This is an interview with paleontologist Stephen Jay Gould exploring his personal background, career accomplishments, research on Darwinism, and views regarding religion.
The Maryland Science Center (MSC) Astrobiology project includes an interactive exhibit and Davis Planetarium program for school and public museum visitors, exploring the search for life in our Solar System, the search for exoplanets and an understanding of extreme forms of Earthly life. Four day-long Educator Workshops have taken place during the project with a total of 179 teachers participating.
Baltimore’s MSC is the lead institution, with the project led by PI Van Reiner, MSC President and CEO and Co-PI Jim O’Leary, MSC Senior Scientist, and science advisors consisting of astronomers, biologists, a geologist and educators representing NASA Goddard Space Flight Center, Space Telescope Science Institute, Carnegie Institute of Washington, Johns Hopkins University and the University of Maryland and Maryland School for the Blind.
The project provides visitors with a sense of the Milky Way Galaxy’s size and composition, the galaxy’s number of stars and potential planets, and the number of other galaxies in the Universe. The exhibit explores Earthly extremophiles, what their survival signifies for life elsewhere in the Solar System, and examines possibilities for life on Mars and moons of the Solar System, explores techniques used to detect exoplanets and NASA’s missions searching for exoplanets and Earth-like worlds. The project looks to provide a sense of the vast number of potential planets that exist, the hardiness of Earthly life, the possibilities for life on nearby planets and moons, and the techniques used to search for exoplanets.
The exhibit and Planetarium program premiered November 2, 2012, and both remain as long-term Science Center offerings. Since opening, MSC has hosted nearly a million visitors, and with the Life Beyond Earth exhibit located in a highly trafficked area near the Davis Planetarium and Science On a Sphere, the great majority of visitors have experienced the exhibit. The We Are Aliens program in the Davis Planetarium has been seen by more than 26,000 visitors since opening.
This study aims to clarify primary school teacher students' experiences about the use of blogs in the context of a science course which includes collaborative inquiry-based approaches and a field trip. Teacher students were asked to design and conduct a small inquiry and report the phases of the process in a blog and then write their ideas about inquiry-based teaching and learning in it. The inquiry process was loosely scaffolded by linking the blogs together. The students were also asked to fill in a questionnaire of technological pedagogical content knowledge (TPACK), in order to acquire
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TEAM MEMBERS:
Jari KukkonenSirpa KarkkainenTeemu ValtonenTuula Keinonen
In this paper, we examine the interactional ways that families make meaning from biological exhibits during a visit to an interactive science center. To understand the museum visits from the perspectives of the families, we use ethnographic and discourse analytic methods, including pre- and postvisit interviews, videotaped observations of the museum visits, and coding and analysis of utterances from naturally occurring conversations. We employ an Everyday Expertise framework to understand how families use ideas and materials to make meaning from the scientific content presented in exhibits. We
"Birds in the Hood" or "Aves del Barrio" builds on the Cornell Laboratory of Ornithology's (CLO) successful Project Pigeon Watch, and will result in the creation of a web-based citizen science program for urban residents. The primary target audience is urban youth, with an emphasis on those participating in programs at science centers and educational organizations in Philadelphia, Tampa, Milwaukee, Los Angeles, Chicago and New York. Participants will develop science process skills, improve their understanding of scientific processes and design research projects while collecting, submitting and retrieving data on birds found in urban habitats. The three project options include a.) mapping of pigeon and dove habitats and sightings, b.) identifying and counting gulls and c.) recording habitat and bird count data for birds in the local community. Birds in the Hood will support CLO's Urban Bird Studies initiative by contributing data on population, community and landscape level effects on birds. Support materials are web-based, bilingual and include downloadable instructions, tally sheets, exercises and results. The website will also include a web-based magazine with project results and participant contributions. A training video and full color identification posters will also be produced. The program will be piloted at five sites in year one, and then field-tested at 13 sites in year two. Regional dissemination and training will occur in year three. It is anticipated that 5,000 urban bird study groups will be in place by the end of the funding period, representing nearly 50,000 individuals.
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TEAM MEMBERS:
Rick BonneyJohn FitzpatrickMelinda LaBranche
Painting with Natural Selection is an interactive installation that uses evolution and scientific experimentation to create an artistic experience. Painting is the second phase of a larger art and science project that explores the relationship between evolution and reproduction. Phase I was building custom software that simulates virtual organisms growing, reproducing and evolving - Evorepro. Evorepro was funded by a Science Education Partnership Award led by Dr. John A. Pollock at Duquesne University. Painting was funded by a Spark Award from the Sprout Fund. In Painting, kids influence the evolution of simulated bacteria by changing their virtual environment. The experience allows kids to get creative right away as they develop an intuitive understanding of the ebb and flow of evolutionary processes. The virtual organisms respond and evolve in real-time creating a visceral connection between the individual and their impact in the virtual world that leads to an awareness of our footprint in our real world and wonder at life's adaptability.
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TEAM MEMBERS:
Carnegie-Mellon UniversityJoana Ricou
This report was completed by the Program Evaluation Research Group at Endicott College in October 2013. It describes the outcomes and impacts of a four-year, NSF-funded project called Go Botany: Integrated Tools to Advance Botanical Learning (grant number 0840186). Go Botany focuses on fostering increased interest in and knowledge of botany among youth and adults in New England. This was being done through the creation of an online flora for the region, along with the development of related tools, including PlantShare, and a user-friendly interface for ‘smartphones’. In January 2012, the PI
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TEAM MEMBERS:
Judah LeblangNew England Wild Flower Society
Produced by National Geographic Kids and Cricket Moon Media with support from the National Science Foundation, Marine Missions is a free iPad touch screen application for preschoolers. The app is hosted by Jacques, a hermit crab character who guides pre-readers through six ocean missions and the building of a fantasy sea creature. Players steer Jacques’ boat to three green markers to clean up polluted spots in the ocean and three orange markers to complete different water current challenges in which players rescue Jacques’ tools from a whirlpool, run past blowholes, and surf on tidal bores
Rockman et al (REA) conducted an independent summative evaluation of the Eutelelost Tree of Life: Web Module. The Euteleost Tree of Life (EToL) is a collaborative National Science Foundation research project between eight institutions, including Kansas University, to resolve evolutionary relationships within the euteleost fishes. The main aim of the interactive Web module is for users to explore the evolutionary history of fish and how they are related to one another. REA's summative evaluation was designed to (1) gather users' feedback about the website, as well as (2) assess the impact of
Living Liquid is a full-scale development project that will develop and research a new genre of science exhibit that engage visitors in inquiry with large scientific datasets through interactive visualizations. Building on findings from a prior pathways project, Living Liquid will develop three interactive visualizations on a multi-touch Viz Table with a tangible user interface. Each visualization will support visitors in the exploration of a dataset provided by the project’s science partners: 1) Plankton Patterns will show how the ocean is defined by regions of microscopic life using data from the MIT Darwin Project; 2) Ocean Tracks will reveal the “highways” large marine creatures travel with data from the TOPP project at Stanford University; and 3) Genetic Rhythms will follow the activity of marine creatures’ genes in response to environmental conditions based on data from the Center for Microbial Oceanography Research and Education (C-MORE). Through an iterative process of collaborative research and development among museum professionals, educational researchers, computer scientists, marine biologists, data artists and interaction designers, this project seeks to: (1) Advance public understanding of ocean ecosystems and large data inquiry skills through the development of a Viz Table. (2) Advance STEM professionals’ knowledge of how to engage the public in inquiry with visualizations through an educational research study. (3) Increase the capacity of STEM professionals (both ISE developers and research scientists) to develop visualizations through a collaborative development process that includes graduate student training and residencies.
This project from the University of Florida proposes to derive and develop a network and community of practice (CoP) among amateur and professional paleontologists across the country. Should this project be successful, it would put together 40 professional Paleontologist with 23 amateur Paleontology clubs across the country. The advantage of this organization would be to facilitate sharing of specimens (digitally on the web), educating each other, and most important, making the public outreach from each club more effective. While each club has specimens, this network would provide access to over 100 million digitized samples. The web-base for this collection will be managed at the University of Florida under the direction of the PI. The research portion of this project will determine what the essential elements necessary are for effective learning between professionals and amateurs and how the CoP enhances amateur learning and outreach efficacy. The project plan includes a centralized organization to initially form the community of practice, call general meetings, publish newsletters and organized a large meeting at the University of Florida in the coming year. Further, the project team will conduct evaluation on how the project is helping members develop and how the organization can be improved. Educating individuals in the field of paleontology is generally a positive experience. This project will facilitate knowledge building among the individual members of the clubs, which will enhance their perspective and enable them to reach out to members of their communities. The project will be evaluated at every level to ensure that the existing clubs are incorporated into the project and new clubs are welcomed and engaged as well.
COASSTal Communities of Science is a citizen-science project whose goal is to increase the scientific and educational reach of a highly successful, action-oriented and rigorous citizen science program - the Coastal Observation And Seabird Survey Team (COASST), by adding a new data module on marine debris that will feature innovative technological approaches including mobile apps and web-based crowdsourcing. The marine debris module will complement an existing module on beached birds, allowing COASST to more completely assess coastal environmental health. For instance, marine debris data, focused particularly on issues of invasive species, harm to wildlife, and debris sourcing, will be immediately useful in marine science and resource management. Once designed and vetted by professional scientists and science educators, the new module will be implemented by citizen scientists in over 100 in-community trainings conducted throughout the COASST geographic range, from northern California to the coast of Alaska, including remote coastal communities with limited access to scientific information. Over 1,000 new participants will join the program, bringing the total number of active volunteers to 2,000 within the 4 years of the project. A complementary social science research component will advance the field of informal STEM learning by focusing on the factors facilitating recruitment and especially retention in citizen science projects, using COASST as a model. The current models of science learning in informal contexts will be extended by bringing them together with conceptual approaches to the development of interest, communities of practice, and activity theory. Research will specifically focus on differences in individual motivation to join COASST; follow participants as they enter the program and eventually become central members of the COASST community of practice; and assess the degree to which individual, programmatic and socio-cultural factors contribute to participant retention. A linked independent evaluation will assess the depth of learning individuals experience as a function the training and materials they receive, and amount and type of data they collect. Both research and evaluation components will utilize pre/post surveys, interviews, and longitudinal journaling.