With this planning grant, the staff of the Bucks County Historical Society will work with a group of museum professionals and community representatives to develop plans for interactive exhibits that have science and math content that will be placed in an outdoor park. They want visitors to learn about the science, history, and aesthetics of early American hand tools and technology by experiencing various hands-on activities. The planning activities will include meetings of the planning committees, front-end evaluation, and the testing of some prototype activities. At the end of the twelve month planing period they will have 1) a better understanding of their audience and their knowledge of the science and technology to be presented in the exhibit, 2) a schematic design for the activities to be included in the park, 3) plans for complementary educational activities, and 4) results of prototype testing of selected activities.
The goal of Science City: New York as a Science and Technology Exhibit, is to increase public awareness and interest in science and technology in daily life by creating "found exhibits" in public places throughout New York City. This proposal is based on a 1986 pilot project which developed criteria and concepts for successful Science City units and a prototype exhibit operating in a tourist elevator at the World Trade Center. Science City will use the streets and structures of New York to present the science and technology of everyday life. It will reach the science inattentive public who do not go to science museums. Eye-catching exhibits such as diffraction gratings mounted on bus shelters will reveal the different spectra of the incandescent, flourescent, neon, and mercury vapor lamps, already part of the street scene. The New York Hall of Science will place Science City exhibits in public parks, subways, bus kiosks, and building lobbies. Ten to fifteen different exhibits/signs, each replicated an average of 10 times, will be installed and evaluated throughout the boroughs of Queens and Manhattan.
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TEAM MEMBERS:
Alan FriedmanPeggy ColeTheodore Ansbacher
The University of Florida, in collaboration with the Florida Museum of Natural History and Institute of Food and Agricultural Sciences Extension, National 4-H, Association of Zoos and Aquariums, Jacksonville Zoo and Gardens, and the Institute for Learning Innovation will implement Call the Wild, a proof-of-concept project to investigate the educational outcomes of promoting understanding of the nature of science (NOS) through visitor engagement in outdoor exhibits that incorporate mobile technology to further focus attention and deliver unique content. The project will explore: (1) zoo visitor ownership of cell phones, use of the different cell phone features, and likelihood to access interactive content and activities through their phone; (2) the potential of wildlife viewing experiences and technology applications for engaging visitors in learning about NOS; and (3) the potential to measure visitor understanding of NOS related to zoo experiences. This project seeks to advance our understanding of the educational impacts of mobile telephony in informal learning environments such as zoos.
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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TEAM MEMBERS:
Mary Lou MaherTom YehJennifer Preece
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
Today's Brooklyn Navy Yard is a rarity: a 19th-century citadel of the Industrial Revolution reincarnated as a model of clean industrial re-use in the 21st century. A historic national icon, the Yard has long been a mystery to its neighbors. Now, for the first time since 1801, BNYDC is inviting the public in and offering a unique and remarkable venue where the Yard can tell its many stories, most for the first time. On September 7, 2011 (Labor Day), BNYDC will open the Brooklyn Navy Yard Center at Building 92, a visitor center and home of a new exhibition, The Brooklyn Navy Yard: Past, Present, and Future.
Interpreting the Interstates seeks to understand the impact of Interstate Highways on the culture and history of Rural America. Its core is a unique collection of 36,655 large-format negatives taken before, during, and after construction of the Interstates in Vermont, the Nation’s most rural state. During year 1, we will make 10,000 of these rarely-seen images public through an established digital image archive, the Landscape Change Program. In year 2, we will use images as catalysts for public discourse at town gatherings. In year 3, we will disseminate our findings widely and stimulate public discussion using 1) a flexible modular exhibit reaching much of the State’s populace at non-traditional venues: 20 county fairs, 18 libraries, & 17 rest areas, 2) permanent interpretive signs at rest stops along Vermont’s Interstate Highways to reach millions of tourists who yearly visit Vermont on the Interstate, and 3) a book and interactive web presence for national dissemination.