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resource project Media and Technology
A recent report by the Association for Computing Machinery estimates that by decade's end, half of all STEM jobs in the United States will be in computing. Yet, the participation of women and underrepresented groups in post-secondary computer science programs remains discouragingly and persistently low. One of the most important findings from research in computer science education is the degree to which informal experiences with computers (at many ages and in many settings) shape young people's trajectories through high school and into undergraduate degree programs. Just as early language and mathematics literacy begins at home and is reinforced throughout childhood through a variety of experiences both in school and out, for reasons of diversity and competency, formal experiences with computational literacy alone are insufficient for developing the next generation of scientists, engineers, and citizens. Thus, this CAREER program of research seeks to contribute to a conceptual and design framework to rethink computational literacy in informal environments in an effort to engage a broad and diverse audience. It builds on the concept of cultural forms to understand existing computational literacy practices across a variety of learning settings and to contribute innovative technology designs. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds new approaches to and evidence-based understanding of the design and development of STEM learning in these settings. This CAREER program of research seeks to understand the role of cultural forms in informal computational learning experiences and to develop a theoretically grounded approach for designing such experiences for youth. This work starts from the premise that new forms of computational literacy will be born from existing cultural forms of literacy and numeracy (i.e., for mathematical literacy there are forms like counting songs -- "10 little ducks went out to play"). Many of these forms play out in homes between parents and children, in schools between teachers and students, and in all sorts of other place between friends and siblings. This program of study is a three-phased design and development effort focused on key research questions that include understanding (1) how cultural forms can help shape audience experiences in informal learning environments; (2) how different cultural forms interact with youth's identity-related needs and motivations; and (3) how new types of computational literacy experiences based on these forms can be created. Each phase includes inductive research that attempts to understand computational literacy as it exists in the world and a design phase guided by concrete learning objectives that address specific aspects of computational literacy. Data collection strategies will include naturalist observation, semi-structured, and in-depth interviews, and learning assessments; outcome measures will center on voluntary engagement, motivation, and persistence around the learning experiences. The contexts for research and design will be museums, homes, and afterschool programs. This research builds on a decade of experience by the PI in designing and studying computational literacy experiences across a range of learning settings including museums, homes, out-of-school programs, and classrooms. Engaging a broad and diverse audience in the future of STEM computing fields is an urgent priority of the US education system, both in schools and beyond. This project would complement substantial existing efforts to promote in-school computational literacy and, if successful, help bring about a more representative, computationally empowered citizenry. The integrated education plan supports the training and mentoring of graduate and undergraduate students in emerging research methods at the intersection of the learning sciences, computer science, and human-computer interaction. This work will also develop publically available learning experiences potentially impacting thousands of youth. These experiences will be available in museums, on the Web, and through App stores.
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TEAM MEMBERS: Michael Horn
resource project Media and Technology
The Next Generation Science Standards (NGSS) identify an ambitious progression for learning energy, beginning in elementary school. To help the nation's teachers address this challenge, this project will develop and investigate the opportunities and limitations of Focus on Energy, a professional development (PD) system for elementary teachers (grades 3-5). The PD will contain: resources that will help teachers to interpret, evaluate and cultivate students' ideas about energy; classroom activities to help them to identify, track and represent energy forms and flows; and supports to help them in engaging students in these activities. Teachers will receive the science and pedagogical content knowledge they need to teach about energy in a crosscutting way across all their science curricula; students will be intellectually engaged in the practice of developing, testing, and revising a model of energy they can use to describe phenomena both in school and in their everyday lives; and formative assessment will guide the moment-by-moment advancement of students' ideas about energy. This project will develop and test a scalable model of PD that will enhance the ability of in-service early elementary teachers to help students learn energy concepts by coordinating formative assessment, face-to-face and web-based PD activities. Researchers will develop and iteratively refine tools to assess both teacher and student energy reasoning strategies. The goals of the project include (1) teachers' increased facility with, and disciplined application of, representations and energy reasoning to make sense of everyday phenomena in terms of energy; (2) teachers' increased ability to interpret student representations and ideas about energy to make instructional decisions; and (3) students' improved use of representations and energy reasoning to develop and refine models that describe energy forms and flows associated with everyday phenomena. The web-based product will contain: a set of formative assessments to help teachers to interpret student ideas about energy based on the Facets model; a series of classroom tested activities to introduce the Energy Tracking Lens (method to explore energy concept using multiple representations); and videos of classroom exemplars as well as scientists thinking out loud while using the Energy Tracking Lens. The project will refine the existing PD and build a system that supports online implementation by constructing a facilitator's guide so that the online community can run with one facilitator.
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TEAM MEMBERS: Sara Lacy Roger Tobin Nathaniel Brown Stamatis Vokos Rachel Scherr Kara Gray Lane Seeley Amy Robertson
resource research Media and Technology
There are a number of places evaluators can share their reports with each other, such as the American Evaluation Association’s eLibrary, the website informalscience.org, and organizations’ own websites. Even though opportunities to share reports online are increasing, the evaluation field lacks guidance on what to include in evaluation reports meant for an evaluator audience. If the evaluation field wants to learn from evaluation reports posted to online repositories, how can evaluators help to ensure the reports they share are useful to this audience? This paper explores this question through
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resource project Media and Technology
The Massachusetts Linking Experiences and Pathways Follow-on (M-LEAP2) is a three-year longitudinal empirical research study that is examining prospectively how early formal and informal STEM education experiences are related to gender-based differences in STEM achievement-related choices in middle and high school. M-LEAP2 serves as a complement to - and extension of - a prior NSF-funded study, M-LEAP, which was a largely quantitative research study that followed overlapping cohorts of 3rd - 6th grade female and male students for three years. M-LEAP surveyed over 1,600 students, 627 student-parent pairs, and 134 second parents in 8 diverse public schools across Massachusetts. In contrast, M-LEAP2 is a heavily qualitative three-year study using in-depth interviews with a diverse range of 72 of these students and their families to study how formal and informal science experiences shape the students' science-related beliefs, interests, and aspirations as they progress though middle and high school.
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TEAM MEMBERS: Goodman Research Group, Inc. Victor van den Bergh Irene Goodman Karen Gareis Danielle Smith
resource evaluation Public Programs
As part of a grant from the National Science Foundation, the National Federation of the Blind (NFB) is conducting regional STEM workshops, entitled NFB STEM2U, for blind youth [youth], grades 3 – 6. During this first regional workshop in Baltimore, the NFB operated three different programs simultaneously: one program for youth, a second program for their parents/caregivers, and a third program for a group of teachers who work with visually impaired students. A fourth program, for Port Discovery museum staff, was conducted earlier to prepare the museum staff to assist with the youth program
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TEAM MEMBERS: National Federation of the Blind Mary Ann Wojton Joe E Heimlich
resource research Informal/Formal Connections
Individuals are at an increased risk to drop out of the STEM pipeline if they are female or Latino, and during certain periods including high school. Families are a potential untapped resource of support for high school students. Based on the expectancy-value model, we examined if a variety of parental behaviors predicted students’ ability self-concepts in and value they placed on biology, chemistry, and physics. Self-report surveys were collected from 988 9th grade Latino boys, Latina girls, Caucasian boys, and Caucasian girls. The findings suggest that, as early as the beginning of high
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TEAM MEMBERS: Sandra Simpkins Chara Price Krystal Garcia
resource research Media and Technology
The EndNote library includes citations for all 520 reports that were coded as part of the Building Informal Science Education (BISE) project. PDF copies of each report are included with the citations. This is a file downloaded from EndNote that can be imported into Mendeley citation management software. Disclaimer: Citations may need to be cleaned once imported into Mendeley, as it may not be a clean transfer from EndNote.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
The EndNote library includes citations for all 520 reports that were coded as part of the Building Informal Science Education (BISE) project. PDF copies of each report are included with the citations.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This worksheet helps you think through ways you might use the Building Informal Science Education (BISE) project’s resources to plan your own evaluation or learn about evaluation practices in the informal learning field.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This zip file includes the 520 reports that were downloaded from informalscience.org and coded as part of the Building Informal Science Education (BISE) project. Each of the reports is referred to by a project ID number that is used across all of the BISE resources.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This Excel file includes all of the 520 reports coded at the report level based on the Building Informal Science Education (BISE) Coding Framework.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
BISE’s NVivo database includes all of the coding applied by the BISE team based on the BISE Coding Framework. This includes codes that were applied to specific sections of a report (referred to as “nodes” in Nvivo) and codes that were applied to an entire report (referred to as “attributes” in Nvivo). For Mac or NVivo 9 versions, visit the VSA website at http://www.visitorstudies.org/bise.
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TEAM MEMBERS: Amy Grack Nelson