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resource evaluation Media and Technology
The following comprise the CONCLUSIONS of SRA's evaluation: POLAR-PALOOZA toured the United States at a time when the topic of climate change and global warming appeared relatively low on a list of Americans' concerns (Pew Research Center for the People and the Press, 2006), with the economy, war, and health care taking precedence. Nevertheless, POLAR-PALOOZA was a powerful format for engaging the public and teachers with science, while also being a rewarding and worthwhile experience for the traveling scientists. PPZA was an ambitious and complex undertaking designed to bring what is
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TEAM MEMBERS: Deborah Perry Eric Gyllenhaal Geoff Haines-Stiles Productions, Inc.
resource evaluation Exhibitions
The Museum of Science and Industry (MSI) in Chicago, Illinois partnered with Randi Korn & Associates, Inc. (RK&A) to evaluate its exhibition Explore: Blue Planet-Red Planet. A front-end evaluation was undertaken to help MSI staff find common ground between the proposed content and interpretation of the exhibition and potential visitors. Data were collected in May 2008 from drop-in visitors at MSI and consist of 35 in-depth interviews with 105 people.
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TEAM MEMBERS: Randi Korn Museum of Science and Industry
resource evaluation Exhibitions
The Space Science Institute (SSI) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate its traveling exhibition Giant Worlds. The evaluation documents the scope of Giant Worlds' impact and effectiveness for its target audience, children 8 to 13 years. Other specific objectives were to investigate how children interact with visitors and staff, to understand whether children felt like scientists or explorers, and to understand the extent to which children learned the exhibition's big ideas, such as giant planets were instrumental in the formation of Earth. Data were collected from
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TEAM MEMBERS: Randi Korn & Associates, Inc. Space Science Institute
resource evaluation Exhibitions
Evaluation of the Space Command Exhibit began in October 2002 with a tracking and timing study. A random sample of 100 visitors to the exhibit was tracked and timed. A member of a visiting group was selected at random as the subject. Subjects were tracked from station to station and the time spent at each exhibit or panel was recorded. This gives a measure of the relative attracting and holding power of each exhibit station. After a subject completed a visit, a "sweep" count was made, which involved counting the number of people at each exhibit station. Sweeps give another measure of the
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TEAM MEMBERS: Minda Borun Franklin Institute Science Museum
resource evaluation Exhibitions
This report presents findings from a summative evaluation of Electric Space, a traveling exhibition developed by the Space Science Institute, with major funding provided by the Informal Science Education Program of the National Science Foundation. This study is the third phase of evaluation conducted by Randi Korn & Associates in association with this project. After performing both front-end and formative evaluations during the exhibition development process, this summative study was conducted on the completed traveling version of Electric Space at two host sites. This final study was
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TEAM MEMBERS: Randi Korn & Associates, Inc. Space Science Institute
resource evaluation Exhibitions
This report presents the findings of a summative evaluation of MarQuest, conducted by Randi Korn & Associates, Inc. (RK&A), for the Space Science Institute in Boulder, Colorado. MarsQuest is a traveling exhibition funded by the National Science Foundation and, as such, data collection took place at two venues: in July 2001 at the Park Place Mall in Tucson, Arizona (a temporary satellite site for the Tucson Children's Museum) and in March 2002 at the Hampton Air and Space Museum in Hampton, Virginia. The evaluation was undertaken to document the scope of the exhibition's impact and
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TEAM MEMBERS: Randi Korn & Associates, Inc. Space Science Institute
resource evaluation Exhibitions
Out of This World: Canadian Science Fiction and Fantasy opened at the National Library of Canada (NLC) in Ottawa in May 1995, and a concurrent mini-exhibit was planned for the Merril Collection of Science Fiction, Speculation and Fantasy facilities in Toronto. This was expected to be a significant literary event and an effective initiative toward reaching important new audiences. The Library wanted to catalogue their SF collection because science fiction was one of the fastest growing literary genres. The codeveloper of the Exhibition, Allan Weiss, had done extensive research and compiled A
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TEAM MEMBERS: Barbara Soren LORD Cultural Resources Planning & Management Inc.
resource evaluation Exhibitions
Robotics brings together learning across mechanism, computation and interaction using the compelling model of real-time interaction with physically instantiated intelligent devices. The project described here is the third stage of the Personal Rover Project, which aims to produce technology, curriculum and evaluation techniques for use with after-school, out-of-school and informal learning environments mediated by robotics. Our most recent work has resulted in the Personal Exploration Rover (PER), whose goal is to create and evaluate a robot interaction that will educate members of the general
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TEAM MEMBERS: Debra Bernstein Carnegie Mellon University
resource evaluation Exhibitions
This report presents the findings of a summative evaluation of The Search for Life conducted by Randi Korn & Associates, Inc. (RK&A), for The New York Hall of Science (NY Hall) in Queens, New York. The Search for Life was developed by NY Hall staff and funded by the National Science Foundation, NASA and NASA Astrobiology Institute, New York City Department of Cultural Affairs with funds from the Office of the Mayor, Institute for Library Services, Anonymous and Wyeth. Data collection took place in October 2005.
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TEAM MEMBERS: Randi Korn & Associates, Inc. New York Hall of Science
resource project Exhibitions
This research project, from The University of Central Florida, and the Museum of Science and Industry, investigates a three-cycle research and development process where middle school student learners will be immersed in a mixed reality environment while interacting with functional metaphors to determine the effects of conceptual change, motivation and scientific habits of mind while engaged in learning physics content. The project is guided by the following research questions: How does the opportunity to embody elements of an immersive simulation affect a learner's propensity to experience conceptual change and develop scientific habits of mind? What design features of missed reality environments best support metaphors? What metrics are most effective for assessing learning through body-based metaphors? What are the practical considerations to creating immersive metaphor-based learning experiences in ISE institutions such as a Science Center? The investigators will use a between subjects mixed method approach with middle school students (N = 360) involving three research cycles that are performed in controlled conditions. The multiple iterations will allow modifications to the study's design to dig deeper into the data and afford more careful analysis, revisions and modifications to simulation content, protocol and data collection instruments and the technology installation. Middle school students will be recruited from local schools and the Museum of Science and Industry visitors. The evaluation plan includes the assessment of perceived values of using whole-body metaphors within mixed reality environments to learn physics. Professional audiences, educators and ISE practitioners will assess the impact, design and content associated with research on learning, mixed reality design, science and physics education. Research on understanding the process of using whole-body interactions in a mixed reality environments will help educational researchers and practitioners in the field understand the effectiveness of metaphor based learning of scientific concepts with whole body interactions. This project contributes knowledge about how people learn within informal settings. This theory-driven design approach has the potential for broad implementation in both formal and informal environments.
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TEAM MEMBERS: Robb Lindgren Charles Hughes Michael Moshell Eileen Smith Shaun Gallagher
resource project Professional Development, Conferences, and Networks
Many museums currently produce bilingual exhibits, but very little research exists to inform practice. The Bilingual Exhibits Research Initiative (BERI), funded by the Advancing Informal STEM Learning (AISL) program at the National Science Foundation, addressed this critical knowledge gap. This exploratory research project investigated 1) current professional approaches to producing bilingual exhibits and 2) how bilingual exhibits provide opportunities for Spanish-speaking Latinos to engage in informal science learning. BERI's research with museum and science center staff documents current professional knowledge, concerns, opportunities, and constraints involved in the creation of bilingual exhibits. BERI's research with visitors explores how content and design affords and constrains visitors' engagement in museums and science centers. This work will inform professionals about the relevant factors and potential consequences of their decisions related to bilingual exhibits.
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resource project Exhibitions
Over a three year period, the Museum of Science, Boston will develop a national traveling exhibition and associated programs that will support the goals and standards for technological literacy that were recently articulated in reports by the National Academy of Engineering and the International Technology Education Association. Intellectual Merit. The exhibit will take advantage of the widely known characters and images of future technology from the Star Wars movies to attract visitors and to engage them in learning about potential technologies that may impact our lives. It incorporates new and adapted interactive devices that will involve visitors in inquiry-based learning about technologies related to frictionless land vehicles, robotic mobility mechanisms, and habitats for living underwater and in space. Broader Impact. The exhibition will reach a large national audience by traveling to the members of the Science Museum Exhibit Collaborative as well as other institutions. Use of popular culture, science fiction and futuristic technology will help attract those who may not be traditional science center visitors. Educational impact will be extended through programming for the public and school groups, including materials for institutions that do not host the exhibition, along with a website.
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