhibitions
The Exploratorium will develop a 6000 sq. f.t exhibit Seeing: The Interaction of Physiology, Culture, and Technology . As the first exhibit and program development project of their multiyear initiative "Refocusing on the Floor," this permanent exhibit will consist of approximately 60 new and redesigned exhibits organized into six sections: Seeing Central, Light and Images, Process of Seeing, Seeing Things Differently, Extending Our Vision, and Deconstructing What We See. Visitors will develop their skills at seeing, noticing, and visual thinking, will become more conscious of visual information in daily life, be exposed to current research on vision and visual cognition, be given opportunities to investigate the social and cultural influences on seeing, and be lead to the realization that seeing, interpreting, and understanding visual information are basic to the conduct of science. New partnerships will be developed with community-based organizations that will promote new audiences for the Exploratorium as well as enhance the viewpoints of the participating staff members. The activities will address the National Science Standards in terms of the process skills that are identified and will reintroduce visual thinking skills into the activities linking the exhibit with the formal education's curriculum. Additional workshops and professional dissemination activities will be included in the overall project.
DATE: -
TEAM MEMBERS: Thomas Humphrey Kathleen McLean