The Tech Museum of Innovation is producing a 3,000 square-foot permanent exhibition, complementary online acitivities, and a Design Challenge curriculum to engage visitors in the exploration of Internet techologies. The goals of the project are to enhance the technological literacy of middle school students, provide the general public with tools, experience, and confidence to participate in shaping the future of the internet, and advance the informal science education community through applied research in networked exhibit technology. Two distinct features of the exhibit are: 1) The Smart Museum, a computer network linking gallery and online expereinces, and 2) "dynamic content," a set of strategies for rapid exhibit updates that will mirror the changing Internet for the life of the exhibition. The Design Challenge curriculum will be used at the museum, in outreach to classrooms and community centers, and in training sessions for science educators. The summative research will be shared with the science education community via The Tech's web site as well as professional seminars, publications and conferences.
The Oregon Museum of Science and Industry (OMSI) will design, develop, evaluate and install "Technoquest," a permanent 6,000 square foot interactive technology exhibition for families, underrepresented groups, school groups and OMSI's general audience. "Technoquest" will fill OMSI's Technology Hall with a suite of highly interactive, exciting and engaging hands-on educational exhibits, computer simulations, audio and video components, text, graphics and artifacts. The exhibition hall will be divided into five thematic areas: industrial technology (robotics), medical technology, transportation technology, computer technology and communications technology. Other experiences will include a quick-change area for rapidly exhibiting emerging technologies and a Technology Lab where activities conveying a deeper understanding of the general principles of technology will be presented. Ancillary educational materials will be disseminated to the general public and to educators via print, the exhibition website, teacher workshops and professional development workshops for informal science educators. Content of the exhibition and ancillary materials will focus on general educational principles established by the International Technology Education Association (ITEA) that emphasize the processes common to all forms of technology and that align with state and national science standards. Principal concepts include The Nature of Technology, Technology and Society, Design, Abilities in a Technological World, and The Designed World. These principles will be reinforced throughout the exhibition. Each thematic area will highlight all five key principles of technology as defined by the ITEA.
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TEAM MEMBERS:
Raymond VandiverJan DabrowskiBenjamin Fleskes
The Learning Research and Development Center at the University of Pittsburgh has designed a research project to examine the process of and outcomes of informal (out of school) web-based learning. "Conceptualizing and Assessing Web-based Informal Science Education" will be a three-year research study to document and analyze how the informal learner, both as an individual and in a social group, uses and learns from web-based activities. The PIs will also develop a framework and tools for evaluating informal web-based learning environments and guidelines for effective web-based learning activities. This research will use web sites developed by museums and that are complementary to exhibits in those museums. These sites are being selected because according to the PIs, "museums and other nonprofit developers are already going beyond traditional content to create true virtual informal learning environments." The outcomes of this research will include a better understanding of the cognitive and social processes that occur as learners engage in web-based activities; a framework and tools for evaluating informal web-based learning activities; and a web-based annotated bibliography relevant to this research.
This creative project pairs grandparents or other senior citizens with children in grades K-7 for an intergenerational hands-on SMT program. The OASIS institute, which has a large national membership of adults 55 and older with centers based in 25 cities across the US, is the source of adults. Twenty intergenerational modules will be developed which address the learning styles of both children and older adults, half of which will be linked with the NSF-funded "Find Out Why" materials. Master training sessions will be conducted for OASIS trainers, who would then train volunteers at their local centers. Anticipated outcomes include increased knowledge of standards-based SMT concepts, enhanced problem-solving skills and a better understanding of how science, math and technology apply to everyday life. In addition to the modules, the program would also result in the creation of a supplementary guide for volunteers, materials kits and a comprehensive training program. It is anticipated that this exciting program will be piloted in the following nine states: MO, IN, OR, MD, AZ, TX, CA, IL and OH. Over 100,000 individuals will be impacted during the three years of the project.
A new, permanent exhibition at the San Diego Museum of Man will reflect the great scientific strides made in unraveling the mysteries of our uniquely human biology. The exhibit of 7,000 sq. ft. will take visitors on a 65-million year journey through time and even go beyond the present with glimpses of current technologies which will shape the future of human evolution. The exhibit development is being guided by a team of renowned scholars, museum professionals and community members in order to insure that the material is scientifically accurate, current and comprehensive. Evaluation and community input combined with engaging exhibitry will further enhance the informal science learner's experience. The exhibit will be about time, genetics and the environment. Dioramas, casts, artifacts and engaging interactives will convey the storyline. As a result of the development of culture, technology is refined and becomes intertwined with the human evolution. The exhibit will unify and draw together other halls in the museum. Further hands-on discovery will be encouraged in an outdoor archaeological site. Associated programming, which will foster the integration of research and education, will include a lecture series, on-line chats and guidebooks, as well as resources for teachers and students.
Freedom Machines is a one-hour special for public television which will highlight the information about the newest technological advances which support over 54 million Americans with disabilities. Through personal narratives, high-impact storytelling, and a comprehensive public education and outreach campaign, the show will inform viewers about assistive technology (AT) being used, and how it is adapted and designed by people with disabilities. The individuals to be profiled, many of them leaders in science and technological fields, will encourage young people with disabilities to pursue careers in the sciences. Many of the devices and approaches to be featured will also show how valuable these technologies are for the able bodied, general public. The sixty-minute documentary is structured around the themes of Pioneers, Partners and Prophets in order to examine the evolving relationship between technology and the disabled, profile emerging technologies and explore the larger societal implications of this growing phenomenon. A companion website and extensive outreach program will continue the informative material, support and create networks, and promote linkages between viewers, either abled or disabled, and the technology that might benefit them. Technological changes have always been influenced by people with needs beyond the ordinary. This dynamic is even more relevant in today's information age. Freedom Machines will dramatically demonstrate that designing a world of inclusion benefits everyone.
This award supports a workshop to be held in conjunction with the 2010 World Maker Faire being hosted at the New York Hall of Science. The purpose of the workshop is to bring together the Maker community with formal and informal science and mathematics learning experts. The Maker movement is a recent phenomenon promoted by the Maker Media division of O'Reilly Media. There are currently three U.S. and one International Maker Faires, with attendance of about 30,000 each. The Faires consist of exhibits characterized as technology-rich and innovative and developed either by the exhibitor (Do-It-Yourself or DIY) or increasingly, as collaborative exhibits (Do-It-With-Others or DIWO). Participants visiting the Faires interact directly with the developer(s) and exhibits to learn the technology and engineering skills associated with designing and building their own products. The New York Hall of Science workshop will be co-chaired by Tom Kalil, Associate Director of the White House Office of Science and Technology, and Dale Dougherty, Founder of the Maker Faires. It will have approximately 50 participants drawn from academe, business, non-profits, and state, local and federal government. Workshop attendees will observe and participate in the Maker Faire at the New York Hall of Science the day before the workshop. On the second day, attendees will then address the following questions: 1) How can the innovations of the Maker movement inform science and mathematics education?; 2) What collaborations between policy makers, education and learning science researchers, and the Maker Movement can best spur innovation in science and mathematics education?; 3) What funding opportunities are possible between the Maker community and the private, philanthropic, and government sectors for the support of transformative science and mathematics education and learning research? The workshop will result in a multimedia report that will propose answers to these questions. The report will inform the education and learning science research communities about opportunities for innovations in education and learning. The workshop is designed to broadly inform both policy and practice in STEM Education. The Maker/DIY/DIWO movement is focused on design and engineering. These processes are important in STEM disciplines. In particular, the movement has motivated thousands of individuals to voluntarily participate in building technology-based projects in a manner similar to the open source software movement. If this motivation can be broadly harnessed, it could transform STEM education through new knowledge of STEM learning science and education research. The broader impact of this workshop is situated in the large numbers of individuals already engaged in Maker/DIY/DIWO projects. If more STEM content can be married to these projects, then the impact to science learning and teaching could be substantial. Since many of the Maker Faire participants come from rural communities, there is an implicit promise that incorporating more STEM content into Faire projects could have the effect of broadening participation to an underrepresented community.
The Museum of Science in Boston is proposing to work with eight other science centers to investigate how science centers might collaborate to enhance the public understanding of research. The purpose of the planning effort is to identify and elaborate on promising approaches to increase the public understanding of the nature of scientific research, the process of technological innovation, and the interaction between science and technology and societal issues. Planning will be conducted in the context of three topics (tentative): global climate change, alternative energy sources, and genetically modified foods. Questions to be explored include: what it would take for each science center to offer exhibits and presentations on all three topics, how can the exhibits be kept current, what is the best mechanism for keeping science centers informed about current research, what would motivate visitors to return in order to follow a single line of research, how can visitors best continue their connection with the science centers after their visits, what will science centers change in the way they develop exhibits and programs in order to present current science and technology, what costs and logistical factors will need to be taken into consideration, will "one size fit all" or will different designs be needed for different science centers, and how might the exhibits and programs be designed to encourage the incorporation of local resources. The project will be coordinated with other media that are developing efforts to convey on-going science to the public. Evan Hadingham, Science Editor for NOVA at WGBH, will bring the perspective of television production; Rob Semper from the Exploratorium will represent the Internet; and Bruce Lowenstein, Editor of Public Understanding of Science, will represent print. The science centers participating in the planning effort include: Museum of Science, Boston New York Hall of Science Science Museum of Minnesota Arizona Science Center Tech Museum of Innovation California Science Center The Exploratorium Pacific Science Center American Museum of Natural History
The Educational Film Center will complete production of a science, engineering, and technology careers exhibit and informal science education project for use in science museums, libraries, schools, and community locations. The twelve additional interactive and linear career profiles to be produced under this grant will bring the total number of careers available in a fully interactive mode to thirty-two. Users will be able to explore each of these careers with first person video profiles of people in science and engineering and animated/reality video simulations of work experiences in these fields. The exhibit also with provide guidance to help users make decisions about education and career choices and will include a database of information about approximately 200 additional science and math-based professions. The project also will undertake the development and testing of eight permanent model Family Outreach Science Career Education Centers in eight cities. These centers will be based on and will expand upon the experience the project had in their earlier model Parent Outreach Science Career Program. Utilization support will be provided through special target leader guides, presentations and workshops at national and regional meetings of user organizations and groups, and a SETQuest bulletin board and e-mail network for the exchange of user science career programming. This project is a collaborative effort among four organizations: The Educational Film Center (EFC) is responsible for management of the project and for the development of production of the software and the documentary video profiles; COMAP is responsible for selecting and hiring content consultants, for formative and summative evaluation, and will jointly market and distribute the material with EFC; The New York Hall of Science is responsible for the exhibit kiosk and graphics, the design and development of the workbook and museum installation print components of the project, and will serve as principal test site for the exhibit; and the AAAS is coordinating the design, implementation, and testing of parent outreach program. All of the organizations will be involved in presentations and dissemination of project information to the informal and formal education communities.
The "Crafting & Evaluating Interactive Educational Websites" conference will be developed through a collaboration between the Cornell University Laboratory of Ornithology and the Exploratorium. The PIs will develop and host a three-day invitational conference focusing on the practice of interactive web site design, development, evaluation and maintenance intended to achieve or support informal STEM learning. The conference, which will be held in Spring, 2005, will involve 50 individuals with a wide range of expertise who will focus on a variety of issues including audience expectations and abilities, designing for learner outcomes, testing for usability, evaluation tools and accessibility. With regard to intellectual merit, conference attendees will explore challenges and barriers that hinder development of truly interactive web sites and identify best practices and promising models, tools and technologies for encouraging authentic public interaction. Conversations begun at the conference will be extended to a broader audience through development of an online manual, informed by the conference presentations and commentaries, and designed for use by the museum, media and research communities. An interactive Web site developed after the conference will allow Web developers to locate content and ideas for design, and to share new ideas and results of usability studies and evaluations.
The "Crafting & Evaluating Interactive Educational Websites" conference will be developed through a collaboration between the Cornell University Laboratory of Ornithology and the Exploratorium. The PIs will develop and host a three-day invitational conference focusing on the practice of interactive web site design, development, evaluation and maintenance intended to achieve or support informal STEM learning. The conference, which will be held in Spring, 2005, will involve 50 individuals with a wide range of expertise who will focus on a variety of issues including audience expectations and abilities, designing for learner outcomes, testing for usability, evaluation tools and accessibility. With regard to intellectual merit, conference attendees will explore challenges and barriers that hinder development of truly interactive web sites and identify best practices and promising models, tools and technologies for encouraging authentic public interaction. Conversations begun at the conference will be extended to a broader audience through development of an online manual, informed by the conference presentations and commentaries, and designed for use by the museum, media and research communities. An interactive Web site developed after the conference will allow Web developers to locate content and ideas for design, and to share new ideas and results of usability studies and evaluations.
The Computer Museum will develop two 2500 sq. ft. computer-based exhibits the "Virtual Fishtank: Splashing Into Complex Systems". One exhibit will be installed permanently in the Computer Museum and the other will travel nationally for three to five years. These exhibits will use computer modeling of fish to introduce the public to new ideas about complex systems science and demonstrate the central concept that complex behaviors and patterns can emerge from simple interactions among simple rules. Visitors will spend eight to ten minutes designing their own fish at one of the ten FishBuilder computer stations. As they make decisions, they will be able to observe the effects of their rule selections on a computer display. When satisfied with their design, visitors can then "tag" their fish by placing their initials on fish tails and launch them in the central "fishtank". Large projection screens will encircle visitors in a dramatic simulation of an underwater aquarium environment. Visitors will observe and analyze how the few simple rules imbedded in the design of individual fish give rise to complex behaviors and patterns in the entire ecosystem. This exhibit draws on research conducted at MIT's Media Lab, The Computer Museum, and the New England Aquarium and will be able to reach people with a variety of learning styles. It anticipated completion date is March, 1998 for the TCM's version and the traveling version will begin it's national tour in September, 1998.