The New York Hall of Science proposes a two-pronged workshop project that will: (1) conduct a study of and develop a draft report on the topic of STEM badges including conceptualizations, rationale, systems, key contributors and challenges and opportunities for STEM-related badges; and (2) conduct a workshop drawn from a wide range of experts to provide critical feedback on the report. An advisory board will guide and evaluate the work. Learning increasingly takes place across a wide spectrum of institutions and contexts, through different platforms and environments, and is often incentivized by badge reward systems. There is a concomitant need to understand and make explicit the nature and criteria used, the kinds of accomplishments individuals are expected to realize, and the ways that badges are interpreted by conventional credentialing bodies, such as K-12 educational systems and institutions of higher education. The workshop creates an opportunity for a diverse group of individuals at the forefront of badges to inform each other's efforts. The report that is generated will be available to a broad audience of practitioners, developers and researchers involved in STEM education in both formal and informal sectors as well as to individuals involved in setting STEM education policy.
This report is the result of a project to investigate through a sociocultural lens whether girls-only, informal STEM experiences have potential long-term influences on young women's lives, both in terms of STEM but also more generally. The authors documented young women's perceptions of their program experiences and the ways in which they influenced their future choices in education, careers, leisure pursuits, and ways of thinking about what science is and who does it. This report includes the questionnaire used in the study.
This article discusses a 1988-1990 study that analyzed the effectiveness of a collaborative effort between a museum and a school system to build an integrated curriculum package. The partners included the York County School System (VA) and the Yorktown Victory Center (operated by the Jamestown-Yorktown Foundation). The theme of the curriculum was 18th Century Medicine and the unit was designed to enhance the science, math, and social studies instruction of fourth graders.
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Ronald GieseJudy Davis-DorseyJoseph Gutierrez
Children feed alphabet letters to a talking baby dragon, drive a New York City fire truck, paint on a six-foot art wall, and crawl through a challenge course in PlayWorks™ at the Children's Museum of Manhattan (CMOM) in New York. Manhattan’s largest public play and learning center for early childhood marries the skills that children need to succeed in kindergarten with fun stuff that kids love. The Institute of Museum and Library Services (IMLS) funded the project through a 2006 Museums for America grant to support the museum as a center of community engagement and lifelong learning. “PlayWorks™ is a joyful place for learning science, math, reading and other things. We incorporate fun and learning into the whole design to create a scaffold of learning. Families come to the museum to supplement preschool experiences,” said Andy S. Ackerman, CMOM’s executive director. The museum also offers parents, sitters, and other care-providers guidance on engaging their children with the exhibit. Based on the concept that children’s learning and personal growth is rooted in play, the 4,000-square-foot space is divided into five learning areas: Language, Math and Physics, Arts and Science, Imagination and Dramatic Play, and Practice Play (for infants and crawlers).
This collaborative project aims to establish a national computational resource to move the research community much closer to the realization of the goal of the Tree of Life initiative, namely, to reconstruct the evolutionary history of all organisms. This goal is the computational Grand Challenge of evolutionary biology. Current methods are limited to problems several orders of magnitude smaller, and they fail to provide sufficient accuracy at the high end of their range. The planned resource will be designed as an incubator to promote the development of new ideas for this enormously challenging computational task; it will create a forum for experimentalists, computational biologists, and computer scientists to share data, compare methods, and analyze results, thereby speeding up tool development while also sustaining current biological research projects. The resource will be composed of a large computational platform, a collection of interoperable high-performance software for phylogenetic analysis, and a large database of datasets, both real and simulated, and their analyses; it will be accessible through any Web browser by developers, researchers, and educators. The software, freely available in source form, will be usable on scales varying from laptops to high-performance, Grid-enabled, compute engines such as this project's platform, and will be packaged to be compatible with current popular tools. In order to build this resource, this collaborative project will support research programs in phyloinformatics (databases to store multilevel data with detailed annotations and to support complex, tree-oriented queries), in optimization algorithms, Bayesian inference, and symbolic manipulation for phylogeny reconstruction, and in simulation of branching evolution at the genomic level, all within the context of a virtual collaborative center. Biology, and phylogeny in particular, have been almost completely redefined by modern information technology, both in terms of data acquisition and in terms of analysis. Phylogeneticists have formulated specific models and questions that can now be addressed using recent advances in database technology and optimization algorithms. The time is thus exactly right for a close collaboration of biologists and computer scientists to address the IT issues in phylogenetics, many of which call for novel approaches, due to a combination of combinatorial difficulty and overall scale. The project research team includes computer scientists working in databases, algorithm design, algorithm engineering, and high-performance computing, evolutionary biologists and systematists, bioinformaticians, and biostatisticians, with a history of successful collaboration and a record of fundamental contributions, to provide the required breadth and depth. This project will bring together researchers from many areas and foster new types of collaborations and new styles of research in computational biology; moreover, the interaction of algorithms, databases, modeling, and biology will give new impetus and new directions in each area. It will help create the computational infrastructure that the research community will use over the next decades, as more whole genomes are sequenced and enough data are collected to attempt the inference of the Tree of Life. The project will help evolutionary biologists understand the mechanisms of evolution, the relationships among evolution, structure, and function of biomolecules, and a host of other research problems in biology, eventually leading to major progress in ecology, pharmaceutics, forensics, and security. The project will publicize evolution, genomics, and bioinformatics through informal education programs at museum partners of the collaborating institutions. It also will motivate high-school students and college undergraduates to pursue careers in bioinformatics. The project provides an extraordinary opportunity to train students, both undergraduate and graduate, as well as postdoctoral researchers, in one of the most exciting interdisciplinary areas in science. The collaborating institutions serve a large number of underrepresented groups and are committed to increasing their participation in research.
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Tandy WarnowDavid HillisLauren MeyersDaniel MirankerWarren Hunt, Jr.
WNET planned an initiative to involve museums in the outreach associated with Season V of Cyberchase. A written feedback survey gathered information from 32 museums as to their current practices and recommendations with respect to museum kits, discovery carts, discovery boxes, video screenings and educational computer games. The goal of the survey was to assess the needs of the museums and to guide the development of an outreach plan for Season V. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to
Research Questions: (1) To what extent do children's and parent's interest in math and science increase as a result of exposure to one or more of the project's components? (2) To what extent do children and parents want to engage further with Mateo y Cientina after initial exposure to the cartoon through one or more of the project's components? (3) To what extent do parents and children think they've learned new concepts about math and science as a result of completing a Mateo y Cientina activity? (4) To what extent do parents and children gain confidence in their understanding of math and
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Sarah MushlinUniversity of CaliforniaColleen Kuusinen
How Did We Approach This Study This report presents findings of a program evaluation conducted by Randi Korn & Associates, Inc. (RK&A), for the Hiller Aviation Museum in San Carlos, California. The evaluation examined learning outcomes and experiences of 6th to 8th grade Boy Scouts attending the Hiller Aviation Museum's Flight Planning Program to earn an Aviation Scout Merit Badge. The full-day program was offered one Saturday a month in October, November, and December 2010. RK&A designed pre- and post-test standardized questionnaires to explore Boy Scouts' understanding of the importance of
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Randi Korn & Associates, Inc.Hiller Aviation Museum
The Please Touch Museum is requesting $684,602 for the development of educational resource materials in science and mathematics for four-year old children, and training for their parents and teachers in Head Start and other daycare programs. This 44 month project will develop, test, and produce six materials-based science and math activity kits, science training workshops for parents and daycare educators, and related family materials and events. It will culminate in a national dissemination program to promote more effective preschool science and math education through materials- based science inquiry and increased professional relations between educators in youth museums and daycare centers.
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Marzy SykesRenee HenryTracey Prendergast
The Minnesota Children's Museum, in collaboration with the American Library Association will develop a project to engage children ages two through seven years old and their parents in exploring mathematics through hands-on, book-based math activities in libraries and children's museums across the country. The main elements of the project are: 1. A 1200 square foot exhibit at the Minnesota Children's Museum; 2. A traveling exhibit to ten children's museums over a six month period; 3. Five smaller versions of the exhibit will travel to 75 libraries sponsored by the American Library Association. Each library that apply for the exhibit must present a plan in which 50 percent of their exhibit audience will be children and families of the under-represented, lower income groups, and racial and/or ethnic groups. 4. Programs and materials will be designed to provide parents with the means to actively participate in their children's math education. The collaboration of the Minnesota Children's Museum and the American Library Association draws together two organizations whose natural constituencies are parents with young children. Project 1,2,3 is designed to be national in scope and creates multiple formats within which families can enjoy exploring math. Its goals and objectives reflect four messages: start early, math is everywhere, parental involvement and get into books. The project Principal Investigator (PI) Ms. Jeanne W. Vergeront received her Bachelor of Arts and Masters of Science in Child and Family Studies and Environmental Design, respectively from the University of Wisconsin, Madison. Currently, she serves as the Vice President, Educational Projects at the Minnesota Children's Museum in St. Paul, Minnesota.
"The Connecticut Museum Collaborative for Science Education" is teacher enhancement program that will serve approximately 5,000 middle school teachers (and their students) from throughout Connecticut over a three-year program period. The proposed program has been developed cooperatively by four of Connecticut's Science Museums and Centers (The Discovery Museum, The Maritime Center at Norwalk, Mystic Marinelife Aquarium, and Talcott Mountain Science Center), in consultation with the school districts they serve and the Connecticut Academy for Education in Mathematics, Science, and Technology, the State's leadership organization solely devoted to enhancing education in mathematics, science, and technology. The Collaborative seeks to enliven and enhance the teaching of science, mathematics, and technology by drawing upon the resources of Connecticut's science-rich institutions and related businesses and industry. The proposed project will provide direct services to a core group of 72 middle school teachers and their students in eight urban and suburban school districts at the four participating museums and in their classrooms, as well as teacher training, curriculum development, and networking activities. Larger numbers of teachers and their students will be served through a planned series of interactive video teleconferences. A theme-based approach will be followed in which the unifying theme of "Earth Resource Monitoring" will serve to connect the activities at the four cooperating museums. The central concept of the project is collaboration among museums throughout the state to provide a bridge between science-rich institutions and the schools for teacher enhancement, curriculum improvement, and student enrichment. Special program components involve the participation of business and industry through "Video Field Trips", and parents through a "Family Science" activity. The involvement of the Connecticut Academy for Education in Mathematics, Science and Technolo gy as a member of the "Connecticut Collaborative" provides a direct link for integration of project activities into Connecticut's NSF-funded Statewide Systemic Initiative.
This project is a collaboration between the Miami Museum of Science and the Big Brothers and Big Sisters of Greater Miami (BBBS) to empower single-parent families to become actively engaged in the science, mathematics, and technology education (SMT) of their children. It will involve, over the course of the project, parents, mentors, and community elements to create and expand a resource network and support primarily father-absent homes. The design of the project is focused on providing resources and advocacy critical to the success of young children in SMT education. It is a project designed to get parents actively involved with their children's science, mathematics, and technology education. The program will serve Dade County, Florida families. Museum staff and volunteers of BBBS will work closely in the development of mentor materials to be nationally distributed. The strategies that are used and refined will be packaged in a Tripod Toolkit and Mentor Handbook that can be used by other community groups to aid and assist parents in becoming more active in the science, mathematics, and technology education of their children. In addition to the toolkit materials, a set of Science/math Matters activities will be included designed to promoted science learning in the home with parents and their children. These materials will be produced in both English and Spanish to meet the needs of a diverse and multicultural American society.