Temple University's Center for Reimagining Children's Learning and Education, the University of Delaware, and Johns Hopkins University are collaborating with the Children's Museum of Manhattan and several other children's museums, science centers, and researchers around the U.S. to conduct a two-day workshop to review and expand the research base on the role of play in children's learning of STEM. The workshop is associated with a larger, multi-faceted initiative called the Ultimate Block Party (UBP), whose mission is to make a case for and conduct activities on the science of learning and the importance of play in children's lives and their development of 21st century skills. Associated with the workshop, UBP activities in 2010 include a major event on October 3 in Central Park, New York City, whose purpose is to provide families with engaging activities that emphasize how the science of learning supports the critical role of playful learning in children's education. The workshop participants will include both researchers and practitioners who will share knowledge about children's learning in informal settings and strategize on how to maximize the kind of scientific learning that takes place in free-choice learning environments. A particular emphasis will be on sparking curiosity about STEM by children from all socio-economic and ethnic groups. On the second day, participants will also contribute to the event in Central Park by observing and commenting on the event, its impact on attendees, and possible improvements for future events in New York and around the country. The process includes an evaluation of the workshop and the production of a workshop report. Dissemination will be both to academic research and informal science education communities.
What's the BIG Idea? will infuse STEM content and concepts into librarians' practice in order to establish the public library as the site of ongoing, developmentally appropriate, standards-based STEM programming for young children and their families. This project will facilitate the infusion of STEM content and concepts into all aspects of library service -- programming, collections development, displays, newsletters, and bibliographies. Science educators and advisors will review and critique the project's STEM content. Building on prior NSF-funded projects, an experienced team of STEM developers and trainers will provide librarians with the content, skills and processes needed to stimulate innovative STEM thinking. Vermont Center for the Book (VCB) will train and equip librarians from three different library systems -- Houston, Texas, the Clinton-Essex-Franklin Library System in New York and statewide in Delaware. The strategic impact of this project is ongoing STEM programming for children and families in large, small, urban and rural libraries. VCB will investigate these questions, among others: How can the public library become a STEM learning center? What information, knowledge, training and materials do librarians need to infuse appropriate science and mathematics language and process skills into their practice and programming? Who are the community partners who can augment that effort? How can the answers to these questions be disseminated nationally? Innovation stems from: 1) STEM content to incorporate into their current practice and 2) skills and processes to create their own STEM programming. In addition, the results will be transferable to a wide range of libraries throughout the nation. The Intellectual Merit lies in augmenting librarians' current expertise so that they can incorporate STEM content and materials into all aspects of the library, a universal community resource. The Broader Impact lies in creating a body of content and approaches to programming that librarians all over the country can use to infuse mathematics and science language and content into their interactions with peers, children, families and the community. This will allow inquiry into what and how new informal STEM knowledge and practice can be effectively introduced into a variety of library settings.
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TEAM MEMBERS:
Sally AndersonGregory DeFrancis
resourceprojectProfessional Development, Conferences, and Networks
The middle school years are critical in determining a student's success and continued participation in mathematics. This proposal involves the expansion of MESA (Mathematics, Engineering, Science Achievement) model to the junior high/middle school population in the State of Washington. The project will focus on updating and revitalizing middle school mathematics curriculum, the goal being to increase minority student enrollment in algebra in the ninth grade. The MESA model also recognizes the need for teacher support and provides teacher seminars on a regular basis. Additionally, the expansion of the statewide Pre- College Center at the University of Washington will include the coordination of a statewide program at the junior high/middle school level. The MESA model is based on a partnership between industry and educators--a cooperative effort involving scientists on loan from industry, educators at the university level and educators at the secondary school levels working together to develop curricula that will stimulate student interest and achievement in mathematics and science. The staff for the project is well qualified with experience in the MESA program and in curriculum development and teacher training. The proposal addresses a clear need for improving minority mathematics education in middle/junior high schools and promises to have an impact throughout the nation for all students by serving as a model academic program. The project goals are consistent with the Instructional Materials guidelines. Therefore, an award is recommended.
The Franklin Institute Science Museum will, over a three year period, develop a regional Girl Scout leader training programthat provides science education experiences for Girl Scouts. The Girl Scout Council of Greater Philadelphia and the Washington Rock, NJ Council will be primary partners and the source of volunteer leaders and the target audience of member girls. Science Education kits will be developed and tested for Brownies and Juniors, training materials for staff trainers and volunteer leaders developed, leaders trained, and several post.training support mechanisms developed. Program materials are designed for continued use by the Girl Scouts; more than 2,000 leaders will be trained and 20,000 girls will participate in project activities during the three year period. This project is directed at the substantial under representation of women in many science and engineering fields by working with girls in informal settings to overcome patterns of science and mathematics avoidance. Replication and dissemination will be undertaken both within the Girl Scout Council system and among museums, youth organizations, and other informal educators. The proposers are contributing nearly $250,000 in resources to the project; NSF support will be 55% of the project total.
The St. Louis Science Center, in collaboration with the City College of New York and the Science Museum of Minnesota, will combine their considerable expertise with youth programs to create new opportunities for after-school STEM learning. Teens, ages 14-17, currently participating in the "Youth Exploring Science" program at the St. Louis Science Center and the Youth Science Center at the Science Museum of Minnesota will receive intensive training to prepare them to assume the role of lead designers of Learning Places that will be created in nine-after school programs in St. Louis and St. Paul. "Learning Places" are educational environments supported by hands-on activities and innovative strategies that integrate science, mathematics and technology into after-school programs. In the final year of the grant the project will be disseminated to five museums across the US including the Pacific Science Center (Seattle, WA), Headwaters Science Center (Bemidji, MN), Explora (Albuquerque, NM), and Sciencenter (Ithica, NY). Youth program staff, and staff and administrators in after-school programs and partnering museums will also benefit from training and professional development. Deliverables include 27 "Learning Places," a teen training program, a Resource Guide for implementation and research contributions to the field.
This award supports a workshop to be held in conjunction with the 2010 World Maker Faire being hosted at the New York Hall of Science. The purpose of the workshop is to bring together the Maker community with formal and informal science and mathematics learning experts. The Maker movement is a recent phenomenon promoted by the Maker Media division of O'Reilly Media. There are currently three U.S. and one International Maker Faires, with attendance of about 30,000 each. The Faires consist of exhibits characterized as technology-rich and innovative and developed either by the exhibitor (Do-It-Yourself or DIY) or increasingly, as collaborative exhibits (Do-It-With-Others or DIWO). Participants visiting the Faires interact directly with the developer(s) and exhibits to learn the technology and engineering skills associated with designing and building their own products. The New York Hall of Science workshop will be co-chaired by Tom Kalil, Associate Director of the White House Office of Science and Technology, and Dale Dougherty, Founder of the Maker Faires. It will have approximately 50 participants drawn from academe, business, non-profits, and state, local and federal government. Workshop attendees will observe and participate in the Maker Faire at the New York Hall of Science the day before the workshop. On the second day, attendees will then address the following questions: 1) How can the innovations of the Maker movement inform science and mathematics education?; 2) What collaborations between policy makers, education and learning science researchers, and the Maker Movement can best spur innovation in science and mathematics education?; 3) What funding opportunities are possible between the Maker community and the private, philanthropic, and government sectors for the support of transformative science and mathematics education and learning research? The workshop will result in a multimedia report that will propose answers to these questions. The report will inform the education and learning science research communities about opportunities for innovations in education and learning. The workshop is designed to broadly inform both policy and practice in STEM Education. The Maker/DIY/DIWO movement is focused on design and engineering. These processes are important in STEM disciplines. In particular, the movement has motivated thousands of individuals to voluntarily participate in building technology-based projects in a manner similar to the open source software movement. If this motivation can be broadly harnessed, it could transform STEM education through new knowledge of STEM learning science and education research. The broader impact of this workshop is situated in the large numbers of individuals already engaged in Maker/DIY/DIWO projects. If more STEM content can be married to these projects, then the impact to science learning and teaching could be substantial. Since many of the Maker Faire participants come from rural communities, there is an implicit promise that incorporating more STEM content into Faire projects could have the effect of broadening participation to an underrepresented community.
The Educational Film Center will complete production of a science, engineering, and technology careers exhibit and informal science education project for use in science museums, libraries, schools, and community locations. The twelve additional interactive and linear career profiles to be produced under this grant will bring the total number of careers available in a fully interactive mode to thirty-two. Users will be able to explore each of these careers with first person video profiles of people in science and engineering and animated/reality video simulations of work experiences in these fields. The exhibit also with provide guidance to help users make decisions about education and career choices and will include a database of information about approximately 200 additional science and math-based professions. The project also will undertake the development and testing of eight permanent model Family Outreach Science Career Education Centers in eight cities. These centers will be based on and will expand upon the experience the project had in their earlier model Parent Outreach Science Career Program. Utilization support will be provided through special target leader guides, presentations and workshops at national and regional meetings of user organizations and groups, and a SETQuest bulletin board and e-mail network for the exchange of user science career programming. This project is a collaborative effort among four organizations: The Educational Film Center (EFC) is responsible for management of the project and for the development of production of the software and the documentary video profiles; COMAP is responsible for selecting and hiring content consultants, for formative and summative evaluation, and will jointly market and distribute the material with EFC; The New York Hall of Science is responsible for the exhibit kiosk and graphics, the design and development of the workbook and museum installation print components of the project, and will serve as principal test site for the exhibit; and the AAAS is coordinating the design, implementation, and testing of parent outreach program. All of the organizations will be involved in presentations and dissemination of project information to the informal and formal education communities.
WGBH is conducting preliminary work on an untested and novel idea for a new multimedia project, EGames. The target audience for the project is children ages 9-12. The project envisions a 13-part television series which combines the appeal of a game show with the drama of real-world challenges to engender enthusiasm and promote understanding of engineering in kids nationwide. The television programs will be complemented with materials and training for engineers to mount EGames events in public venues and run workshops in schools, afterschool programs and libraries, and an extensive companion website. During the research phase, WGBH will convene a Content Advisory Board which would include professional engineers, curriculum developers, classroom teachers, professors of engineering and informal educators, and a Funding Advisory Board. They will also write the series curriculum, design the game, develop outreach, Web, and evaluation plans, and develop and test a sample engineering challenge with a group of contestants to work out logistic and production questions. This will inform the next stage of project development. Note: This project led to the series "FETCH! With Ruff Ruffman."
Using a five-month planning grant, the International Society for Optical Engineering (SPIE) will develop a comprehensive 10-year, educational initiative to address the needs of the optical science and engineering communities. A series of workshops will be held at professional meetings of SPIE and the Optical Society of America (OSA) to assess regional needs and resources. Workshop recommendations will be used to create a plan to enhance the scientific and technological literacy of the public and raise the level of awareness about career options in this exciting and expanding field. The meetings will incorporate a diverse array of stakeholders including optical engineering and science professionals, formal and informal educators, as well as representatives from industry and underrepresented groups in science and engineering. Strategic emphasis will be placed on informal science education and efforts to recruit and retain minorities and women in optical engineering and related sciences. The resulting education blueprint will be disseminated to the field in electronic and print media, and subsequently implemented by SPIE and OSA.
WGBH is producing a PBS television series, with accompanying web and outreach activities for 9- to 12-year-olds, to inspire a generation of budding engineers. Design Squad: Nate's Roadtrip (working title) will be a 10-part television series that is building on WGBH's prior award-winning work. The series goal is to engender enthusiasm and promote understanding of, and interest in, engineering and technology. Behind the fun that this lively show envisions is a serious educational purpose--to get kids to think like engineers and understand how to use science and technology to solve real-life problems. The television programs will be complemented with an extensive companion web site, as well as materials and training for engineers to mount Design Squad events in public venues and run workshops in schools, afterschool programs and libraries. The web site will create a platform for an online community where young participants will share their own projects, see what others have made, and send in questions to the host. Outreach activities will be supported by WGBH's ongoing relationships in the educational and engineering community, including the Girl Scouts, International Technology Education Association, NASA, and the Intel Computer Clubhouses. Viridian inSight will conduct summative evaluation of the project to measure project impacts including knowledge of science and engineering concepts and the design process; attitudes towards engineering; awareness of and interest in engineering career opportunities; and the extent to which kids perceive engineering as creative, rewarding, and socially relevant. Design Squad: Nate's Roadtrip Video Blog is slated to premiere February 2010 and the television show is slated to premiere in October 2010.
This is a two-year planning project that will support planning activities to provide a basis for further STEM education reform in the Greater Mohawk Valley of New York. These include different workshops for school administrators and teachers preparing them to support student research and venues for students to present the results of their research. Perhaps even more importantly it will provide an alternative path for assessment of districts' STEM educational goals. The 25 years of Utica College's support and programming of student research activities will provide a rich background for assessment of the effectiveness of student learning in science, mathematics and technology through such activities.
Michigan Technological University will collaborate with David Heil and Associates to implement the Family Engineering Program, working in conjunction with student chapters of engineering societies such as the American Society for Engineering Education (ASEE), the Society of Hispanic Professionals (SHP) and a host of youth and community organizations. The Family Engineering Program is designed to increase technological literacy by introducing children ages 5-12 and their parents/caregivers to the field of engineering using the principles of design. The project will reach socio-economically diverse audiences in the upper peninsula of Michigan including Native American, Hispanic, Asian, and African American families. The secondary audience includes university STEM majors, informal science educators, and STEM professionals that are trained to deliver the program to families. A well-researched five step engineering design process utilized in the school-based Engineering is Elementary curriculum will be incorporated into mini design challenges and activities based in a variety of fields such as agricultural, chemical, environmental, and biomedical engineering. Deliverables include the Family Engineering event model, Family Engineering Activity Guide, Family Engineering Nights, project website, and facilitator training workshops. The activity guide will be pilot tested, field tested, and disseminated for use in urban, suburban, and rural settings. Strategic impact will result from the development of content-rich engineering activities for families and the dissemination of a project model that incorporates the expertise of engineering and educational professionals at multiple levels of implementation. It is anticipated that 300 facilitators and 7,000-10,000 parents and children will be directly impacted by this effort, while facilitator training may result in more than 27,000 program participants.
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TEAM MEMBERS:
Neil HutzlerEric IversenChristine CunninghamJoan ChaddeDavid Heil