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resource project Public Programs
The New York Botanical Garden (NYBG) will plan, implement, and evaluate educational programming for its upcoming garden-wide exhibition, "Frida Kahlo's Garden." The programming and interpretation will create an immersive, compelling, interdisciplinary learning experience that merges arts, humanities, and science themes. Programming will celebrate Mexican culture, immersing visitors in the music, dance, food, and fashion that influenced Kahlo and continues to inspire people today. Through the exhibit and programming, visitors will gain insight into the impact of Kahlo's interest in the natural world on her artwork; understand the continuing impact of Mexican nature, nationalism, and intellectual history on arts and culture; and make personal connections between art, nature, and their own lives. The project will also provide a model for other botanical gardens to use to create interdisciplinary exhibitions.
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TEAM MEMBERS: Karen Daubmann
resource project Media and Technology
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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TEAM MEMBERS: Mary Lou Maher Tom Yeh Jennifer Preece
resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
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TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison